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    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Azanorยป

    Thanks for the kind words and support guys :)


    I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.


    Have you finished considering letting other people work on it? I'd like to hear what you are considering. With regards to the IP you could allow other people to work on TC, but still own the IP and then, should you feel like it, either take over, work together with the people or work with them in parrallel on your own game. I know that I for one would be perfectly fine with working on TC and handing it back at soem point. If you still have ideas for the mod you could even still come up with the concepts and let others implement them.

    Anyways, I hope to hear from you.

    The_Scary_One
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from PhilHibbs

    They aren't saying. It will be ready when it is ready.

    Okay thanks :) Atleast it means that I am not blind xD
    Posted in: Let's Plays
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from PhilHibbs

    We are waiting for the FTB launcher. Just like he said. It's the only thing we were waiting for then, and it's still the only thing we are waiting for now.

    Watched the episode again and you're right.
    After searching on FTBs wp I couldn't find anything related to how the update is coming along. You couldn't by any chance point me in the right direction? :D
    Posted in: Let's Plays
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    posted a message on Direwolf20's Modded Lets Play series
    Any one knows what exactly we are waiting for?
    Almost a month ago Dire uploaded a direnews whre he said that the mod pack almost is ready and we only are waiting for the FTB-launcher, but there have been an update that updated the security 'n stuff.
    So are we waiting for the modpack to be complete, or are we waitning for an update 1.2.8 or 1.3.0 for FTB? :D
    Posted in: Let's Plays
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    posted a message on Thaumcraft 3.1? (not 4)
    I don't really know what to say. TC3 was/is in my opinion the single most awesome mod I've seen, I think it would be a shame to create a completely new mod anyways my thoughts on the changes would be:

    Aspects - Well if it only is aspects that are virtually the same, being put together as a single one it would be awesome personally the difference between for instance "growth" and "crops" seems to insignificant and really doesn't deserve two aspects.
    Research - Uh research based on not only the GUI - NICE!!
    Aura - Well imo it would be sad to get rid of the current system, i think it is awesome and some of the stuff that makses TC3 unique. The idea of infusing them with essentia is kinda cool though :)
    Vis - Is kinda linked to the aura. I see vis as the magical energy and essentia as a way to direct this energy as you want
    Spellcasting - From what i gather from the posts it seems as you just want to customize your wand, which is cool, but i think that you need to be carefull that TC doesn't loose its artificer/alchemy feel and just turns into another magic-mod.
    RPG Elements - Uhm AWESOME 'nuff said
    Posted in: Requests / Ideas For Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from tubera

    The sandstone It's too pretty, I use it for building stuff.

    And I do not like creating unnecessary flux, the thaumium method is certainly not free.


    Well it is not free, but it only creates the flux that is the result of replenishing the aura since the metallum is used to create new thaumium ingots. This can also be done with Magic tallow :)
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from fuyuyuki

    i can not 100% confirm this but if im not mistaken Soaryn said that he will not be releasing it before 1.5

    Just out of curiosity, do you know why? It seems to be working fine xD
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from hboia

    I don't know if this is the right place to post this but I made a fan signature for ThaumCraft3 :



    Use at will.

    By the way, the secret message is "magic in its purest form".


    I'll take that :) thanks :P
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from StewBard

    Warpstones!! each warp causes large flux in the two areas used. by draining aura out warp1 (where you were) and placing it at warp2 (where you traveled to). note : because the flux travels by pools (chunks) by pool causing large chaos between the to zones. if warp1 was next to (in the same pool as) warp2 how about a large flux for a moment with that the area became of the greatly shaken. not only do you have that as a cost but it drains your crystals on hand and puts them in the aura transferred.

    Kinda made me think of The Amulet of Samakand where a marid(en extremely powerfull being from "the other place") enters the world and waprs the reality of the world around it.. In TC3-terms:

    MWHAHAHAHA i summoned a **** ****** ***** demon into my world!!! Oh... the flux went mad and i now have both said demon and massive problems due to flux-events -.-'
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from silentdeth

    Not terribly difficult to code, at least no more difficult than how vis for a crafted item is currently calculated. You would only need to define the dominance factor once, on world creation, or on the first time aracancraft/TC3 is ran in that world.

    As for the ease of use... a player really doesn't need to know the exact equation to use it. He just needs to know it takes x, y, and z, to make something. I was thinking you could make it so that little mini-blocks of the components bubble up to the surface of the cauldron, with a frequency, (and/or maybe a slight variation on their size) based on their concentration. Then it would really only require looking at it to see you have too much of something, without requiring you to know all the math that is going on behind the scenes.

    Haven't thought of the visual implementation, if there is one then you're right, it wouldn't be a problem and it would be really awesome! So cross your fingers and hope this or something like it will be made :D
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Had to put the extremely large quote into a spoiler
    Quote from silentdeth

    Reading this, I can't help but think about how a chemical reaction works. And I think it would work well for this. Let me explain, (warning math follows):



    The reaction rate equation for the above reaction is:



    Whereas Ca, ect. are the concentration of a, ect. defined as the amount of a, na, divided by the total amount. t is time.





    k(T) in real life is defined as:



    Whereas A, Ae, and R are constants (some relative to the reaction), and T is temperature. In essence, k(T) can be thought of as a numerical value defining how difficult it is for the reaction to occur at a given temperature.



    Now let's translate this into something a bit more useful for arcanacraft. Let's take the above reaction for nitor as an example, and for now let's assume that temperature has no effect.


    The equation for k assuming that we use only the exact amounts of light, energy, and fire is as follows:







    Cn get reduced to 1, as there is nothing but nitor left after the reaction. Now we can solve for k:



    But, this is a k that needs pure energy, light, and fire in exacting ratios. Something that is a bit difficult to achieve. Instead, let's say we want this to be a pretty easy reaction, you only need a 10% concentration to achieve a reaction. The equations then become:





    We can again solve for k:



    Note this k is much higher.

    That was for a reaction where all components had the same exponent, if we needed the components in different ratios, such as [energy 1] [light 2] [fire 3] then we would need to use the component we need the most of to adjust the k for a 10% reaction. Like so:











    Using this method you can define how hard something is to make by either setting the k such that you need a high concentration, or by having a higher number of components, as that would introduce impurities and dilute the concentrations.

    Azanor has also said he would like to do something that would make things a little different between worlds. So lets introduce a new term. We will call it the dominance factor, it defines how powerful a particular reactant is, for instance let set the dominance factor for light to 1.5.



    This is not your normal every day light, this light works out, it fries ants without the aid of a magnifying glass. It is so strong that you need less of it than normal light. ~1.3 of this light is equivalent to 2 normal light.



    Alternatively the dominance factor could be less than one, 0.5 for example, then you would need twice as much of this weaksauce light to make anything.



    Every component could have a dominance factor, and those factors would vary based on the world seed. Azanor would only need to define a min and max value and then he could randomly choose one between those two values. And it would be easy to make sure you don't break anything, as all you would have to do is graph the reactions over a range of dominance factors. Imagine Player B is trying to make nitor using torches, his friend, Player A, told him that it worked for him, but he keeps getting something else instead. Because the dominance factor in Player A's world is low, the wood value from the torches are not causing problems. However, for Player B's world the wood dominance factor is higher, and he ends up making something entirely different. So instead Player B has to make something to use up the wood, or use a difference source for those components.


    Now let's return to temperature. In the preview images Azanor has shown a cauldron over fire and lava. What you could do is make k dependent upon temperature. You could have it vary based on which block the cauldron is over, lava, fire, torch, room temp [solid block], air cooled, water cooled, snow, and ice. This would give both the player and Azanor an additional level of control over what products you could get.

    Consider a case where a higher level item also requires fire, light, and energy, but has a lower k than nitor. In that case you would not be able to make the higher level item as nitor would be using up all of your fire, light, and energy. However, if nitor only had a higher k(T) when the cauldron was over lava, and the higher level item had a higher k(T) when it was over, say ice, then things would be easier. You could, by changing the temperature, and through a set of reactions, remove all but 1 component from the cauldron, ending up with a cauldron full of pure, say energy. Then you could save that pure energy and maybe use it as a crafting ingredient, or use it in a high level cauldron recipe that requires absolutely pure components. Or you could store it, but I'd imagine having a bunch of bottles of pure energy laying around wouldn't be very safe.
    You are completely right that this would generate the randomness and define how much of different components you would need, but wouldn't it be a pain to get the MC code to calculate this every time?
    Assuming it isn't. I think someone might have trouble understanding it if it wasn't because i have had studied chemistry i don't think i would have understood what you meant.


    edit: To make the spoiler work properly
    Posted in: WIP Mods
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    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    When trying to download Nether ores for 1.2.3 it says that the file doesn't exist..

    Awesome job keeping all these mods :D
    Posted in: Minecraft Mods
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    posted a message on New Block - The Allocator [aka. The Hopper]
    Woooow AWSOME! =D
    I second all post that say this is awsome enough to be added to vanilla MC.

    Can't wait for the sorter =D

    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    I don't think it is necessary to make pipes and stuff like that, it is powerfull enough as it is, besides u can make streams(of water) or fans move your items and make a new allocator + pressureplate to collect it again.

    :Water: :Water: :Water: :Water: :Water: :Water: :Water: :wood: :chestfront:
    Posted in: Suggestions
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    posted a message on [1.7.3] IndustrialCraft [v8.55]
    OP still says that MFE holds 16000 EU =D
    Posted in: Minecraft Mods
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    posted a message on [V1.3_01] Film Stripper - Play animations on blocks! [SRC]
    Quote from Biohazard »
    Quote from warlocal »
    can you make compatible with modloader 5 please

    it is. but you need to remove some class files.


    Which C.class files? =D
    Posted in: Minecraft Mods
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