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    posted a message on I need help making a custom map

    This site/tool will help you a lot. You can fill the fields and obtain the command you want, then copy and paste on the command block.




    http://www.minecraftupdates.com/summon-command

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The mistery of the unwilling Dispenser
    Quote from gurujive»

    can create a super simple BUD switch like so.

    -----------------redstone---redstone-------------

    redstonetorch-dirt----------dirt---redstone torch

    sticky piston -> redstone block <-sticky piston


    if thats not detailed enough i can do a screenshot... if it recieves a redstone signal it will push the redstone block to its other position. 2 block spaces for the redstone block to move. so its on/off


    Sorry, i understood the "schematic", i think more than a buf switch its a T flip flop? What i dont understand is why Adding a bud switch to the circuit? If i simply change how the redstone line goes it would get activated by just pressing a button without any "intermediary" redstone circuits/contraptions or whatnot. Although im a bit confused, thanks for your post
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The mistery of the unwilling Dispenser

    Thanks for your answer


    I dont remember that taking redstone 1 block up/down cuts the redstone power by 1... Anyways, still the redstone on top of the dispenser that doesnt wants to work goes on and off when i press the button (at least visually) although it doesnt seems to be enough to power the dispenser and activate it. Weird.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on The mistery of the unwilling Dispenser

    Hey there!


    I was building another farm in my main world, its a real old "simple" tower-like design that i always use. Anyways, due to space issues in my base i changed the redstone line (wiring) on top of it (feeded by a button, then a series of redstone torches) that powers the dispensers for the harvest.


    This is just a side look of the tower:


    http://prntscr.com/9ps66z


    Here is the wiring. I thought it may be important to add the cardinal points so you can see the direction of each part of the wiring.


    http://prntscr.com/9pscyc


    A- Redstone torch (unpowered) powers the wire from below


    B- Working dispenser


    C- Unwilling dispenser


    Each time i press the button (wooden or stone) ALL the redstone, including the one on top of the unwilling dispenser gets powered, but that dispenser doesnt turns on. I know i can change the wiring and maybe keep it kinda like it is and make it work, but i want to know whats going on, i want to understand why the thing doesnt works. Any ideas? Ill apreciate any help.


    By the way, ive been using the two previous snapshots and the behavior is the same in both.


    Thanks


    EDIT: I change the block in the middle of the wiring, the one is one block below the rest and it seems to work, a little bit glitchy since the dispenser B now seems to go on/off a little later than dispenser C.


    This is how i had it originally and how i need it to be:


    http://prntscr.com/9psivt


    This is how i changed it and it works:


    http://prntscr.com/9psgqe


    I cant understand why it changes when i changed that block then dispenser C started to work, but if i take that piece of wiring 1 block up or down, it wont work anymore. WTH !?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on LiteLoader
    Yeah i guess i should read that since im a programming caveman... if i knew a little bit of that i guess i wouldnt miss so much as i did hehehe.

    Thanks to Mumfrey, Jillian, Caer and you for the help =)
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Same deal than before (when i just changed "jar" for just "1.8TMI"), the little bar says : "Downloading 1.8 liteloader.jar" and it ends but doesn't loads the game


    {
    "id": "1.8-LiteLoader1.8-1.8TMI",
    "time": "2014-05-14T18:29:23+01:00",
    "releaseTime": "2014-05-14T18:29:23+01:00",
    "type": "release",
    "minecraftArguments": "--tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --
    username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir
    ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken
    ${auth_access_token} --userProperties ${user_properties} --userType ${user_type}",
    "libraries": [
    {
    "name": "com.mumfrey:liteloader:1.8",
    "url": "http://dl.liteloader.com/versions/"
    },
    {
    "name": "net.minecraft:launchwrapper:1.11"
    },
    {
    "name": "org.ow2.asm:asm-all:5.0.3"
    }
    ],
    "mainClass": "net.minecraft.launchwrapper.Launch",
    "minimumLauncherVersion": 16,
    "inheritsFrom": "1.8TMI",
    "jar:1.8TMI": "1.8"
    }

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Alright i tried that and the game wont crash and wont load either, what i did was as you said, change the "jar" for "1.8TMI"


    {
    "id": "1.8-LiteLoader1.8-1.8TMI",
    "time": "2014-05-14T18:29:23+01:00",
    "releaseTime": "2014-05-14T18:29:23+01:00",
    "type": "release",
    "minecraftArguments": "--tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type}",
    "libraries":
    {
    "name": "com.mumfrey:liteloader:1.8",
    "url": "http://dl.liteloader.com/versions/"
    },
    {
    "name": "net.minecraft:launchwrapper:1.11"
    },
    {
    "name": "org.ow2.asm:asm-all:5.0.3"
    }
    ],
    "mainClass": "net.minecraft.launchwrapper.Launch",
    "minimumLauncherVersion": 16,
    "inheritsFrom": "1.8TMI",
    "1.8TMI": "1.8"
    }

    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Im sorry if you missunderstood me but im not complaining, i was asking for help and really appreciate you trying to do it.

    I have tried to do what you said on 2 different ways and it didnt work. Heres an example of a liteloader json file to load a 1.8 minecraft jar with Too many items on it



    {
    "id": "1.8-LiteLoader1.8-1.8TMI",
    "time": "2014-05-14T18:29:23+01:00",
    "releaseTime": "2014-05-14T18:29:23+01:00",
    "type": "release",
    "minecraftArguments": "--tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userProperties ${user_properties} --userType ${user_type}",
    "libraries": [
    {
    "name": "com.mumfrey:liteloader:1.8",
    "url": "http://dl.liteloader.com/versions/"
    },
    {
    "name": "net.minecraft:launchwrapper:1.11"
    },
    {
    "name": "org.ow2.asm:asm-all:5.0.3"
    }
    ],
    "mainClass": "net.minecraft.launchwrapper.Launch",
    "minimumLauncherVersion": 16,
    "inheritsFrom": "1.8TMI",
    "jar": "1.8"
    }

    when i load 1.8TMI, too many item loads but when i load 1.8-LiteLoader1.8-1.8TMI, it loads voxelmap and not TMI...
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Nope the problem are the non - liteloader mods, i installed liteloader without problem..
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    Everything is in the same .minecraft at the Roaming folder. Versions are inside the versions folder as in any minecraft, each version on its own folder. Each one has a 1.8 jar and its corresponding json file. In the case of the modded version, i have a modded jar file called 1.8X, and the liteloader json file inherits from 1.8. What you are saying it will load data but not mods on it? If i load the 1.8X profile (which loads the 1.8X modded jar file it works, but i either have that mod or the voxelmap (loading the liteloader profile)

    I was trying with one mod and moved its rar file inside the mods folder and as the FAQ says its not running because it doesnt has the liteloader extention.... Im lost and i have no idea what to do....
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    I created a profile for the other mods on a different 1.8 version, then installed liteloader and commanded it to inherit from that specific version, which if i run aside and alone on a profile works, but when i try to load it with liteloader with voxelmap on it it just loads voxelmap.. what am i doing wrong ?
    Posted in: Minecraft Mods
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    posted a message on LiteLoader
    I'm sorry but i don't understand how to make non-liteloader mods work with it. I installed a minimap mod that needs it to run but id also like to install some that does not need it but i cant make them work. I tried to copy the mod's .rar file to the mod folder, tried to drag it on the 1.8 folder inside mod folder and also tried to change the .json line to make it "inherit" another jar file for 1.8 that has the mods installed.... didn't work either so i changed it back.

    If anybody can make some kind of installation instructions like step by step or help me anyhow i would appreciate it a lot.
    Posted in: Minecraft Mods
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    posted a message on Village-up (better NPC's villages )
    Looks like a nice mods but installation instructions and how the user can change the buildings and add more buildings are missing. When i downloaded this i was expecting a TXT saying something about to do it. Ill apreciate any help.
    Posted in: Minecraft Mods
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    posted a message on Dupe/Clone Glitch with pings over 400 ms
    Quote from XXLuigiMario»
    I can remember thing happening when testing Glowstone (a modded minecraft server like bukkit).

    But I think it was only a graphical glitch, because you could not interact with them.

    I agree with you, probably due the delay on the time the info gets to your computer the game takes as one of the items is there on your inventory or the ground but its not really there. I would say that probably the ghost item will vanish after you log out... i dont know sounds weird but as the title says, the cloning is due high latency, i would say its probably not real or maybe the title is inaccurate.
    Posted in: Recent Updates and Snapshots
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    posted a message on this is why I LOVE the new enchantment system.
    I consider - meaning this is just my opinion - that the new enchanting system is just slightly better, so for me isn't big deal. It needs a lot of work, specially on balancing (lapiz and/or level costs mainly) and resetting the enchantment set you get on an item.. honestly id prefer to wait for a more balanced system than rushing and implementing what they had... I kinda have the same feeling with the new villager trade system.
    Posted in: Recent Updates and Snapshots
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