Has anyone found a solution to creatures not spawning in older worlds?
Creatures spawn abundantly in newly created worlds, however nothing spawns AT ALL in my old 1.4.7 world.
No vanilla mobs, hostile mobs, mo creatures mobs, nothing.
If anyone has fixed this issue please reply :3 Any help would be appreciated.
Why do the Scorpion Swords use up a diamond sword? They only last for 250 hits and diamond swords last up to 1500+ uses. Please either make the crafting recipe without a diamond sword or make the Scorpion Sword have a nice amount of uses. Also, Scorpion stings should stack up.
I noticed that the Scorpion swords still have a low durability of 250 compared to a Diamond sword's 1500+ uses.The Scorpion swords should be more durable than the diamond sword as stated in the original post.
Alright I have come up with 3 Wyvern tower designs. An Adventure themed tower with jump puzzles and floor traps. An Aviary themed tower with a 3 level maze with arrow traps, and A destroyed village themed tower (as If the wyvern dismantled a village and used the broken pieces to create It's lair. I assume the Wyvern likes melons and pumpkins, so I put some in his resting patch.
Here are all 3 together. You can download the map if you like and explore them Individually. Requires Minecraft 1.5.
Adventure Tower:
Aviary Tower:
Dismantled Village Tower:
I found a small little bug with the Wee! Flowers mod. When placed adjacent to snow, the texture of the all the mod flowers are bugged and an orange flower would show up on the floor.
I don't know if this is just me or a bug, but after a couple minutes of playing into a game, the damage indicator goes green. When I damage something, the indicator is yellow at first like normal but after awhile damage becomes green instead of yellow. I am only witnessing this bug in the new update.
Awesome mod! I am now using Infiblocks, micro blocks, and armory. Love them.
Just have one suggestion or request; can you add vanilla-looking colored glass to infiblocks? Like they look just like the Minecraft version but colored. I like the ones in there too but it would be awesome to have the option between both.
I'm not sure if its just me, but I cannot seem to find any pegasus, or unicorns. I'm sure I installed the mod correctly so I can't figure out what's wrong. Anyone experienced this? :0
Does it seem to anybody else that the Black Pegasus is really slow? I think it's slower than the Bat Horse. Would love it if it was faster, otherwise, I'm just looking really forward to the awesome Wyverns! Woot! Love this mod.
Great mod barracudaATA, I use this in my ssp map and it's one of the most fun mounts I use (second to a fire ostrich from mo'creatures).
But could you please make the dragon egg attainable in survival
Also, I noticed the mod Shur'Tugal uses almost all the same code as this, just incase you didn't know.
Maybe you could make an addon that allows the dragons from both mods to interbreed to create other, more powerful ones.
I would love Shur'Tugal support for this mod too. I hate having to choose between either one. The developers of Shur'tugal have already stated that they won't use the vanilla Ender Dragon egg though :/
I was Just recently thinking while actively using this mod....... What about the bows? i'n not sure if anybody else suggested the idea, but I think It would have been pretty cool if there were separate bow per ore with their different strengths and weakness, etc.. Just an idea
I agree! That would be an awesome idea to implement.
umm, how do u get a ghost horse?
XD love the mod though!
To get regular ghost horse, kill a tier 3 or 4 horse or unicorn.
To get flying ghost horse, kill a rare flying horse ( ie. bat horse, white and black pegasus)
I'm pretty sure there are fairy ghost horses too, maybe not. They probably end up just being a flying ghost horse.
It's pretty rare to get these horses so be sure to make a backup save if you don't get them. Otherwise you'll end up with an empty stable.
I really love this mod. The only thing I am having issues with this mod working with the original Dragon Mounts mod. When I tame an Ender Dragon from it then exit the game and go on again, the Ender Dragon becomes Shur'tugal's Black dragon. Is there any way I can fix this?
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Has anyone found a solution to creatures not spawning in older worlds?
Creatures spawn abundantly in newly created worlds, however nothing spawns AT ALL in my old 1.4.7 world.
No vanilla mobs, hostile mobs, mo creatures mobs, nothing.
If anyone has fixed this issue please reply :3 Any help would be appreciated.
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WOOOW. Those towers look great, and I could already imagine them in the Wyvern Lair! Good job!!
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Just have one suggestion or request; can you add vanilla-looking colored glass to infiblocks? Like they look just like the Minecraft version but colored. I like the ones in there too but it would be awesome to have the option between both.
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They don't spawn naturally anymore .-.
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I would love Shur'Tugal support for this mod too. I hate having to choose between either one. The developers of Shur'tugal have already stated that they won't use the vanilla Ender Dragon egg though :/
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I agree! That would be an awesome idea to implement.
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To get regular ghost horse, kill a tier 3 or 4 horse or unicorn.
To get flying ghost horse, kill a rare flying horse ( ie. bat horse, white and black pegasus)
I'm pretty sure there are fairy ghost horses too, maybe not. They probably end up just being a flying ghost horse.
It's pretty rare to get these horses so be sure to make a backup save if you don't get them. Otherwise you'll end up with an empty stable.
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