As the title says I want to start modding Minecraft, but I don't wan't to use forge. I want to learn to edit the code directly.
The problem is that the majority of modding tutorials out there are for forge.
The reason I don't want to use forge is that it doesn't allow you to edit the source, it only allows you to make additions.
I plan to make more in-depth modifications to the game that won't be compatible with any other mod.
If there is a way to make forge's class files writable, this would also be helpful.
I am going to start modding Minecraft using forge.I have successfully downloaded/installed Eclipse and JDK. However, when I attempt to install the forge workspace I encounter a problem.
I am following The Neale Gamings installation Instructions. Link here:
In the step where I use the command window and type "gradlew setupDecompWorkspace", it begins downloading the files. I was having an issue where the download would freeze so i deleted the .gradle folder located at C:\Users\Ravi in hopes that when i re-try it, it will have a fresh folder to work with.
I tried the "gradlew setupDecompWorkspace" command again, but this time it resulted in the following error:
Things I have tried to resolve the issue:
1- Try running it in both Java 7 and Java 8
2- Running it with my firewall turned off
3- Deleting the .gradle folder in C:\Users\Ravi and repeating steps 1 and 2
4- Using different commands such as:
>gradlew
>gradlew setupDecompWorkspace
>gradlew setupDevWorkspace
>gradlew.bat setupDecompWorkspace --refresh-dependencies
>gradlew.bat setupDevWorkspace --refresh-dependencies
None of these things have helped resolve the Issue, so I am turning to you guys and girls for a bit of advice
If anyone is able to help me, It will be very grateful.
What I was more referring to would be if player were to buy special currency itself, which is used to purchase the mini transaction items, and in game would be a very direct approach:
-Click here to buy 20 coin's for $20 dollars
-click here to buy 100 coins for $60 dollars
...etc
Does being a mod in Minecraft shield you from being sued by Intellectual owners if the game was big enough?
I have been thinking about it for a while and wanted to discuss it with the rest of the Minecraft community.
Before I start, don't get me wrong, I plan on creating a mod that breaks infringement law myself. I am only here to discuss the possibilities.
There are a lot of Minecraft Mods out there that are using Intellectual property of other companies such as:
Pokemon : Nintendo
Lord of the Rings : Tolkien Enterprises
Elder Scrolls : Bethesda Softworks
If these Mod makers weren't accepting donations for their work there wouldn't be any problem, however more then often this isn't the case. My question to everyone is basically will the owners of intellectual property sue mod makers for using their ideas and making money off them?
Take the ultimate example:
A lonely Minecraft mod maker, named Frank, wants to create an MMORPG his way and the way he want's it, but wants to base the world around his favourite Manga, One Piece. so a Minecraft Mod is created with so much content that makes a lot of players eager to play, however there are so many people joining the server now that Frank needs some funding to upgrade. he decides to create an in-game market providing game content which requires mini transactions to purchase. Eventually the entire server is funded solely by this market, and Frank is even making a small profit.
Now can the owner of One Piece, Eiichiro Oda, jump in and sue Frank for making money off of their intellectual property?
OR - Since the game IS still Minecraft, can the mod maker get away with it scott free?
I have posted on a thread once that and it keeps coming to the top of my Content list.
I don't follow this thread at all and would like to remove it from my content list, or at least stop it from coming to the top. Is there any way to do this?
I'm learning how to use java and am follow thenewboston's java game development tutorials.
I've just learn how to add scenes to the animation and switch between them, with each scene lasting a set amount of time. However, i want to make it so each scene lasts for a random amount of time.
For example...
The first time you open the program this happens:
Start program,
Face with eyes open - 2.7 seconds,
Face with eyes closed - 0.5 seconds.
Face with eyes open - 3.3 seconds,
Face with eyes closed - 1.2 seconds.
Face with eyes open - 2.7 seconds,
Program closes.
And when you open the same program a second time without changing the code this happens:
Start program,
Face with eyes open - 3.4 seconds,
Face with eyes closed - 0.4 seconds.
Face with eyes open - 2.8 seconds,
Face with eyes closed - 1.0 seconds.
Face with eyes open - 3.1 seconds,
Program closes.
As you can see the length of time each scene appears for is randomised.
However, the code the tutorial shows you how to do makes it so each scene time is put into the main method and won't allow me to randomise it.
here is the main class.
import java.awt.*;
import javax.swing.ImageIcon;
public class Ravi {
public static void main (String args[]){
Ravi r = new Ravi();
r.run();
}
private Animation a;
private ScreenManager s;
private Image bg;
private static final DisplayMode modes1[] = {
new DisplayMode (800,600,32,0),
new DisplayMode (800,600,24,0),
new DisplayMode (800,600,16,0),
new DisplayMode (640,480,32,0),
new DisplayMode (640,480,24,0),
new DisplayMode (640,480,16,0),
};
//Load images and add scenes
public void loadImages(){
bg = new ImageIcon("C:\\test\\back.jpg").getImage();
Image face1 = new ImageIcon("C:\\test\\Animation1.png") .getImage();
Image face2 = new ImageIcon("C:\\test\\Animation2.png") .getImage();
a = new Animation();
a.addScene(face1, 200);
a.addScene(face2, 200);
}
//main method called form main
public void run(){
s = new ScreenManager();
try{
DisplayMode dm = s.findFirstCompatibleMode(modes1);
s.setFullScreen(dm);
loadImages();
movieLoop();
}finally{
s.restoreScreen();
}
}
//play movie
public void movieLoop(){
long startingTime = System.currentTimeMillis();
long cumTime = startingTime;
while(cumTime - startingTime <10000){
long timePassed = System.currentTimeMillis() - cumTime;
cumTime += timePassed;
a.update(timePassed);
//draw and update screen
Graphics2D g = s.getGraphics();
draw(g);
g.dispose();
s.update();
try{
Thread.sleep(20);
}catch(Exception ex){}
}
}
//draws graphics
public void draw(Graphics g){
g.drawImage(bg, 0, 0, null);
g.drawImage(a.getImage(), 350, 250, null);
}
}
here is the last episode of thenewboston's animation tutorials:
I'm not sure where to put the random number generator to make it effect the scene time and change it every time it cycles through.
I was just messing around with your idea, of preventing new chunks from being created. I'm sure I could get it to work if I messed with it for a bit, but just modifying the flat land settings works well, and won't require any modification for the player.
curious what class files/methods are are you looking at?
I was hoping to find an answer somewhere in the coding.
I plan on making a mod that allows players to log onto a world that already exists, but can not break or explore any more land.
I want to turn the Minecraft engine into something that works similar to an engine of other mmorpg's out there.
I want to create a world separately and then distribute that map to the rest of the players who will download it and log onto it exactly the same as MMORPG's work.
However, change the map in any way because the they will already have the map saved onto their computer (you can't knock down buildings in WoW, you can't knock down buildings in this. initially people will only be able to walk around on the map without breaking or destroying anything, and i will work upwards from there
Yo start this task I need to know if it is possible to change/remove notch's infinite world generator.
is this possible?
I was hoping to find an answer somewhere in the coding.
I plan on making a mod that allows players to log onto a world that already exists, but can not break or explore any more land.
Its the baby steps to creating a true Minecraft MMORPG where the server doesn't have to deal with block updates, to reduce lag.
So let me re-phrase the question.
is there a way to remove Minecraft's 'infinite engine'?
Am curious if its possible to stop Minecraft randomly generating new parts of the world, so if i had a previous map and played on it, no more land world be generated.
0
The problem is that the majority of modding tutorials out there are for forge.
The reason I don't want to use forge is that it doesn't allow you to edit the source, it only allows you to make additions.
I plan to make more in-depth modifications to the game that won't be compatible with any other mod.
If there is a way to make forge's class files writable, this would also be helpful.
Thanks in advance, Vaderico
0
I am following The Neale Gamings installation Instructions. Link here:
In the step where I use the command window and type "gradlew setupDecompWorkspace", it begins downloading the files. I was having an issue where the download would freeze so i deleted the .gradle folder located at C:\Users\Ravi in hopes that when i re-try it, it will have a fresh folder to work with.
I tried the "gradlew setupDecompWorkspace" command again, but this time it resulted in the following error:
Things I have tried to resolve the issue:
1- Try running it in both Java 7 and Java 8
2- Running it with my firewall turned off
3- Deleting the .gradle folder in C:\Users\Ravi and repeating steps 1 and 2
4- Using different commands such as:
>gradlew
>gradlew setupDecompWorkspace
>gradlew setupDevWorkspace
>gradlew.bat setupDecompWorkspace --refresh-dependencies
>gradlew.bat setupDevWorkspace --refresh-dependencies
None of these things have helped resolve the Issue, so I am turning to you guys and girls for a bit of advice
If anyone is able to help me, It will be very grateful.
0
What I was more referring to would be if player were to buy special currency itself, which is used to purchase the mini transaction items, and in game would be a very direct approach:
-Click here to buy 20 coin's for $20 dollars
-click here to buy 100 coins for $60 dollars
...etc
Does being a mod in Minecraft shield you from being sued by Intellectual owners if the game was big enough?
0
Before I start, don't get me wrong, I plan on creating a mod that breaks infringement law myself. I am only here to discuss the possibilities.
There are a lot of Minecraft Mods out there that are using Intellectual property of other companies such as:
Pokemon : Nintendo
Lord of the Rings : Tolkien Enterprises
Elder Scrolls : Bethesda Softworks
If these Mod makers weren't accepting donations for their work there wouldn't be any problem, however more then often this isn't the case. My question to everyone is basically will the owners of intellectual property sue mod makers for using their ideas and making money off them?
Take the ultimate example:
A lonely Minecraft mod maker, named Frank, wants to create an MMORPG his way and the way he want's it, but wants to base the world around his favourite Manga, One Piece. so a Minecraft Mod is created with so much content that makes a lot of players eager to play, however there are so many people joining the server now that Frank needs some funding to upgrade. he decides to create an in-game market providing game content which requires mini transactions to purchase. Eventually the entire server is funded solely by this market, and Frank is even making a small profit.
Now can the owner of One Piece, Eiichiro Oda, jump in and sue Frank for making money off of their intellectual property?
OR - Since the game IS still Minecraft, can the mod maker get away with it scott free?
0
http://www.minecraft...l__ naruto mod
http://adf.ly/K2avg
0
0
I don't follow this thread at all and would like to remove it from my content list, or at least stop it from coming to the top. Is there any way to do this?
0
I've just learn how to add scenes to the animation and switch between them, with each scene lasting a set amount of time. However, i want to make it so each scene lasts for a random amount of time.
For example...
The first time you open the program this happens:
However, the code the tutorial shows you how to do makes it so each scene time is put into the main method and won't allow me to randomise it.
here is the main class.
here is the last episode of thenewboston's animation tutorials:
I'm not sure where to put the random number generator to make it effect the scene time and change it every time it cycles through.
Any help would be greatly appreciated!
Vaderico
0
yes exactly!
however i don't want it to generate any map at all, but still read maps that have been created
curious what class files/methods are are you looking at?
0
0
I plan on making a mod that allows players to log onto a world that already exists, but can not break or explore any more land.
I want to turn the Minecraft engine into something that works similar to an engine of other mmorpg's out there.
I want to create a world separately and then distribute that map to the rest of the players who will download it and log onto it exactly the same as MMORPG's work.
However, change the map in any way because the they will already have the map saved onto their computer (you can't knock down buildings in WoW, you can't knock down buildings in this. initially people will only be able to walk around on the map without breaking or destroying anything, and i will work upwards from there
Yo start this task I need to know if it is possible to change/remove notch's infinite world generator.
is this possible?
0
I plan on making a mod that allows players to log onto a world that already exists, but can not break or explore any more land.
Its the baby steps to creating a true Minecraft MMORPG where the server doesn't have to deal with block updates, to reduce lag.
So let me re-phrase the question.
is there a way to remove Minecraft's 'infinite engine'?
0
0
0