It's really annoying seeing people complain about servers that are pay-to-play for reasons other than legal concerns. If you are tired of playing on these types of servers because people that put money into the game have more benefits than you, then you should realize that it is your decision that caused you to be in that situation. You don't have to play these types of servers, so please stop complaining about them.
With that being said, no, I'm not siding with anti-EULA enforcers, but it is equally annoying to see people stating a very obvious fact. When the new EULA takes effect, pay-to-play servers will either shut down or find ways to generate revenue in a method that abides by the EULA. Face it, if you want Minecraft to be completely about fun and no other reason, stick to singleplayer.
- Vector
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Member for 12 years, 8 months, and 26 days
Last active Fri, Apr, 5 2019 22:40:10
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Jun 22, 2014Vector posted a message on EULA Revisited: an Updated Q&A From MojangAlthough I have never managed a pay-to-play server, I feel much more at ease with the EULA change, seeing as it is more lenient about how hard currency can be received.Posted in: News
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Jun 22, 2014Vector posted a message on Minecraft News - Underwater Monuments, Scary Sea Life, and MoreCoolio I've always hated that the only thing I have ever remembered about oceans is that they are extremely annoying to navigate, even when a boat is present.Posted in: News
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Jun 13, 2014Vector posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from Marcus101RR
The only way this will succeed, is if mojang recodes minecraft with a master-server. This would mean that if your account gets flagged for abusing these rules, they will suspend your ability from hosting a minecraft server on your account. This also means in order to run a server on any machine you need to login to your account.
So basically it will be just like minecraft client.
1. Login, to host server.
2. Check if account is flagged for violations.
3. If not violation, host server.
4. Profit.
ELSE
3. Account flagged for violations.
4. Server disabled for online play, only LAN players can join.
5. YOU LOSE, GOOD DAY SIR.
That is the only way mojang can control servers, which i doubt their team will program. So 100,000 servers will continue to operate and abuse the EULA, which means absolutely crap. I don't see how this will be beneficial to anyone.
Not only do I highly doubt they would ever waste their time programming such a type of server, but I also am really disappointed in reading this type of suggestion. I don't understand why the solution to any problem such as this is usually resulting in everyone becoming the victim. Action should only be taken against those responsible in breaking rules. -
Dec 26, 2012Vector posted a message on Change Your Minecraft Name? Possibly In The FuturePosted in: NewsQuote from Treeline1
Yea, hopefully the spammers stop spamming soon about their username
I think maybe you should pay a small price for this feature. Like 2 dollars or something.
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Jul 23, 2012Vector posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure PatentUniloc isn't dumb for filling lawsuits against people, but they are just getting way to money hungry, which I really don't see how they will pull off all of the cases. The lawsuit itself is ridiculous and pretty much makes it seem as if this world we live in has no theme of innovation whatsoever, which is completely absurd.Posted in: News
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You have to also take into consideration the other types of hardware that could impact the performance, such as the CPU, which is absolutely vital in any gaming experience.
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2. Age: 18
3. Skype (mandatory): Float4life
4. Country/Timezone: United States/Eastern
5. Whats your greatest achievement in minecraft and life: Minecraft - Transporting a Mooshroom cow thousands of blocks under the ocean in order to start a farm back home. Life - Going to the state wrestling tournament with my team.
6. What is your experience with minecraft: I have a lot of experience in some past versions of the game, although I have not played extensively the past few months.
7. What made you apply to the server: I just recently graduated, so I have more time to play video games, and I thought finding a nice SMP would be fun.
8. How often will you play: I cannot provide an accurate answer as my schedule fluctuates.
9. Why should we accept you: I will abide by the rules of the server and contribute to the growth of the server as long as I am obliged to.
10. What can you contribute to the server: Assuming you are asking of a particular talent, I cannot provide any certain asset, although would be willing to experiment and help out as much as I can.
11. What do you plan to do: I will attempt to gain my passion for Minecraft back, while also meeting new people and discovering talents I could possibly possess.
12. What is your favorite part of minecraft: I enjoy the endless opportunities the game offers, which provides an escape from reality's bitter hardships.
13. Picture of builds (optional): I don't have any, sorry.
14. Extra info (any thing you forgot to say): I have not played Minecraft a lot for a good bit of time, and it is usually because I find it really hard to grasp a reasonable explanation for playing, which I really hope I can do so if you give me the chance of participating in your server.
15. Youtube (optional): Voidary
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I haven't, but it is most likely a simple problem in the code, so there isn't much you can do to avoid this.
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Anyway, let me get to the big point of this discussion. If you stay in a certain area for a good bit of time, you will come to find that you are depleting the amount of minerals in that area each and every time you decide to collect them, so theoretically, you could deplete a certain area of all of its minerals, which means the only way you could get more minerals is by moving to a newly generate part of the world. This isn't such a big deal on single player mode, because it will most likely never happen; however, this could possibly happen on a SMP, which could be a big problem.
To give you guys a question to work with, I was wondering how would you go about solving this problem? Would you create a new world, just keep moving further and further away from the spawn and possibly your home, or what you do something else?
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Assuming you use the term trust like you really understand it, you probably know that trust isn't an easy thing to come across, and if you do find "trust", chances are you are probably being played. Take the real world for an example; you should never trust someone at first, and precautions are always taken in order to make sure this stays this way. Of course, if you are talking about inviting only people that you trust to the server (which is a completely different aspect, and should be the reason for the technical breakdown of what makes up a multiplayer server), then having only a bare server might fit your needs.
Minecraft multiplayer isn't just about playing with the people you already know, but meeting new people as well.
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Well put, and this is a good outlook on Minecraft servers. My number one priority in a server would be to make sure players are satisfied with game-play, and I would have to take extra precautions to try and make sure that happens.