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    posted a message on What food do you guys eat the most to heal?
    Quote from FireOwl7 »
    Apples. i would eat golden apples but i dont feel like stuffing 9 cubic meters of gold into my mouth.
    The sheer manliness of stuffing that much metal in your mouth and chewing it to bits is what heals you, didn't you know?

    On topic, I use bread most of the time at home because I have a good, productive wheat farm, and porkchops whenever I leave, because I can get them on the go (when I'm not in a cave). I've used cake before, and have many in reserve, but the fact that cows don't give milk properly half the time in SMP is enough to discourage it.
    Posted in: Survival Mode
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    posted a message on Notch nerfs minecarts
    I hope that hyperbole is intentional. The longest loop I've seen (and the one they used to compare to the booster) was about 30 seconds. Sure, that's extremely long to wait while spinning, but you don't necessarily need that much speed just from the loop; those boosters certainly don't need to be the only four on the entire track.
    Posted in: Survival Mode
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    posted a message on Notch nerfs minecarts
    Quote from spaz102 »
    - Stone plate detector rails
    - Empty cart momentum no longer stupidly low
    - Uphill slopes no longer kill momentum so badly

    - Boosters powerful enough to depart at very near max speed, just as glitch boosters allowed

    I know for a fact that a loop of booster tracks will get a cart going very fast, and was only slightly slower in a direct comparison to a glitch booster, so the last point may already be dealt with. However, the bolded points, especially the first one, have always irritated me. If anything, empty carts should go faster except on downhill portions, and right now they go slower just about everywhere.
    Posted in: Survival Mode
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    posted a message on Planted flowers randomly disappear?
    Quote from skalapunk »
    If that was true wouldn't nighttime result in all the flowers in the game vanishing? :biggrin.gif:
    That is a distinct exception, and it IS true that the game functions that way in every other case. If the world gen spawns a flower under a tree, the darkness will kill it at night, last I checked.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Thanks for taking the time to visually demonstrate what I've been trying to tell people. I'm often too lazy for emoticon diagrams. /notsarcasm
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Quote from Sheltered »
    Pillaring needs two things: We must be able to place blocks while moving/falling and we must be able to jump higher than 1 block. Remove one of them and pillaring will be impossible. Removing the ability to jump higher than 1 block would be game breaking, but option 1 could in theory be removed.
    It's been established that you can essentially still pillar by making two stacks without any jumping during placement being involved, so that would be more of a nerf than a removal. Also I suggest you read The_White2086's post on the matter in this thread.
    Posted in: Survival Mode
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    posted a message on Zombie Feathers...
    Indeed, I think zombies are in need of a new drop, and feathers are in need of more uses, but I cannot for the life of me think of what either one could be, except possibly quill pens, but considering the number of those you would need (not very many) vs. the number of feathers you typically end up with, it's not really a solution.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Quote from The_White2086 »
    -Quite a few things that would make this too long of a reply-
    TL:DR Pillaring is an intuitive part of Minecraft which would be potentially game breaking if removed as opposed to water ladders and glitch boosters which are counter-intuitive and have no potential to break the game if removed. Pillaring is, therefore, very likely not be a glitch and not likely to get removed.
    This is a good response. I approve of this logic wholeheartedly, but I still enjoy theory and speculation as to what Notch would do if he wanted to remove it.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Quote from pattym »
    A build another pilliar at the side of it to the same hight and destroy 3-4 blocks from each side alternating till your back on the ground.
    ... I didn't mean the pillar itself, I meant the ability to pillar. Being able to pillar that way makes it more difficult than just 'keep people from placing blocks while jumping'.

    Also, majority has nothing to do with it, except for helping to guarantee that a legitimate replacement method would be added, like booster tracks.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Quote from Enjay »
    This strikes me as an unnecessary scaremongering thread. I don't see "pillaring" as a glitch but, rather, a useful feature that does not rely on some code working together to coincidentally give some unintended effect (like other glitches that have been removed do).
    I'd like to make myself clear here; this thread was not intended as scaremongering. At the time, I thought it might actually be reasonable for him to get rid of it. I was giving my (sleep-deprived) opinion, and then asking if other people thought he would remove it, among other things.

    But now Satharis has found this thread and its chance of dying peacefully has drastically decreased. Oh well, it'll be fun to watch. Though, admittedly, he's mirroring the point I thought I was making at first but being slightly more hostile about it.

    Upon further inspection, I realized that even being unable to place blocks while jumping, you could easily pillar with a 2x1 pillar of blocks, in about the same amount of time, using similar mechanics to the bridgemaking that was mentioned earlier. How would you go about removing it if you thought it needed to be removed?
    Posted in: Survival Mode
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    posted a message on Needing to farm wool...
    Quote from miauw62 »
    Change the killing mechanism to a drowning trap.
    100% efficiency.
    lava traps are very inefficient.
    i once had a trap whit a hacked pig spawner. it was a lava trap. only 1/50 of the pigs gave me some pork because all burned in the lava.
    Last time I checked, environmental damage doesn't shear sheep, so unless your trap involves wolves (or possibly things shot from dispensers, never tried that or heard about it), you can't automate the process of getting wool.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Okay, so, general consensus appears to be: I woke up too early to think clearly when I thought this up, and it isn't a glitch at all. Alright then, good to know.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Quote from bleachisback »
    Personally I don't understand why he's removing these "glitches" at all.
    Because it's a game that's going to be released to the public, and glitches make it look unpolished and unprofessional. It seems to me like pillaring would fall under the same category.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    Quote from bleachisback »
    It's not a glitch, though. That's just how the game was made.
    You're free to think that, but the more I think about pillaring the more it seems like a glitch to me. If you have evidence to convince me it was an intended feature, I'm happy to discuss it.

    Edit: Unlike your portal example, this isn't integral or necessary to gameplay, ends up looking silly when done in most cases, and I just realized that my suggested fix wouldn't solve anything at all, it would just require two stacks of blocks and take longer.
    Posted in: Survival Mode
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    posted a message on Logical conclusion of bugfixes: Pillaring
    With the removal of various glitches such as water ladders and boosters, I considered myself glad that I didn't use any glitches for convenience in my own worlds. A few seconds later, I realized that I was incorrect. Pillaring, the tried and (currently) true technique of jumping in place while placing blocks under you, is another frequently used, but clearly unintended feature, even easier and more convenient than boosters or water ladders. There are legitimate ways to do the same thing, of course, with ladders or long staircases of blocks. It seems to me that removing this would be as easy as preventing the player from placing blocks while jumping (if Notch wants to be really good about this, he could find a way to make it only keep you from placing blocks below you while jumping).

    So, my question (and my tl;dr) is this: Do you think Notch will eventually remove pillaring? If he made it so you couldn't place blocks while jumping, would it actually effect you in any way besides prevention of the aforementioned glitch? Do you think he would give us some sort of substitute that allows easy, temporary ascension if he removed it? How would you feel about the removal of this glitch?

    Quote from Trinalsis »
    Okay, so, general consensus appears to be: I woke up too early to think clearly when I thought this up, and it isn't a glitch at all. Alright then, good to know.
    Posted in: Survival Mode
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