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    posted a message on [GEN][WIP]Interference - Alpha and testmap out!
    Server is down. Cannot download.
    Posted in: Minecraft Tools
  • 1

    posted a message on [1.7.3] Aerial Faith Plate! updated
    Actually rotating blocks is possible. Look factory crafts code. It includes rotating blocks, since those blocks rotate with right click, and its' not only textures. Every function too.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Are you going to do those Portal 2 things. Like jump pads and liquids.
    Even not pistons are must have thing in this mod. Of course without throwing you.
    ps: When you are going to itergrate that cctcv mod into this?
    Posted in: Minecraft Mods
  • 0

    posted a message on [16x][1.5] Isabella II 1.5v2 - I Got Yer Redstone Here! + Fixes (March 15, 2013) (FINAL UPDATE)
    You know that this pack is quite amazing.
    THANKS.
    Posted in: Resource Packs
  • 0

    posted a message on [16x] ReflectionCraft V 1.00 by LevelMiner[For Beta 1.4_1]
    So you just beveled every block. It doesn't look so good.Why there would be shadows like that if sun is on another side od your map. ANd they are way too heavy. Tune the shadows down please. But that's just my opinion.
    Posted in: Resource Packs
  • 0

    posted a message on [V1.2.4] Fireworks! [Mr.6]
    I love this mod and I have little idea how this can be better.

    Instead of dyes, use graphical gui on that box.
    Here is Gui example.

    Color-R
    Color-G
    Color-B
    Size-X
    Size-Y
    Type
    -Firework
    -Bomb
    Explosion-Y/N
    Automatic-Y/N
    Delay(if automatic selected)-x
    Damage-Y/N
    Explode blocks-Y/N

    Something like that
    Posted in: Minecraft Mods
  • 0

    posted a message on [PORTAL] AeromaaX's Portal Adventure [WIP][0.5]
    You can't stop creating this. This is actually kinda goo looking. Download for sure, and kkep the good work up.
    Posted in: Maps
  • 0

    posted a message on TopoMC - generating Minecraft worlds from topographic data
    Where I put these Commands
    . Download the dataset from the USGS.
    [email protected]:~/TopoMC$ ./GetDataset.py --region Provincetown --ymax 42.0901 --ymin 42.0091 --xmin -70.2611 --xmax -70.1100

    2. Extract the data files and warp the elevation file.
    [email protected]:~/TopoMC$ ./WarpElev.sh --region Provincetown

    3. Build the elevation and land cover images.
    [email protected]:~/TopoMC$ ./BuildImages.py --region Provincetown

    4. Build a new world!
    [email protected]:~/TopoMC$ ./BuildWorld.py --region Provincetown

    Both BuildImages.py and BuildWorld.py have lots of options for the curious.
    Posted in: Minecraft Tools
  • 0

    posted a message on [REQ]Looking For A Map With....(PLS READ)
    They are other people who are in that story. So no Npc players.
    And Yogscast is multiplayer so mods won't work on it.
    Posted in: Mods Discussion
  • 0

    posted a message on [ALMOST UPDATED] Ice Mod
    I love this. can't wait to get crafting recipes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ/IDEA] 6x6 crafting grid
    1. That won't fit into minecraft screen
    2. You can make vehicles part by part. Your don't have to create all in one crafting grid.
    3. This was pretty pointless idea.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.5_01] makeMyItem v1.10
    Works perfectly on me. But becouse I love this mod I'd like to condribute this mod somehow. So I decided to think about new commands, and features.


    Properties
    Reach= [Sets items reach]
    Type= [Explosive,Bow,Cheat,Block]
    BlockType= [Ore,common,crafted,rare] [Only if block chosed]
    Armor= [Body,Shoes,Helmet,Pants]


    Commands
    %GiveItem r [Gives random item]
    %PlaceBlock r [Same as obove]
    %PlaceShape [shape,size,material,offset,hollow]
    %Shoot [Bullet,Arrow,Missile,Fire] [needs bullet.png(or something else) in triman textures.]
    %Fire [Fire pointed block]
    %MobType [Friendly,Aggressive,Passive] [Placed after %Spawn]
    %If,Then,Goto,Add [Kinda self descripting, but I give example [%If BlockDestroyed [Block ID] Then goto Group Power]

    Features
    Grouping:
    Will be like this
    =Power=
    something,something,something
    something,something,something
    something,something,something

    Blocks
    We all like to create our own blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.6] MineColony v0.5 (Simple Economy + fixes)
    Little tip for you who are finding problems with miners.

    Place them always on flat ground. They start mining only there.
    Posted in: WIP Mods
  • 0

    posted a message on [V1.6] Xie's Farming Mod v1.4
    One day I had idea about farming in minecraft. It was just like this, but is has more stuff and so. I have that whole thing written and if you want it I can PM it to you. IF you accept that, I could help you with textures.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MOD]SSP Terrain generation bugfix
    Bumping for newer users.
    Posted in: Mods Discussion
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