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  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Woah. What on Earth did I miss after all of this time? Vampires and Automatons look amazing, and the Wendigo gives me shivers of anticipation.

    Posted in: Minecraft Mods
  • 1

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.4

    If you take a wide swing that is intended to do more damage, it is most certainly going to take at most 3-4 seconds to pull it back up for another. In game, it doesn't even take that long for it to recharge. I don't care what 'CaptainSparklez' said. He isn't known particularly well for his understanding of game balance. You can kill plenty of cows with half-decent timing. With an iron sword, one and a half swings will kill it without a hassle. It's not like you're in any rush to kill a barnyard animal that won't attack back.

    Heck, in a vanilla world I've been working on for months now, I lost my dog last night because I couldn't recharge a swing in time(Rest peacefully, Dell). But I still support the blasted system. I'm happier with it not being a 1980's fighting game where whoever spams faster wins. As are many players who hated it equally.

    Posted in: Minecraft Mods
  • 2

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.4

    You're saying it's not realistic, and then declaring that gameplay trumps realistic behaviour? It's plenty realistic, and it adds timing to the list of things that you should consider during gameplay. Your weapon should take time to swipe and then an extra instant to recover. The majority of complaints about the latest combat system are based on the large quantity of spam-happy tweenagers who don't take the time to consider how they can use timing and patience to their advantage. If you don't like it, use a ranged weapon.

    Posted in: Minecraft Mods
  • 1

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.4

    I stand by the fact that 1.7.10 is the golden age of modification. 1.8 is the silver age, mostly because that's as far as some of the really good mods have gotten. There are certainly exceptions for later and previous versions, but they aren't a rule. Regarding the thought that the mod is dead, you clearly aren't paying attention. It's getting regular support and is still followed by many of the players that played when it first came out. 1.7.10 is not obsolete, it still functions on the same level as later versions. It just doesn't have some of the changes that could be considered to be in poor taste.

    Posted in: Minecraft Mods
  • 1

    posted a message on FarLands - Bringing back the Far Lands! [2900+ downloads]

    I believe that option is in the mod's config. You can find this by navigating to your .minecraft folder(Which, if you already installed the mod, you likely already know how to do.). There you'll find a folder that(I think.) says 'configs'. In there, you'll find the configuration file for this mod. That should have a setting that determines how far away from spawn the Farlands begin.


    Apologies if any of this is incorrect, I haven't played with mods in a lifetime and my files reset when I installed the latest launcher.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Hey! I've been gone for a while, has anything monumental happened here?


    Edit: There's a real, tangible download now?! No way! I should've come back months ago!

    Posted in: Minecraft Mods
  • 1

    posted a message on The "You Will Die" Mod! (Rogue-like Mod) v0.0.3f

    Thanks & good job Robijn, but I would put money on people not even looking through old comments before requesting a 1.7.10 version again.

    Posted in: Minecraft Mods
  • 1

    posted a message on Small Suggestions

    An atlas item that you can put all of your maps in. It would display the map inside of a 3-Dimensional book texture. You can switch displayed maps by using the numpad keys 8(Up), 6(Right), 2(Down) & 4(Left).

    Posted in: Suggestions
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    posted a message on Asgard Shield: Sword -n- Board Action: *Next Upate 1.8 Release [V2.0.4 upd: MAY 26]

    I doubt anyone is even listening, sorry. It doesn't look like this is going to ever have a port for later versions. This is one of the best mods there is, but the closest thing you're going to get now is the M&B Battlegear 2 mod.

    Posted in: Minecraft Mods
  • 2

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from aman3712»
    ]
    So I return with some new ideas for the future of this mod. And yes, they will be better than my Progress Bar idea XD
    So firstly, after watching a video talking about the new features that would come with update 1.11 to Minecraft, I saw that the devs were going to add treasure maps that could be bought from cartographers. From seeing this, I remembered that Dragon Lairs in this mod would contain lots of treasure and valuables, in which are being guarded by the Dragons. And that was where I had my first idea: What if as a future implementation in a later update, Treasure Maps could have a chance to show the location of a single Dragon's Lair. The reason I say the location of a single Dragon's Lair is so that players wont use the treasure maps to cheat their way into finding every Dragon's Lair in their world, and maybe it could be made so that Dragon Lairs only have a small chance of being shown on a treasure map, to make them feel more exciting to search for.
    Alright, with my first idea out of the way, i'd like to present my second idea for a potential mob that could be implemented! Introducing...
    (Insert Drum Roles)
    :VV:~The Phoenix~:VV:
    Being of Greek mythology, the Phoenix is a flaming, long-lived bird that can be cyclically regenerated or reborn upon death. A powerful and magnificent creature associated with the Sun, a phoenix will burst into a show of flames and combustion upon death, in which a new phoenix obtains new life by arising from the ashes of its predecessor. Perhaps a single phoenix could spawn within a world, in which they can be found guarding their nests within the Nether. If the player gets too close to it's nest, the phoenix will attack the player, using a volley of different flame attacks. If the player succeeds in killing the phoenix, a new phoenix could spawn in the nest it was guarding. However, this new, reborn phoenix is a chick, and is about the size of a chicken.
    The player could then be able to tame the chick, in which it will assume the player as it's mother. As for raising a phoenix chick, while it does not demand as much food as raising a dragon does, the chick must be kept warm at all times in order for it to grow. Torches, fire, lava, a phoenix chick need as much heat as possible in order for it to grow and mature. Once it reaches adulthood, though, it will begin generating flames from it's own body, and will no long require the player to keep it warm. At this point, the newly grown phoenix can be mounted by the player, in which the mystic flames that cover it's body will allow the player to mount it. The player should also be able to craft a phoenix nest, so that if their very (VERY) powerful new phoenix mount dies, it will re-spawn as a chick in the nest you crafted.
    ______
    So, there are my ideas. I hope you guys like them! :D
    [/center]
    I'm fond of this idea, but perhaps there should be multiple phoenixes that spawn in the Nether. Mostly because if I had friends playing on a modded server, I would certainly want them to have one as well.
    Posted in: Minecraft Mods
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