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  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Demiurge»

    Azanor, I had some fun brainstorming an idea someone had for how to handle aura's and flux that I think could mesh well with the system you have envisioned for TC5. I wasn't initially sold on the idea of the aura's but I'm quickly coming over to your side of it.


    - Split flux into two types: Essentia flux and tainted flux.


    - Essentia flux is created when excess essentia is vented into the aura. All essentia flux has a prefix for the type of essentia that created it. So ignis flux, arbor flux, aqua flux etc.


    - When flux is vented into the aura through a variety of magical processes it has a chance to convert into tainted flux.

    - The chance that flux turns into tainted flux can be reduced with filters and more advanced machines.

    - Flux will break down over time and leave the aura, it does this by triggering a magical effect in the chunk and can be biome specific.

    - Arbor flux will cause new saplings to sprout randomly in forest and jungle biomes, cactus in deserts. Aqua flux will cause it to rain, ignis will scorch grass into sand etc.

    - Some flux effects can combine, Ardor will react with Praecanteo and spawn greatwood or silverwood saplings (silverwood only in magical forest biomes).

    - Make all of these reactions secret and it'll be something fun for the player to do, to see what combinations he can come up with. Higher

    concentrations of flux have higher chances of firing.

    - A high concentration of Praecanteo can completely change biomes and react wildly, creating new mob varieties and cool effects. Greatwood blocks will break and turn into wild golems, toads will rain from the sky and gold flowers will sprout from the earth and leave nuggets that be be collected.

    - Tainted flux will not create it's own effects but merely have a chance of being consumed alongside other flux and create bad versions of their effects. Benign examples can be two headed cows, mutated mushrooms and thunder storms. More severe effects are tainted mobs and traditional taint effects.


    Essentially I'd like to see the mod move into wacky terraforming crazyness where you can have a wizards base fluctuate wildly in different directions in its biomes and effects. I might for example pump a bunch of herba flux into the aura near my farms and see my plants mutate randomly. Maybe I'll place a stabilizer in one area and dump gelum into it's aura and create a localized snowstorm that lets me harvest all the snowballs I want. I might even want to mutate my sheep into having silver fleece by dumping praecantatio and carus near them and hoping for the best. Give nodes, greatwood/silverwood tree's, crystals and various machinery stabilizing effects that reduce the chance of bad things happening, much like how they help the infusion table right now. A wizards abode should be a beautiful but chaotic landscape.


    Basically turn the crazy up to 11 and make playing with the aura a worthwhile and entertaining risk, you play god and hope the void doesn't notice you.


    It would also be cool to be able to pump Taint into the nether so that it's gone from this world, but still around if I want to craft some stuff.

    Posted in: Minecraft Mods
  • 0

    posted a message on XACT 1.7.10 Port

    This mod both works, and is good! Can't wait for modpacks to start picking it up.

    Posted in: WIP Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from PhoenixUltima

    All I can think of is to check if there's an ID conflict with some other mod's item (especially if it's an unimplemented one or one not normally able to be carried in inventory), and to ask if you have Optifine installed, which has caused other problems with this mod and is pretty buggy in general. If neither of those is the case then I got nothin'.


    No Item-ID Conflict, and I made sure to not use Optifine.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)


    Crafting Altar seems to have a broken texture, double checked with my texture pack to make sure it wasn't an issue on my end (it looks like this in the default texture pack as well.) Also, I can't right click on it, also also, I can't use in the multi-block structure.
    Posted in: Minecraft Mods
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    posted a message on HALLOWEEN SALE! 30% OFF | Top Notch Server Host ✔ | Powerful Hardware! ✔ | 24/7 Dedicated Support ✔ | 3 day money back ✔
    Virtual Gladiators is an amazing host, who spent nearly 8 hours with me AND helped me get my permissions set up. They have some of the best customer service around, they care about their clients and it really shows in their work. I've never been treated as well by a company then I have with Virtual Gladiators. Stick with them and you can't go wrong.
    Posted in: Minecraft Server Hosting
  • 0

    posted a message on I'm willing to pay at least $100 a month for a good host.
    I'm going with Virtual Gladiators, because they offered me a server clock at near 4 ghz speeds for $76 USD Alot of people kept plugging ram. RAM is not the most important thing when running a modded server, the most important thing is CPU speed. This is because of the way most mods for minecraft work, and what they rely. (Scourgecraft/SGTekkit/Tekkify are all good examples of this. Its about maximizing your CPU power, not your RAM.)

    I know a guy who is running a Big Dig server, and he is constantly dealing with CPU. Dynmap takes 10-20% constantly. Every player online takes 10-20% more. Just idling with all the chunks loaded and machines running takes 20% more. If he really had to push it, he could probably fit 10 people max on the server, with 6 playing at 1 time. This is on Akliz, which says they offer 3.4GHz servers. RAM has never been my limiting factor--CPU is. He could make his players cut back on their loaded chunks and CPU usage, but the whole point of the mods is to build crazy machines and automate stuff.


    And sadly, a lot of the fun automation stuff will be cut back so more people can enjoy the game at one time. I'm hoping some people read this and understand a few words, not to mention so that the excellent salesman can better curtail their pitches for their clients. I want to thank everyone for taking an interest, but I've made my decision.

    Also, VG promised to set my plugins up for me.
    Posted in: Hosting Requests
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    posted a message on I'm willing to pay at least $100 a month for a good host.
    I need a powerful server, (preferably dedicated, but I'll take a VPS if I have too) that has a core that clocks in near or past 4ghz. I don't need a 6 core machine, because the server architecture can't handle multi-threading, so I don't benefit from it. I don't need a ­ ton of ram, because after only 2 or 3 gigs I max out on players. I'm using this for a custom mod-pack I've created, so if you also do file hosting so that I can place my modpack there I'd be super excited.

    So quote me, please make sure you know what you're talking about though.
    Posted in: Hosting Requests
  • 0

    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from crazedSquidlord

    hey, does anyone know if this can be added to tekkit in the custom mod packs, by copying tekkit and adding this? Does it work with forge? does someone have it in a private pack for FTB? I would love to know.


    I'm currently working on a modpack, I don't know if you know this yet, but the "evil" technic guys have released the Technic Platform, a place where you can scroll and download any modpack without worrying about modders who don't understand what a "copyright" is or why they can't have one on modified software. We have dedicated mod-pack creators trying to make the number one experience for our users. Even as we speak I'm throwing this mod with quite a few others trying to make a "zombie apocalypse" Type thing. Keep in touch as I'll be making a modpack post on the forums ;3 Probably PM me after I put up the thread, as I'm not sure if Curse Staff will just take ­ down because the modders say so, or will back Mojang as far as modpacks are concerned.
    Posted in: Minecraft Mods
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    posted a message on [1.12] Minecraft Minions - evil always finds a way
    I have the weirdest error, and I'm pretty sure I'm using an updated version. (Just to be sure, I'm redownloading it right now,) but it would seem hat whenever I tell my minions to do ANYTHING they only mine half the blocks. (They can walk through the blocks left behind as though they did mine it, but sadly, the effect doesn't transfer to me.) Also, when I quit then re-join the job they did is totally complete, as though the bug never happened. This happens everytime I tell them to dig a shaft, or a room, or really anything at all.

    Edit: I just re-downloaded on a new world, yep doesn't work :(

    Edit 2: I fixed it by updating Forge to the latest version, then rolling back optifine to HD C3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Minecraft Minions - evil always finds a way
    Quote from LordxZero

    How da hell do i change the Damn "m" Key it Dosen't Work


    iz un frst pge, luuk @ cnfg file.

    Then, learn to type.

    THEN! Stop abusing the shift-key like it owes you money.

    On-Topic:

    I'm having an issue on an SMP server where minions will randomly stop doing work or will ignore orders from my players. Currently only one person has minions that do "things" while the rest stand around and stare at you. It seems to only be with mining, since they'll still pick you (and other animals,) up. They don't dig, they don't strip mine, they'll build mineshafts, but ignore ores you point out to them. Is there a problem with what I'm doing, I'm playing with just this mod.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.4]DNS TechPack ~My God, Dont play this pack~ [SSP/SMP] v6.0.2 10/29/13
    Wait, what do you mean by "Legit" modding goes directly against the Mojang TOS even if Notch said he was cool with it. In fact every modder is break the agreement and Mojang can take legal action against any of them. Their stupid "copyrights" and pandering for Ad.fly pennies is cashing out on the shattered rules of the contract they agreed too when they bought Minecraft. If anything I think this change is for the worse and hopefully your next update will be filled with mods that make a better pack, then worried about stepping on people's toes, people too dumb to read the ToS of what they're agreeing too.

    Quote from Minecraft TOS »
    Do not distribute anything we've made. This includes, but not limited to, the client or the server software for the game. This also includes modified versions of anything we've made.


    Quote from Minecraft TOS »
    We reserve the final say regarding what constitutes a tool/plugin and what doesn't.


    Quote from Minecraft TOS »
    We reserve the right to change this agreement at any time with or without notice, with immediate and/or retroactive effect.

    Any suggestions made are assumed to be offered for free unless otherwise agreed before the suggestion was made.


    I mean, FFS when you bought minecraft you agreed to a contract that could be changed retroactively. Do you not see how insane that is? So I say do what makes your pack best, and screw the idiots who don't understand their own contracts. I'm looking at you Flower Child.
    Posted in: Minecraft Mods
  • 0

    posted a message on GlassLotus & Turtlicious Play... Tekkit: Tree Spirit Challenge
    Before you read any further, know that I tend to make off color, and sometimes "crude" jokes. Please do not watch if you are sensitive to cussing. Or sensitive to jokes about internet stuff.

    I'm just saying, I can be a bit of a ****

    Hi my name is Turtlicious, derp.

    My girlfriend's name is Glass Lotus

    Together, we own the channel "Turtlicious Definitions."

    We're playing with the Tekkit Pack, and we're doing the Tree spirit challenge.
    For those who don't know The Tree Spirit Challengehas very clear rules




    1: Begin the challenge in a new world, using any seed you like. Alternatively if you want to play in your main world, drop everything you have in a chest and run far into the wilderness without picking up anything.

    2: Pick a single tree of any type, in any area, and harvest all saplings and logs from it except the bottom Log, which will become your Heart-log. (If you're extremely unlucky and the tree drops no saplings at all, just punch leaves on other nearby trees until you get one, or simply dump your logs and pick a new tree.) When you have done this, jump onto the Heart-log to begin the challenge proper! From now on;

    3: You cannot move away from your tree. You cannot dig or mine blocks or items unless you are standing on, or directly next to either a log or leaves directly connected to your Heart-log through other logs. Pretend that you at all times need to be able to reach out an arm and touch a log or a leaf belonging to your tree, whether the log is above, under, or beside you. This includes killing animals too, you can't run off your tree to go hunting! You can however leave the log a few seconds to pick up the fallen blocks, but only to collect the items, not to mine or travel further away. And since it's a common question: Jumping is allowed!

    4: You can chop other trees down, but you cannot use wood from a tree that is not the offspring of the first saplings you harvested. If you must chop down other trees, throw it's logs and saplings away, or turn the logs into planks, sticks or charcoal, or any other otherwise "dead" material. A tree cannot grow by absorbing other trees after all. It can only conquer them!

    5: You can use and build with any other "dead" materials for decorations etc, like fences, wool, cobblestone, iron tools, etc as long as you have obtained it according to the rules above. Remember though, you're growing a tree, not building a castle. How would a tree create a wall, for example? Try to think of something creative and different!

    6: Play at least on Easy or Normal difficulty. Peaceful not only removes a large aspect of the challenge, but it also removes your only source of an important resource: Bone Meal!

    7: Replacing the Heart-log with a more distinguishable block for aesthetic reasons is fine - as long as you replace it with a fragile block like wool, glass, or the most popular Glowstone. Don't replace it with indestructibles like Obsidian, however. You want to keep it as a fragile, easily destroyed block to retain the feeling of needing to protect it from the elements. It is after all your heart!

    If you're interested, please, don't hesitate to post either here, or there.

    and of course, thank you for your time <3

    Posted in: Let's Plays
  • 0

    posted a message on "Illegal" Mods / Mod packs
    Quote from Nimphina

    They are using that person's content without permission regardless of whether or not the maker is making money of it, I'd be pretty annoyed if that happened.


    Even if they credit-ed you?

    (For the record, I'm not planning to do anything like that, or to defend some "infamous" packs like Technic, Tekkit, or DNS. I just always wondered the reasoning behind the rage.)
    Posted in: Forum Discussion & Info
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    posted a message on "Illegal" Mods / Mod packs
    Quote from Vekh

    Another reason might be that is a requirement to obtain permission from the mod author before one can include said author's mod in his or her modpack. Many people bypass this rule, and their thread is subsequently flamed and deleted.

    I'm not exactly sure what you mean, OP, but this is my best guess. I apologize if I am incorrect.


    Yes. This. I had always assumed modifying the base code and releasing .class files was technically illegal, so I never understood when law breakers stole software, though this clarification makes sense. Even though I still find it a bit silly.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on "Illegal" Mods / Mod packs
    Quote from Kaeetayel

    No, Minecraft is open-source. People are allowed to mess about with it.

    When people say "Legal" and "Illegal", they mean in servers - usually survival - that would give them an unfair advantage. I think.


    Then why is the code obfuscated?

    To be honest looking at Mojang's code, there's a lot places where it could use some serious optimization >.

    @Nimph
    Oh interesting, is that why modder's get mad when people put their mods in mod packs without their permission? Because they lose out on adfly pennies?
    Posted in: Forum Discussion & Info
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