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- Usamathebest11
- Registered Member
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Member for 9 years, 1 month, and 4 days
Last active Fri, Aug, 10 2018 14:58:53
- 0 Followers
- 124 Total Posts
- 13 Thanks
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Sep 17, 2017Usamathebest11 posted a message on This Week in Minecraft —September 16thPosted in: News
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Sep 13, 2017Usamathebest11 posted a message on This week in Minecraft — September 9thPosted in: News
Well I know that but the art style is still pretty constituent except for those new blocks from like 1.12 but still the one that's currently there is already simple and nice to look at. This new art style would look a lot better in 32x textures but in 16x it's very blurry
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Sep 11, 2017Usamathebest11 posted a message on This week in Minecraft — September 9thPosted in: News
Well for me when i see these textures they do seem a bit blurrier then the old regular minecraft and yeah there's ((((effort)))) but I still don't get the point of trying to make 16x textures more detailed or different when they are already just fine how they are and that........... NO EVER COMPLAINED ABOUT THE TEXTURES WE HAVE NOW.
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Jul 23, 2017Usamathebest11 posted a message on This week in Minecraft — July 22ndPosted in: News
These textures r horrible and make the game so blurry to a point where it's better of being sub-HD. Like these look like they would be better in a higher resolution
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Jul 19, 2017Usamathebest11 posted a message on Mojang Hires Pixel ArtistPosted in: News
These texture look pretty ugly at this 16x resolution and would better if they were at least 32x or 64x resolution
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Jul 6, 2017Usamathebest11 posted a message on Story Mode Season 2 TrailerPosted in: News
meh i dont expect much from this one
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Apr 11, 2017Usamathebest11 posted a message on Minecraft Marketplace and CurrencyPosted in: News
Yet again Mojang and Micro$oft don't get it...... Like at this point why get a pocket/win 10 edition if there's gonna be bullcrap things like this. Like what's the point of paying "coins" to get skins, maps, mods, texture packs ext. when you can use the power of mods and others means to do so. For me Java Minecraft is still a 1000x better than PE/Win 10 will ever be due to unmatched content and creativity that still thrives in this community with maps such as Exodus. This is may or may not end up blowing up one Micro$oft due the fact that gullible kids could get duped by these micro transactions because if you think about it the reason why the paid steam paid mods had such a big backlash because the people who didn't like this were probably teenagers who knew this type of system was full of flaws and had to be thrown out the window as quick as possible. If anyone parents is reading this or you wanna get Minecraft get the Java version it offers a lot more then PE/Win 10 will ever have (I know it has proformance issues but it has gone better through out the years).
Edit: And don't tell me it helps the Content Creators because that's the EXACT same excuse the Valve said or that it's simple because I had to learn myself how to do all this Modding and Map installing crap when I was 12 and they if they actually want to make easier to install all this stuff then wouldn't have put these god **** "coins" in because I like this simplistic design of searching up new maps and texture packs but this is not the way to do it. (This why i like third party stuff more then First party stuff)
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Oct 27, 2016Usamathebest11 posted a message on Apple Announces Minecraft Coming To Apple TVPosted in: News
Java will always be teh best due to modzz because the "add-ons" on win10/pocket edition are inferior to tekkit and FTB and even if they drop it the community will still keep going. The real reason why "add-on" are bad due them Being based of JSON (i think) files which i heard limits what mods can do.
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I don't know if it is OK to start writing the story now because......... The has not been RELEASED yet but sorry yelling.
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I can see this concept used in puzzle,CTM and adventure maps.
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OK first of all I would love to help you build this map but the map is WAY TOO BIG because one minecraft world is 30,000,000 by 30,000,000 and if you go beyond that, the client will start generating ghost blocks which basically you can go through them and have no physics so you will have to decrease your map size. I wouldn't recommend you use mods because first of all most people like vanilla and don't want to play vanilla and the mods your using are not for 1.8 and 1.8 even though is bad for pvp has so much tools for map makers like 3D blocks that can animate, @e which can detect any entity and many more and people have created things like robots which can mine, kill and even have jetpacks and also a youtuber named Sethbling have created gravity gun from half life 2. The custom NPC even though it's good for map makers but it can already can be done using armor stands for example crack in the earth map (LINK:(direct link)) and the guns can already be done in vanilla as seen in Sethbling's youtube channel( if you don't know who is he is a very good redstoner and really good at command blocks) and in his channel he demonstrated in his channel in 1.8 he was able to make exp bottles into grenades and bows into rocket launchers. I also recommend you want till the the actual game comes out so you can watch the whole game on youtube and then start building the map and doing the redstone.
Since this map is very big I would volunteer to help:
IGN: Usamathebest11
Age: 14
What am i good at?: Building and story script writing(I won't need to do story script writing because you are following MGS V story)
How to contact me?: Just private message me on minecraft fourms or email me to [email protected]
One last thing I want to say is good luck on your map
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So your basically going to put OP elder guardians to make sure that people can't overcome the sea and when are planning to finish this map
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That like 4.992 km by 4.992 km the whole map (if you don't know the length and width of a minecraft block is 1 meter) so if most of it is ocean then you make islands or use it for upcoming wither 3 expansion coming out later this year and the next but if the player try to go out of the map will the player be stop by mountains or be teleported back or will be allowed to go out of the map?
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OK since i now know that you are going to limit the size of your buildings, i just want to know how big is this map going to be?
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OK now I understand your size limitations and why you want to do this alone but 20x20 is little to small try a bit bigger like 30x30 or 40x40 but since you like the way you do thing i won't bug you anymore
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This is not a large scale map? It doesn't look like it to me but anyway i have seen many map small maps that have lots of 3D detail inside and out like Herobrine Return and your map looks bigger then and just because your not making a big map doesn't mean you don't have to put little effort into it as possible but anyway, if you can add more detail just use world edit to organize your towns, castles and ports. Witcher 3 is by the way is a super big game and how could possibly make it more smaller in minecraft and minecraft world are 30 million by 30 million blocks which is bigger then neptune. One final question why are you doing this alone it seems odd for someone to recreate the entire Witcher 3 game in minecraft all by yourself if you want some good server hosting company i recommend Mcprohosting but if you need free server hosting go for triangle.gs.
I hope you reply soon.
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OK I have seen your towns, castles and ports and none of them seem to impress me and I get that your still working on them. The towns looks a bit unplanned like it has no layout and lacks 3D detail on the house and the roof look very simple and needs improvement and the town lacks natural detail like the gravel pathways, house, and trees look brand new and they need some age like the bigger and older looking trees, houses that look old and gravel pathways look more dirtier or older and check gazamo channel for building tutorials(not trying to advertise but they really do give good tutorial on how to build). The castles look bland even though they are not blocky and lack block variation and walls have zero detail no block variation and 3D detail. The port suffers from same problem from the towns and the actually looks empty like no one have ever dock there and to fix this add a ship or make the port bigger so you can add things like barrels or crate or even some cranes operated by pulleys.(if you don't know what they are use Google)The ma has LOTS of potential but at the end of the day it is just very incomplete and needs heavy amount of work so I wish good luck on your map and hope for the best out of your map.
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I like the idea but it needs pictures before I make any opinions.
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This map is super bland and looks like it was made in 1 day.(I wish people kept these maps to their selves)
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I like the concept of this map but the planets need more detail really and there's no pics of dungeon so please add some and please ask a mod or admin to move this thread to WIP maps since this map is incomplete.
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Since this is your first maps its OK but needs more screenshots and video for want to download it and the village looks like a randomly generated village so i i will recommend you redo the village and the caves or tunnels looks very bland and lacks detail and needs rework.
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Even though i never played this map, the map does't look appealing enough for me to download because dungeons look all the same, has very little detail and the map should reworked because it looks like it was made in a day and good maps needs to take about for good gameplay, aesthetics and to have lots of fun. Please listen to my advice and i would recommend you check out Gazamo's youtube channel for good building tutorials.
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This map has good temples and castles but the ports, the keep, stonegate and walls lack detail and are too blocky. Try to redo them or add more detail to them other then that good luck with your map.