Trying to use two mods, Moar Tinkers and plusTIC. These mods both add modded functionality to Tinkers Constructs, but each has specific ones they add that the other doesn't. Is their a simple way to force one to overwrite another? I've tried looking in a simple class editor to try and find where the data would be stored, but I simply know very little about modding Minecraft. Any help would be appreciated.
Question, is it possible to change a part after you construct an item? Put a new Pick head on a pick axe you already constructed? Thought you could do something along those lines, but have not been able to figure out how. Using 1.7.10
You really need to check the links and names to mod's on your main post, as some of them are wrong, and name the wrong author's and link to the wrong mods.
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Nevermind, there was just one, was looking at something else.
The mod named FireArmor actually links to Minegicka, for 1.3.2. Should probally change that.
Gonna need some more information If ya could. The ore for slimeballs is nice, A description of what level it drops at and it's name would be good. The strength, Durability, and damage of slime tools would be nice. A comparison to Iron and Diamond would be perfect. Just what does quicksand do, when, and to what effect? Does it speed you up like a potion, speed up your walking when on it, how fast, mobs or just you, what?
This is really, really cool idea. The fact it is no longer just an idea and an actual, working mod, however alpha/buggy is incredible as hell. Will check back in a few days to try it out. Major diamonds for this though.
Does this work with forge's mod loader, or only rig's? What I am really wondering is if I can use this and forge at the same time. As your changing no base classes, that seems postive. And if Forge's mod loader works, then I dont have to install rig's mod loader and that saves some of my other mods.
Edit: O ya, awesome mod. Like really friggen incredible.
This is a really incredible mod, and should be far more popular then it is. A+
I just hope that it gets made forge compatible, So I can use this amazing mod and others at the same time.
I actually got i working, but I saw a video where AMCO had tropicraft in it, but i didnt see it in mine. was that an old version, or is tropicraft still in it somewhere?
It is fine as it is, a great deal of mods use bones, so having a custom item used instead of just the bones allows more compatibility. What is the increase in durability?
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Trying to use two mods, Moar Tinkers and plusTIC. These mods both add modded functionality to Tinkers Constructs, but each has specific ones they add that the other doesn't. Is their a simple way to force one to overwrite another? I've tried looking in a simple class editor to try and find where the data would be stored, but I simply know very little about modding Minecraft. Any help would be appreciated.
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Question, is it possible to change a part after you construct an item? Put a new Pick head on a pick axe you already constructed? Thought you could do something along those lines, but have not been able to figure out how. Using 1.7.10
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>edit>
Nevermind, there was just one, was looking at something else.
The mod named FireArmor actually links to Minegicka, for 1.3.2. Should probally change that.
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ZeroLevels: Excellent contribution. I'll be adding mods from this list to the main list, and ticking them off as I go. (via
strikedtext) Thanks!0
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Edit: O ya, awesome mod. Like really friggen incredible.
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I just hope that it gets made forge compatible, So I can use this amazing mod and others at the same time.
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That was in 1.2.5, the previous version.
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