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  • 1

    posted a message on [Challenge] Castle Building Challenge

    I know this topic is likely several months old from the last post, but I'm gonna be redoing this challenge after I finish my LAN server world. Pictures will be posted. Modded world used. Also, I'm betting iron bars means ingots. Just so I know, please confirm.

    Posted in: Survival Mode
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Nomad_Bal»

    Will this be updated to 1.12?


    It is planned eventually.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from TheLordEternal»

    Nice to see you again @Azanor, good to hear you've got some free time.

    Don't you go and spend it all in one place now.


    Though there is something on my mind i'd be happy if you could consider:

    I thought about it for a moment here and i am left wondering:

    perhaps Entropy should instead be a subset of Order, and Entropy as it currently is being changed with Chaos.

    Now my reasoning for this is rather simple, Firstly because true entropy seems to me to be a state of near maximum Order, seeing as its a state of little to no change possible. And secondly, because Chaos would hearken back to the old ideas of Chaos. Specifically, the Formless Chaos; The formless matter supposed to have existed before the creation of the universe, and the origin of all things.


    [~Fakelore~]

    The Formless Chaos is creation, but it is often a destructive creation.

    Many times creating something new at the cost of something else.

    Chaos serves to create anew, but also to break apart.

    And without Order, the things it creates are often too ephemeral to subsist for long.


    Order serves to keep things stable and unchanging.

    It always prefers a state where minimum amounts of change is occurring.

    While Entropy is the piece of butter spread across a slice of bread until it became too thin to be seen,

    with little to no distinction between the butter and bread being visible.


    Order seeks for there to be nothing that changes, a perfect Void.

    Chaos seeks for everything to constantly be changing, a Cosmic soup.

    And as Order covered Chaos it created Time, and when Chaos filled in Order it created Space.

    While one gave structure to a formless Everything, the other gave substance to a empty Nothing.

    So it all came to be.

    [/~Fakelore~]


    I can see the distinction here, and how entropy can be redefined in Thaumcraft. Though in modern word usage, entropy has been seen as chaos, lack of order. Perhaps Entropy can be combined from order + order, as it just increases the amount of order until it is near perfect.
    Posted in: Minecraft Mods
  • 2

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from ErikC17»

    first one, never heard of it but I googled it and it looks cool

    Second one, BIRD BIRD BIRD BIRD BIRD GIVE ME MORE BIRDS BIRDS BIRDS!

    A.M.A.Z.I.N.G


    BIRB!
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Hmm, considering the archaeology part of this mod, I made a pyramid 3 years ago back when flammarilva was still working on this mod. Think it might still work for egyptian structures? Link is here


    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from LovelyFlare»

    Addon.

    ExtraTiC to be exact.
    Posted in: Minecraft Mods
  • 1

    posted a message on XP Farm build, bright inside. Glitch?
    Quote from LloydAZ»

    If you are using slabs for the roof, try replacing them with full blocks. Put the slabs on top of the full blocks afterwards to prevent mobs spawning on the roof.


    Agreed, slabs are transparent blocks and thus allow light through.
    Posted in: MCPE: Discussion
  • 3

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from raptorfarian»

    In celebration of 250,000 downloads we will, over the next few days, be showcasing some of the phase 2 creatures (everything after the undead).

    Starting with the hydra:


    Heck yeah, gonna be all Hercules/Herakles up in this Minecraft hizzouse! Time to slash and burn this reptilian sucka! Gettin schwifty, because I'mma make a Pickle Rick model for More Player Models. Why? Cause who wouldn't want to be Pickle RIIIIICK?!
    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from GunnarKelley»

    Your idea is super unbalanced. If it worked that way everyone would just harvest gorgons instead of foraging for food or craft higher tier tools to kill mobs.



    Gorgons are rare and an insta-death if not careful, mainly through their deadly gaze. Killing one should get a reward, and we already get a gorgon head anyways. Would be nice to have a use for it, like an unlimited portable statue maker. Easy decoration after killing what is basically a boss? Heck yes. Though I'd balance out the medusa blood to be Wither 3 for 1 minute, which is deadly enough, plus Slowness 4 to freeze you in place.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Screezykx»

    can anybody show me how to change configs and help with the ice and fire mod configs pls


    Under the .minecraft folder is a folder called config. In this folder you'll find config files for any mods you have installed. This mod's one is called iceandfire.cfg. Open it in any compatible text editor, and then you can change the values to what you want. Save it, then open Minecraft, and the changes should take effect.
    Posted in: Minecraft Mods
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