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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Love the Texture pack Tobiah, but I do miss the good old creeper furnaces, and also I prefer the previous cobble and mossy cobble.

    Other than that its all great and ill be updating all my computers and my brothers to the new version.

    Many :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: to you
    Posted in: Resource Packs
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    do you think you will everdo SMP support, if so will u be doing a bukkit version (whether it be actual bukkit or a bukkit port using modloaderMP for bukkit)

    and nice work on the mod it looks awesome, but i think you should add the shield slot to the inventory page instead of having a new GUI
    Posted in: Minecraft Mods
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    posted a message on Yu-Gi-Oh Mod
    Quote from Yummycheeses

    Perhaps this should wait for some time unless you want to duel zombies, endermen, skeletons, spiders, creepers, silverfish, ghasts, blazes, zombie pigmen, wolves... heck all of the mobs. and the only probable cards for creepers is walk up and explode which deals a direct damage of 8000 to each player hmm? this be most likely in a mod that inserts new game mods that are made by the creators. however making a map with the mod will revert back to survival mode and will revert again when the mod is put back. otherwise it is an okay idea not great but okay. I am not a person who makes mods.


    I'm sorry what? It's called Duel runners and that is most likely for SMP servers. not a modder.



    haha yummy he's was making a reference to the yugioh abridged series, where the keep calling it card games on motorcycles.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.0.0] Time2Duel! [WIP]

    Quote from Throne_of_Erebus

    I don't want it to be totally like the actual card game, and I guess it should be similar to the manga/anime. This is because this mod might attract some non-yugioh fans because of the concept of summoning battle minions (Clay Soldiers won't fight for you), so I don't want to exclude them.
    However, I do have a couple concept for making the mod a bit more actual-anime/manga/card game based. This is my goal. I'm not going full out to making it like the card game, but I want to get pretty damn close.

    And Whitewolves, I'm already incorporating the deck box right now. :wink.gif: Thanks Superms for the original idea.

    The concept works by having multiple colored 'trunks' , which I suppose can be created using colored dye. There will also be multiple colored deck boxes, and each color box/trunk links up to each other.
    When you right click with the trunk, you summon a random card from the appropriate trunk.

    And to both of you, read the OP. I'm eventually going to add a Neo-Space dimension, where you can get uncraftable cards such as NeoSpacians (duh), Yubel, Plasma, and other LoDT related cards by defeating their appropriate monsters.

    And dear god, SMP will be like the last thing I do, if I do it.


    Do the different 'Trunks' have special purposes or are they just different colours to separate them (eg 1 for neo-space monsters, 1 for normal world monsters etc)

    and i like the idea your going for there with the trunks btw and the creation of the other worlds to get the non-craftable cards.

    any help i can give, just msg me
    Posted in: WIP Mods
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    posted a message on Black Hole TNT
    It should be able to be done, the thaumacraft mod has something similar but its not a tnt or anything it one of the crafting materials that if dropped/thrown creates a arcane singularity that sucks stuff into it.

    It would be like that but in a certain distance and instead of destroying the blocks it just drops them under its centre point.

    Am i right i what i think your saying there? :unsure.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.0.0] Time2Duel! [WIP]
    Im a big yugioh fan and I got to say i hope you make this and dont give up on it, and if you dont mind me putting an idea out there, you could make it like an rpg style one (that might solve some problems idk), so its very much like the capsule monster episodes of the original (and best) yugioh, you have your deck holder and start with monster from a list (whether random or chosen) and hunt down other ones that drop their card when defeated which goes into your 'Deck' when picked up, then you have some type of objective or just random fun of running around killing and collecting.

    idk how hard this would be to code as i only know C#, C++ and assembler atm :unsure.gif: but i may be able to find time to help if you want to give me somat to do, i guess i could look at learning what i need to know.

    Im a games development student so im going to be getting better at coding quite fast to keep up with my course and i could try to find time to learn java (i think thats what its wrote in isnt it) on my day off and in some free time as its got the similar syntaxes that go across the C family.
    Posted in: WIP Mods
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