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    posted a message on Tinkers' Defense

    It's sort of annoying, right? 1.6.4 - 1.7.10 is probably the golden age of modding. I wish people were still supporting it, regardless of its age.

    Posted in: Minecraft Mods
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    posted a message on Request : A mod to breaking up mobs like in Assassin creed

    What do you mean? Last time I checked that thread was a while ago, and I thought you dropped the mod after updating it for a good while. Thanks for doing that, by the way. The updating part, not the dropping the mod part.

    Posted in: Requests / Ideas For Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Woah. What on Earth did I miss after all of this time? Vampires and Automatons look amazing, and the Wendigo gives me shivers of anticipation.

    Posted in: Minecraft Mods
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    posted a message on MC+ Mods - Satchels, Turtles, Quivers, and More!

    Has anything happened with this mod recently? The main page is exactly as I remember it.

    Posted in: Mod Packs
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.4

    If you take a wide swing that is intended to do more damage, it is most certainly going to take at most 3-4 seconds to pull it back up for another. In game, it doesn't even take that long for it to recharge. I don't care what 'CaptainSparklez' said. He isn't known particularly well for his understanding of game balance. You can kill plenty of cows with half-decent timing. With an iron sword, one and a half swings will kill it without a hassle. It's not like you're in any rush to kill a barnyard animal that won't attack back.

    Heck, in a vanilla world I've been working on for months now, I lost my dog last night because I couldn't recharge a swing in time(Rest peacefully, Dell). But I still support the blasted system. I'm happier with it not being a 1980's fighting game where whoever spams faster wins. As are many players who hated it equally.

    Posted in: Minecraft Mods
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    posted a message on Clockwork Phase 1.7.10_1.0 - Time magic all wrapped up in brass

    Oooh, shiny.

    Posted in: Minecraft Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.4

    You're saying it's not realistic, and then declaring that gameplay trumps realistic behaviour? It's plenty realistic, and it adds timing to the list of things that you should consider during gameplay. Your weapon should take time to swipe and then an extra instant to recover. The majority of complaints about the latest combat system are based on the large quantity of spam-happy tweenagers who don't take the time to consider how they can use timing and patience to their advantage. If you don't like it, use a ranged weapon.

    Posted in: Minecraft Mods
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    posted a message on My Skins

    I left a few out simply because they were slightly more detailed versions of the one before them. I also left out Mk. V, but that one was ignored because of a lackluster colour scheme.

    Posted in: Skins
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    posted a message on My Skins

    I can't seem to get that to work either.


    Update: Nope, I'm just a fool. I reuploaded all of the screenshots after putting .png in the name, when it was much simpler than that. It should be working now.

    Posted in: Skins
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    posted a message on My Skins

    Now the images are failing to render. This is the method I was told to use when displaying images, I hope it is an error that is easy to rectify.

    Posted in: Skins
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    posted a message on My Skins

    Lol. The screenshots have already been taken, but I certainly appreciate the effort. I will now update the thread with more detailed pictures.

    Posted in: Skins
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    posted a message on My Skins

    That would be a tedious process, but I presume it could be done. I was hoping for something less time-consuming, but if it's the only option then I suppose I shall make it so. Thank you.

    Posted in: Skins
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    posted a message on My Skins

    I would have preferred them that way as well. However, I am unsure of how I would go about this. Do you know a website or software that applies skins to a model? If I were able to, I would certainly make an edit to the thread.

    Posted in: Skins
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    posted a message on My Skins

    It's been a while since I started the game, and I wanted to document a few skins from the collection I've made and used over the years. To my dismay, I didn't think to keep two or three of the skins I made when I first started. Probably for the better, though. They sure were an eyesore, so maybe it's for the audience's sake that I discarded them.

    Something to keep in mind while viewing, I started out just using colours I liked and hadn't thought about character design or detailing until just recently.

    I would certainly like to hear some feedback, I'm sure I could use it when I make improvements in the future.


    Mk. I:






    Mk. III:






    Mk. IV:






    Mk. VI:



    Christmas Version:



    Posted in: Skins
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Public Beta 33.4

    I stand by the fact that 1.7.10 is the golden age of modification. 1.8 is the silver age, mostly because that's as far as some of the really good mods have gotten. There are certainly exceptions for later and previous versions, but they aren't a rule. Regarding the thought that the mod is dead, you clearly aren't paying attention. It's getting regular support and is still followed by many of the players that played when it first came out. 1.7.10 is not obsolete, it still functions on the same level as later versions. It just doesn't have some of the changes that could be considered to be in poor taste.

    Posted in: Minecraft Mods
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