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    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Immibis,

    I'm getting reports from modpack users that Dimensional Anchors (v59.0.2 / Minecraft 1.7.10 under Forge 1208) are not actually loading chunks. They are apparently extremely inconsistent currently. What are the odds you could take a look?
    Posted in: Minecraft Mods
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    posted a message on [1.12] Minecraft Minions - evil always finds a way
    AtomicStryker, do you prefer bug reports here in the forum thread or somewhere else?
    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    In the latest version for MC 1.7.10 (Forge 1203) it appears that a lot of Metallurgy 4 ingots are not ore-dictionary declared? Metallurgy Copper, Silver and Tin ingots do NOT register as having an ore dictionary declaration for them. Checked them against multiple other mods.

    Am I just missing a config option somewhere? Help? :)
    Posted in: Minecraft Mods
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    posted a message on EnderTanks [Ecu Approved]
    I'm curious as well if this works for 1.7.10 as I would like to use it in an upcoming series.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion

    I believe you asked this already, and mentioned you were using 1.1.2b, and I told you to update.


    Are you using shapes in the spell grammar section? There's an open bug on the repo relating to this.

    Rituals will never go deeper than three levels in for requiring a spell, meaning you can get it no matter what tree you choose (skill locking wouldn't disable it) and if it does go further, there is a spell in each tree.
    I find it perfectly fair and reasonable. It's no different than needing to craft a specific item before advancing, similar to tiering up other mod mechanics.
    Skill points aren't exactly rare either.

    If you're staying no deeper than 3 levels for rituals then that's not so bad at all. In regards to the spell inscription system: https://www.dropbox.com/s/rh2tfvsz7j2k0pa/Screenshot%202014-07-08%2017.22.10.pngThat's what I'm actually seeing.


    UPDATE: Just figured it out, you've separated the spell inscription system across two lines now. Projectile is across the middle, and light across that tiny grey bar on the bottom. Got it to work. New problem is that making a celestial prism and trying to pick it up.. has crashed my world save out and removed it from the world list. Heh
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    I am unfortunately not getting the inscription system for spells to work at all. I can put down the basic shape of the spell (projectile, touch, whatever).. but after that every thing I try to put in as part of the spell just yields the error "A component is required as part of the recipe" (or something very similar to that). Since I none of my components work.. I can make a light spell, which means I can't get the Ritual of Purification to work.

    I gotta say Mithion, I'm not real keen on rituals forcing you to make certain spells in order to use them. What if I chose different spell types during my leveling? I've got to just go out and 'level up some more' in order to unlock spells for rituals I really need?
    Posted in: Minecraft Mods
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    posted a message on "Picked up _JAVA_OPTIONS: -Xmx512M"
    I've got this exact same issue. My environment settings does not have any "Java" variables in it, and I cannot figure out where this overriding setting is coming from.
    Posted in: Java Edition Support
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    posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)
    Quote from Sushen

    Hi Folks !

    So, where I am to about the update ?
    Well, not well :P

    MCP is still in beta for this version, but I had a glance on the update process already, and fu... !!

    A lot of Minecraft code changed, moved, disapeared, or was born ..... I have to look ALL my code again, think AGAIN about all my bindings to the MC code to stay compatible with other mods, and must deal with the "what seems to be good efforts to make decent oriented object good practices" from mojang coding team, but unfortunately turns out to be a moding killing job (understand : putting final private instead of public fields everywhere makes the job a lot harder for modders ^^ .. the guy who did this surely only thought about his coffee that day, and about the "pretiness" of his code!! :P "Killing modding job" I say, again ... uncounscious .....)

    So, sorry to tell you that, but don't expect any update soon :(
    Not a bad thing for me I should say, with the upcoming Spectate Mode, which had surely it's lot of code rewritting too, and with Dinnerbone discovering the joice of code refactoring (which is really joy, no kidding - i love it too :D )

    So, I guess, unless lot of time of my own, and lot of motivation, and lot of people saying 'Hey Sushen I love you ! You're the best !!" (did I say A LOT ?), I think I'll wait for 1.8 and for some code stabilisation (is this english ?) before even thinking about an update.
    Sorry for you guys who are waiting for it - but that's life :\ (and unfortunately for you, my life first ;) )

    But who knows - maybe a wonder will come true .. oneday .. maybe!


    Love you guys who supported me all the time - two years now :)


    Sushen, keep up the great work. Don't fret on 1.7.x versions.

    Also I discovered that iChun's Morph mod does NOT like your Camera Studio mod. Not a massive headache, but something you should be aware of. I cannot get the two to play well together, Morph just flat out disables Camera Studio.
    Posted in: Minecraft Mods
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    posted a message on Camera Studio [V2.18] (standalone - MODLOADER - FORGE) (VIDEO RECORDER)
    So I am using this under Minecraft 1.6.4 and the official Minecraft Launcher.

    I made a new profile, installed Forge 965 .. then made two copies of that profile for Modpack #1 and Modpack #2. Camera Studio works just perfectly under Modpack #1, but it effectively doesn't exist under Modpack #2. They both use the same version of Forge, same version of Optifine,... both loaded via the MODS folder. In both instances Camera Studio also shows up under the "MODS" button at the main menu.

    With Instance #2 however... Camera Studio's "/cam" slash command does not work at all, the game doesn't even register it as valid command. The standard "O" button to bring up the Camera Studio menu also does nothing.

    I am assuming it is a mod conflicting with Camera Studio but for the life of me I can't figure out WHICH mod. Help?
    Posted in: Minecraft Mods
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    posted a message on Camera Studio Mod Problem
    Quote from i_IMPLODE

    I was running a modpack with camera studio mod, rei's minimap and a few other mods. I decided to delete minimap because I didn't need it anymore, but when I launched the game again, the camera studio mod was kinda working. If I click the mods button in the menu camera studio is on the list, and all the commands for the mod (at least the ones I tried) but when I go to the camera studio menu (by pressing the "O" button) nothing happens. I have tried going to the controls and I saw nothing involving an "O" key. I have camera studio dependencies, and I have tried deleting and re-installing the mod. If anyone has any idea what could be wrong, any help is greatly appreciated.

    Fixed it. Another mod was interfering with the controls.

    Out of curiosity what mod was interfering? I've got the Camera Studio mod installed in two different instances of Minecraft 1.6.4, both running the same version of Forge 965. Camera Studio loads in both, listed under the "Mods" menu button.. but in one the menu button for it doesn't work at all and neither do the slash commands. Work fine in the other instance.

    For the life of me I can't figure out what the difference between the two is.
    Posted in: Mods Discussion
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    posted a message on DartCraft Beta 0.2.20
    Bluedart! Keep up the great work AND I love following your Let's Play.

    Just a quick question: When using the Camera Studio mod (in Third Person view mode) I get the "Out of Mana" failure sound playing roughly every 12 seconds while the camera mod is doing its thing. Any way to stop that?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Mithion!

    First off, thank you SO much for "Colorblind Mode". It is already making a MASSIVE difference for me, so I really appreciate your efforts.

    Second, I had a quick question. I'm seeing that sometimes I will have Feather Falling (the buff) randomly show up for a moment or two while falling long distances. I only noticed this starting after changing over to Mage's Armor from AM2. Is there a correlation? I don't have any Air Affinity, so it's not that. Is this AM2, or some other mod?

    Thanks again!
    Posted in: Minecraft Mods
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    posted a message on [Freeuse, No permission needed] FpsPlus 1.5.2-1.7.10+Source
    Quote from abandenz

    I've been working on updating the mod for 1.7.2, I have a working version of the base mod with no forge compatibility atm. Will post more updates as things progress


    We've never really gotten any updates on if this works from the Mods folder (under launchers like MultiMC) or not. It would be real awesome if we could get an updated / working version that performed this way for sure under 1.6.4 first.. before 1.7.2 gets worried about. Is that possible at all?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Mithion,
    The Slipstream Generator is amounts of fun!
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Has anyone heard of any updates to fix the larger bugs AM2 has in 1.1.1c? I don't need dates / timetables, just curious if the next update is in testing just yet. Any updates would be appreciated.
    Posted in: Minecraft Mods
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