Take a look at Nolagg
# The default spawn limits per world
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Mar 16, 2012Tibs posted a message on Is there a plugin that makes mob spawners useless?Posted in: Server Administration
Mar 2, 2012What you are talking about is basically doing view frustum culling on the blocks before they are even sent to client and is a good idea. There is no reason a client even needs to know anything about what is behind a block until it breaks. It gets complicated when you start dealing with blocks that are exposed to air that you might be able to see if you moved. I would rather deal with waiting for bits of the world to load when I move or mine than for people to be able to use x-ray mods to find ores and hidden basses.Posted in: Suggestions
Mar 2, 2012Posted in: SuggestionsQuote from majora2007
For the most part, this has nothing to do with Minecraft but the platform which it is built. Java Virtual Machine does not take full advantage of Multicore CPUs.
Minecraft can however make use of multiple threads (POSIX).
This is not true at all, java has supported concurrency since 1.2 released in 1998.
Whether or not multiple threads are running on one or more cpu cores is irrelevant and depends on the hardware. Intel hyper-threading supports two concurrent threads on one core for instance.
Quote from [email protected]
This isn't as easy as it sounds, Notch works on a Java based platform that doesn't support Multi threading. Notch would have to spilt things into multiple threads. if im correct.
It is very easy to use threads in java. http://docs.oracle.com/javase/7/docs/api/java/lang/Thread.html
It is hard to make threads share data and work nicely together. This does not mean it is impossible.
The way Minecraft works now it has a giant laundry list of things it needs to do each tick. Simple performance gains could be found by offloading some of the things in this list to separate threads.
Processing mob updates (move mobs around) and do chunk updates in another (grow grass, drop leaves etc) are things that I would think could be done on separate threads at the same time each tick.
Other places performance could be gained is by using thread pools, generating new chunks when a player moves around from a pool of threads could be especially beneficial on smp servers.
Minecraft doesn't scale, smp servers are still limited to single server installs.
Break the server into small components that can be run on separate physical servers tied together with a high speed network.
Each component could then be scaled as needed.
Minecraft is a great game and is already amazing, with some effort it could be the most epic thing anyone has ever seen.
Seriously, I think it would be possible to have Braveheart style field battles in Minecraft if it were done right.
Mar 2, 2012Players can create brick blocks, higher level player placed blocks would be more difficult to destroy.Posted in: Suggestions
Players skill increases by creating brick blocks.
Freshly placed brick blocks are easy to destroy, once they have had time to set, they become more difficult.
(this mode could be used without the use of skills and only use time since block was placed to determine hardness)
Mar 1, 2012Tibs posted a message on SSSS.ME | 24/7 | Dedicated | Public No Whitelist | Two Servers | Creative Build & RPGRPG Server updated for 1.2, running in vanilla mode until bukkit is updated for 1.2 and mods are compatible.Posted in: Minecraft Survival Servers (archive)
Creative server will remain on 1.1 until bukkit is updated.
Dec 31, 2011Tibs posted a message on SSSS.ME | 24/7 | Dedicated | Public No Whitelist | Two Servers | Creative Build & RPGRPG server now updated for 1.0.1 :laugh.gif:Posted in: Minecraft Survival Servers (archive)
Dec 2, 2011Tibs posted a message on SSSS.ME | 24/7 | Dedicated | Public No Whitelist | Two Servers | Creative Build & RPGCreative and Vanilla servers updated for 1.0.1Posted in: Minecraft Survival Servers (archive)
Vanilla is running a new map for 1.0, old map will be moved to rpg server.
RPG is still waiting on a stable bukkit.
Nov 17, 2011Some shots from mc server spawnPosted in: Minecraft Survival Servers (archive)
Sep 27, 2011All servers have been updated to 1.8.1Posted in: Minecraft Survival Servers (archive)
Jun 2, 2011Posted in: Minecraft Survival Servers (archive)Quote from Extra
Tibs u gotta fix this server up quick, I cant wait! Its down due to the 1.6.4 patch? :angry.gif: :angry.gif: :angry.gif: :angry.gif: :angry.gif: :angry.gif: :angry.gif: :angry.gif:
Everything is back up and running on 1.6.6 now.
May 21, 2011Posted in: Minecraft Survival Servers (archive)
come get your geden on =P
Apr 22, 2011If your serious about playing and helping out Loki stick around and I am sure we can find a place for you.Posted in: Minecraft Survival Servers (archive)
Hop over to the servers forums and take a look around, there is some information there in what we are looking for when it comes to moderators for the server.
Thanks for checking us out, welcome and have fun!
Apr 17, 2011The whole thing with viv was unfortunate and has been dealt with.Posted in: Minecraft Survival Servers (archive)
1.4 brought a lot of changes, 1.5 will bring even more, if anything, it's never boring.
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