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    posted a message on Xaero's Minimap [Forge 1.12.2 | 1.12.1 | 1.12 | 1.11.2 | 1.11 | 1.10.2 | 1.10 | 1.9.4 | 1.9 | 1.8.9 | 1.8 | 1.7.10]

    What about the minimap not updating glitch? It usually updates, but there are times when it just fails to update properly.

    Posted in: Minecraft Mods
  • 0

    posted a message on Xaero's Minimap [Forge 1.12.2 | 1.12.1 | 1.12 | 1.11.2 | 1.11 | 1.10.2 | 1.10 | 1.9.4 | 1.9 | 1.8.9 | 1.8 | 1.7.10]

    Hello!

    I have encountered several errors with this mod.

    1. Me and my friends have recently encountered crashes with this mod. I fixed it by deleting the file but I'm afraid I might delete my data.



    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.nio.file.FileAlreadyExistsException: C:\Users\Jose Alexander\AppData\Roaming\.minecraft\.\config\xaerowaypoints.txt.backup
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:792)
    at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.nio.file.FileAlreadyExistsException: C:\Users\Jose Alexander\AppData\Roaming\.minecraft\.\config\xaerowaypoints.txt.backup
    at sun.nio.fs.WindowsFileCopy.move(WindowsFileCopy.java:343)
    at sun.nio.fs.WindowsFileSystemProvider.move(WindowsFileSystemProvider.java:287)
    at java.nio.file.Files.move(Files.java:1395)
    at com.minimap.settings.ModSettings.loadOldWaypoints(ModSettings.java:489)
    at com.minimap.settings.ModSettings.loadSettings(ModSettings.java:720)
    at com.minimap.XaeroMinimap.load(XaeroMinimap.java:85)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:597)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
    at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:790)
    ... 10 more

    2. Sometimes, when I play Bungeecord servers and go to another sub-server, the map fails to change, resulting in the lobby map being displayed in game.

    Posted in: Minecraft Mods
  • 0

    posted a message on Far Lands Tips and Tricks
    Here is a question: Why did fake chunks spawn in X/Z >30,000,000 now instead of X/Z >32,000,000 in Beta?
    Posted in: Discussion
  • 0

    posted a message on Far Lands Tips and Tricks
    There is if you generate a world in Beta 1.7.3 and then you upgrade it. This is just a way to make ores appear in the fake chunks.
    Posted in: Discussion
  • 0

    posted a message on Far Lands Tips and Tricks
    Use Single Player Commands to go to the far lands.

    Far lands trick one- Reduce lag

    Using the commands /drops and /killall (do it when you explore new areas), you can massively reduce lag in the far lands.

    Here's a trick:

    Far lands chunks are editable up to 32,000,000 X/Z in Beta, but they are now editable up to 30,000,000 X/Z

    It is possible to edit fake chunks (only up to 32,000,000) by editing it in Beta 1.8 then upgrading it to 1.6.4.

    If anyone knows more tricks let me know.

    If you want screenshots let me know.
    Posted in: Discussion
  • 0

    posted a message on How to Detect Hackers
    This is a guide about hacked clients and how to detect them.

    What is a hacked client? A hacked client is something that you use in singleplayer or mutiplayer to get an advantage over players.

    Guide to major hacks (if you have any you want to add any post a reply)

    Format: Hacked Client (Detectable or not)

    Description, how to find people using it, and what it is used for

    Antiknockback (Yes)

    Prevents you from being knocked back. Is used for skywars and areas where you can fall by people knocking you back. If a person does not get pushed back when you punch him he is using antiknockback (could be lag,though).

    Autobuild (Maybe, only if it builds all at once)

    Automatic building. A person might use it in a creative server for building offensive structures. Only detectable if a player automatically builds big structures at once.

    "Auto" mods(Some)

    Automatically does something. If it is instant it may get detected. It is used to annoy people.

    Bow Aimbot(Some)
    Locks your bow into a target. Most bypass plugins, but some do not. It is used for people with bad aim. Terrible on moving entities though.

    Freecam(Only if you interact)

    Like a third-person spectator mode, except that only you can see that you are freecaming. People use this for finding bases and caves. If you are standing still and bragging about how you see everything like a cave 5 blocks away, you may be freecaming.

    Nuker(Yes)

    Breaks blocks near your area. There are many variants that break at different rates. If a person is breaking blocks without swinging or breaking too much at once, then they are nuking. This is used to destroy creations in both creative and survival.

    (If you see this that means that I am writing actively)
    Posted in: Discussion
  • 0

    posted a message on HELP
    1. Open to LAN works only in singleplayer.

    2. Open to LAN does not mean that someone will automatically join, they might not want to join.

    3. Open to LAN works when you have not opened it to LAN before, or you have to restart minecraft.
    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Does it work? The fixes might not work.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Be patient and wait for an update guys.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Noob Test!
    You cannot be noober than I am XD

    Posted in: Discussion
  • 0

    posted a message on What is the worst biome?
    Far lands. Insane lag, extreme mob spawn, distorted everything.

    I know that it has been removed but it's a pain the generate them before Beta 1.8
    Posted in: Discussion
  • 0

    posted a message on Bukkit help
    Hey guys,

    So my friend is setting up this server and he didn't want people to grief/hack in his server so can you name some Bukkit plugins?

    Also we want to know what hacks can bypass plugins so he could ban hackers better.

    Here's our plugins (not-for-griefing plugins not included)

    WorldGuard,NCP, ClearLagg, Mutiverse, Combat Log, Grief Prevention, Lockette, Core Protect

    What else should I get?????
    Posted in: Discussion
  • 0

    posted a message on Far Lands Chunk Generation
    Hello all,

    I was looking for someone with a powerful computer that can successfully generate the far lands.

    This is what I want you to do:

    1. Generate a world in Beta 1.8.

    2. Go to the far lands and generate 2,000 chunks minimum.

    3. Convert the world to 1.6.4

    4. Upload world and send it to me and I will make a survival map of it.

    Use single player commands or NBT edit to do that.
    Posted in: Discussion
  • 0

    posted a message on Is there an end to Minecraft?
    Is there actually a limit to how far the minecraft world could generate before minecraft 1.8? Does it generate forever?
    Posted in: Discussion
  • 0

    posted a message on Trip to the Far Lands
    Quote from trollsackยป
    I liked the Far Lands much better in Beta; it was actually fun and worth seeing. And in 1.8 they totally ruined it. Whose dumb idea was it to make a stupid border around the map when you reached it? As if you would ever "accidentally" get there on survival!

    Well, the far lands was very laggy to generate because of it weirdness and strangeness. They made a border around the map because they didn't want you wandering too far i guess. But still, it was fun to have an infinite world.
    BTW, there should be a mod that adds variety back to 1.8 biomes.
    Posted in: Discussion
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