• 0

    posted a message on [This is probably gonna take a while] Project Nodlehs: taking TFC into the later ages
    TFC implements a custom World Gen system, it doesn't just replace blocks insitu.
    same seed produces an an entirely different gameworld
    as such, I have doubts as to whether a crossover or port will be the solution
    It boils down to how much wiggle room that Bioxx's API will provide for integration
    It might help to view TFC as an actual game varient, like a fork, instead of a user mod

    Edit: whoops!, didn't notice the posting dates, didn't mean to necro, full apologies
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    any chance of you maybe considering extending this mod, to tethering/latching a leash onto a rope so animals can be hoisted?
    maybe even a small chest?
    maybe even having a donkey/elephant/clydesdale able to do the hoisting?
    just a wishful thought for MC v1.6
    I'm not refering to a pulley system
    Posted in: Minecraft Mods
  • 0

    posted a message on Harvest Moon: Back to Nature mod?
    I would help you Kilyle, but I stem back to the ancient art of C myself
    This is the second idea I've seen from you, and both are aiming for exactly the ingame experience I'm looking for
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod Request: Roughing It (foliage drops, 2x2 makeshift tools, and other tweaks)
    I am VERY interested in were this mod is going :steve_csi: 2 thumbs up

    have you considered any of the following?

    snapping 2 rocks together for sparks to start the fire
    I was thinking maybe 2 flint crafted in the 2x2 pocket = fire starter
    similar to a flint & steel but with a lower % chance of success

    gathering kindling, sticks, loose bark, deadwood and driftwood off the ground
    possibly as a drop from tall grass

    and the thirst mod
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .