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    posted a message on Magic Bees: Magic themed bees for Forestry; The Successor to ThaumicBees
    Quote from DoctorOr

    So apparently the attracting bees are simply too dangerous to use. They work fine until suddenly the node is just too close to another node underground that you didn't even know existed .....and then the node you're moving just gets deleted. Poof.


    Knowing how nodes work the one you've moved hasn't be deleted, it's merged with the underground one and grown in size. You should be able to still manipulate the bigger node.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Not sure if this has been mentioned or fixed but in 3.0.5d, alimentum when fired by dispensers, doesn't fire in the correct direction. I think it's due to it thinking the different Dispenser data values are facing in directions different to they actually are.
    Posted in: Minecraft Mods
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    posted a message on Cogs of the machine v0.1.4pre1: Back in action !
    Just out of interest does anyone know if the steam is compatible with the Railcraft Steam?

    It'd be nice to make some bigger clockwork contraptions.
    Posted in: WIP Mods
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    posted a message on [Forge] Father Toast's Server Mods - Lost Books, Deadly World, Mob Properties, and More!
    For deadly world have you considered custom dungeons for different spawner types? So a cobwebbed lair with Spider Spawners, an obsidian ruin for Creepers, an endstone rock for endermen, etc.

    Also does it generate the towers etc in the nether and end as well?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] More Player Models
    Just out of interest is there any way to allow Zombies and Pigman Zombie (Possibly even Testificates) render in different body shapes? So when we use texture packs with random mobs function, some of the Mobs appear as Zombie Orcs or Zombie Elves.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Indev] Minegicka - Moving to Beta development
    Did you know that the CEO of Paradox tweeted a link to this?
    Also are there plans for a Multiplayer Version? I would love to play this with my Magicka Buddies! (If there is can I request making the robes craftable?)

    Either way keep at it, it looks brilliant. I may have to make a Magicka Texture Pack to play it with...
    Posted in: WIP Mods
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    posted a message on Age of Mines: Roleplay for the Rest of us
    What is your character's name?
    Mad_Notix

    How old is your character?
    39

    What race is your character?
    Goblin

    Describe your character's appearance (Your skin has to match this):
    A shadowy figure who hides away under his Purple Robes.
    Equipped with the finest of odd buckles to hold it to him.

    Give a backstory (1 or 2 paragraphs):

    Notix is a rather odd Goblin. Thought to one of the sentient ones, he suffers from schizophrenia with one kleptomanical, paranoid persona and an optimistic, and obsessive persona. Between these states of mind he also suffers from fits of animalistic madness, where he is a danger to himself more than others.

    This constant changing of minds, has left his body weak and as such he constantly seeks to find a way to ensure he can merge and control them. This has lead to him experimenting with Magics as a way to restore himself to a more powerful form, and perhaps help all goblins become the superior race. (Not like that's ever going to happen. This is what HE hopes for.)

    What is your minecraft username?
    Thea_Notix
    How old are you?
    16
    How good is your English?
    I am English. So I'd hope quite good.
    Have you got any roleplay experience?
    The Elithian Alliance Server and various Others. Also some written RP with the Elithain Alliance guys.

    Sorry for the lack of red text, I copied it from Notepad.
    Posted in: PC Servers
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    posted a message on The last weapon you used in a video game is your weapon in the zombie apocalypse.
    A bolter...

    Well time to fire some tiny fragmenting missiles into undead scum.


    Fer de empbrah!
    Posted in: Forum Games
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    posted a message on Who is looking forward to Planetside2?
    I have a priory beta key.

    I love PC Gamer and I can't wait for it.
    Posted in: General Gaming
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    posted a message on What are you going to do with your towel today?
    Use it to show to fight off users of Vogonic Poetry.
    Posted in: General Off Topic
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    posted a message on [1.2.3] Hack Slash Mine (I'm Alive and Stuff! Come Play-Test Neb Rax!)
    Oh I meant to mention a bug I found.

    Creative + Superflat + Big Dungeons = World won't generate, game crashes.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (I'm Alive and Stuff! Come Play-Test Neb Rax!)
    Quote from remos1998

    When Will It be Updated To 1.2.4/1.2.5?

    Quote from Frizzil

    I don't plan on updating until 1.3 at the earliest. I need two things to happen, then I'll go on with update:
    1. The lightning bug caused by torches during world generation to be fixed (hopefully in 1.3, Jeb said he wanted to fix it)
    2. The monsters' general movement in SMP to be deglitchified (promised to us in 1.3!)

    As it currently stands, the mod is very invasive, and updating between versions take a lot of time. I'd rather work on adding actual features than updating 90% of the time spent working on it, so for now, we wait :) I'm sure you'd agree with me if I had been doing otherwise, since the mod wouldn't have come along nearly as far as it has.



    1 page back.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (I'm Alive and Stuff! Come Play-Test Neb Rax!)
    Quote from Jimorrison

    In creative mode, will you be able to change the average level of a zone? (This could come in handy if you want to make a big Hack/Mine server)

    I think he said you might be able to.


    Okay how about the ability to set some players as "Evil" in SMP. So Mobs ignore them, it would be nice for some bias PvP servers.

    Plus then you can run an adventure map where 1 player takes up the role as dungeon master etc, and can freely roam his lair, without having to fight his supposed minions.

    I voted for the 3rd option, as a castle siege wouldn't work in single player and would take too much of your time.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (I'm Alive and Stuff! Come Play-Test Neb Rax!)
    Okay ideas for spells.

    Healing,
    Extinguish (All lightsources in an area)
    Growth (All things grow quicker, but mana drains or Bonemeal)
    Summon Pet
    Warcry (AOE Offensive Buff)
    Summon Glass Wall (Temporary/Weak wall)
    Vendorise (Exchange 1 item for it's value in Gold Nuggets/Magical Reagent)

    On quests, I simply suggested it as it was the classic, and some people would need it. Maybe make a special Bookcase which reveals tales of old treasures, which are then dropped once you do said quests.


    Also will we be able to use enchanting tables to modify enchantments, at the cost of perhaps the same Magical Reagent named earlier. Maybe even letting you duplicate or transfer enchantments.
    Posted in: WIP Mods
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