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  • 1

    posted a message on LiteLoader
    Quote from Mumfrey»

    The logs indicate that the container is valid, so if you make the container invalid then it will show that up as an error. However if the container is valid but doesn't contain any valid mod classes, then it's not going to show up in the list. The relevant part of the log is where it says "Discovering mods in valid mod files...", if it shows no results then it's because your jar doesn't actually contain any valid mods.

    For a mod class to be valid it must:

    • Start with the prefix LiteMod
    • Implement one or more of the Liteloader listener interfaces

    I suggest you start with the ExampleMod and check that you can get it building, and then move from there. If in doubt, please provide the whole startup log since it's difficult to tell exactly what's going on from looking at only snippets.



    Ohh I failed to realize the class had to start with "LiteMod". It's always something so simple haha. Thanks a lot!

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8] Satoshi's Treasure - A hunt for real treasure [45K+ DLs] [Episode 5 now available] [Treasure claimed!]

    The 2nd puzzle has me stumped! xD


    This is a really cool map and a great idea, by the way.

    Posted in: Maps
  • 1

    posted a message on !i!i! ASLEEP !i!i! Minecraft adventure map!

    That is the coolest map I have ever played.

    Posted in: Maps
  • 2

    posted a message on Simulation 25X

    The room that says "The next room is your last so make it count" has an empty command block under it.

    Nice map, though.

    Posted in: Maps
  • 1

    posted a message on Convicted [Classic Prison Server] [Non-OP]
    Quote from PenguiiRocks»

    Yes, everything will be reset. Donor perks being reset is still in discussion though.


    I didn't personally donate, but it would be ridiculous if donors no longer counted as donors. Don't try to squeeze more money out of the people that already donated. If you update the PERKS, that's fine. But the people that donated should have those new perks.

    Posted in: PC Servers
  • 2

    posted a message on Convicted [Classic Prison Server] [Non-OP]
    Quote from Corgi»

    Keep it simple, keep it sweet. Make it so new players won't have to know everyone to get anywhere, that's why I almost left when I first joined.

    Like the title now says, NON-OP so... Keep it that way.


    THIS MEANS NO SHARPNESS 6 SWORDS IN DROP PARTIES

    Seriously, that got ridiculous.

    If you do drop parties, do fun but not very practical/useful things like pumpkins renamed to "turtle face" or some crap. Please.

    Posted in: PC Servers
  • 2

    posted a message on Convicted [Classic Prison Server] [Non-OP]
    Quote from Xgames721»

    parkour should stay, it just should not be the only thing to do when you get free/escape/bribe the warden


    Yeah, that was the main problem.

    Also, for the last months of the server being alive, it seemed like all they cared about was developing parkours/quests and doing nothing else to progress the server in any way. I mean... I was a trainee for over a year, active for 7-8 months of that year, and nobody even noticed enough for me to get guard. So that was ridiculous.

    Posted in: PC Servers
  • 1

    posted a message on Convicted [Classic Prison Server] [Non-OP]

    1. Perks should be purely cosmetic now (don't know if they were before, browser would never actually open the donation store)

    2. People who donated previously should get any perks that current donators get because it's still the same server and they still donated to it.

    Posted in: PC Servers
  • 1

    posted a message on Don't Drop the Soap! 2.0 [Real Prison Server] [24/7] [Revived] [Making Minecraft Cool Again]

    Yeah, sadly the new generation of Minecraft players simply can't handle actual challenge, it has to be easy and there has to be a LOT of big numbers, otherwise it's not fun! -_-

    Posted in: PC Servers
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