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    posted a message on OptiFine HD C6 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from tacticpanda

    Like you know the compensation he wants!! Compensation can be something other than money, you know!!



    Eww.
    Posted in: Minecraft Mods
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    posted a message on Taking Mod Requests Here
    I've had the Idea for a meteorite mod for a while. Before Terraria also, lol I don't steal Ideas.
    Its fairly simple pretty much there is a very very small chance that a meteorite will spawn, something like 1% a minute. When a Meteorite does fall though it causes a very cinematic scene where you can see the meteorite falling and a big crashing sound for 10 seconds or so. I also think it would look cooler if the meteorite chose a spot in the sky to start from and then separately chose a spot on the ground where it lands, that way the animation wouldn't just be a meteorite falling straight down. The meteorite will only spawn up to 30 chunks away from the player so they can see where it landed and make an expedition. Where the Meteorite hits the ground an explosion 3 times the size of tnt will happen and then the area where it hit will populate with meteorite ore. The meteorite ore will need a diamond pickaxe or meteorite pickaxe to mine. Once smelted you can use the refined meteorite to craft all of the tools and armor. The tools will last 2343 uses (1.5x diamond) and have an speed similar to stone but be able to mine everything iron can. The Meteorite armor would give you higher jumping and a double jump. However I want the meteorites to be really rare, and I also want the meteorite falling animation to be a really big deal.

    Make any changes you want though. I know nothing of java (sadly) so anything to make it easier or possible is a good thing :smile.gif:

    PS:I can make textures and sounds :wink.gif: PM me if you actually make this.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.7.3] MoreTextureVariations v.04 - with even more options!
    Quote from Spejs

    It's 16, including base one, if we are talking about code. But there is not enough space in terrain.png for 15 slots in a row, so you cant reach maximum. I'll try to make loading additional textures from other file without overriding default, but don't have time to learn and code right now.

    When I finish I will send you all of the individual textures so you can implement them right.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] MoreTextureVariations v.04 - with even more options!
    I have been wanting this in minecraft since I noticed that Terraria did it, and it looked amazing! I will make alternate textures for all blocks that need it I just need to know the limits of how many variations are possible for each block.
    Posted in: Minecraft Mods
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    posted a message on Space Mod
    I can help with textures :tongue.gif:
    just tell me what to do.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.0.0] Clay Soldiers Classic
    Yet another amazing mod. I've seen nothing from greatness from you on the minecraftforums. :Diamond:
    I also ask you on behalf of the community if I, and other could create expansions to this mod such as the suggestions above. Whatever I make will be sent to you, Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Natural Textures Mod
    Another idea similar to this one would be to create 3 or 4 separate textures that all tile together, then randomize the placement of each texture. If you combined the rotation with the randomization it would look 100% better. If you do the coding I will redo all the textures :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [WIP][TEAMPROJECT]UltraMod - Now with Banner!
    BUMP
    We need more programmers!
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.2][SP/SMP] Marcopolo's Mods: Better Ore Distribution(v2.7.1 beta), Trap Friendly Cactus, and Practical TNT
    IMO it would be better if ores generated like vanilla but less often ( except for diamond and lapis) but then these massive veins would still be there but much rarer as well. That way finding an iron jackpot still makes you feel like you won the lottery. So to clarify I think that normally ores should generate like vanilla but less of the actual ore in each chunk. The veins that this mod adds would be rare to spawn in a chunk but would replace all of the other "vanilla" generated ores.
    Posted in: Minecraft Mods
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    posted a message on [v1.7.3] SurvivalCraft [v0.6b2]
    Quote from Clintonxa

    But put simply; I've given them a 1 block lookahead. They can move around structures now. If I increase it to 2, 3, 4, 5, etc, they'll become increasingly more formidable. Just, have to fix those bugs first.

    It should increase based on the difficulty. That way the game being on hard rather than easy actually makes a difference.
    Posted in: Minecraft Mods
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    posted a message on [V1.1] Nature Overhaul [v18]
    Would it be possible to make it a small chance that a tree grows taller instead of dying? This would create more realistic forests.
    Posted in: Minecraft Mods
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name (case sensitive): Maxadam5
    Where are you from?:Wisconsin
    Your age?:15
    Have you read and agreed to the rules in the post below? yes
    Did you vote for us? yes
    Extra notes?: This server looks like an amazing idea. I want to try out the role playing aspect
    Posted in: PC Servers
  • 0

    posted a message on [WIP][TEAMPROJECT]UltraMod - Now with Banner!
    Quote from lordofroosters

    Okay...can you texture a fire sword and fire tome? Those are the first things on the coding list. I need to hand-pixel mobs for now, but once the textures work properly I can send them for rtexturing...


    Go ahead and just call me thesiriusadam in the credits thing. Have you made a template for the sword and tome yet or should I? Lets continue this on e-mail.
    Posted in: Mods Discussion
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