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    posted a message on Dual skeleton/zombie XP farm

    I'd use water channels to funnel both into the same drop of about 20 blocks so I can kill both at once (yay for sweeping strike of swords.)


    They will not inhibit each other - this kind of spawner ignores the mob cap.


    The more difficult part for me would be researching what kind of elevator could lift these mobs in order to get them to an elevation to drop 20 blocks while I am still within 16 blocks of each.


    Water elevators have changed their operation in recent updates. Think a bit about how you want to treat baby zombies too. One tip - baby zombies cannot fit under a trapdoor, so fit the opening of your kill chamber with a trap door.

    Posted in: Survival Mode
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    posted a message on Nether hub help

    Your results would be explained if you had a brain fart and built your new Nether portal at X,Z = -24, 13 instead of X,Z = -24, -13.

    Posted in: Survival Mode
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    posted a message on Nether hub help

    Must be a problem with the Y coordinate then, although according to the Wiki the game will search the entire Y space of the overworld (within 128 X,Z blocks of desired location) when coming from the Nether.


    Either that's not so or your game glitched.


    Or the facts provided are off.

    Posted in: Survival Mode
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    posted a message on Nether hub help

    How did you get to negative Y coordinates in the Nether and the Overworld?


    Anyhow, if that is really where your portal is (at negative Y) I'd bet the game is only searching from 0 to 256 in the Overworld for a matching portal.


    Thus, a portal at -Y in the Overworld (or at Y >= 256) will never be found to be accessed from the Nether.


    Likewise a portal with Y < 0 in the Nether won't be found by the game when entering a portal from the Overworld.

    Posted in: Survival Mode
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    posted a message on Can Endermen ACTUALLY Build Structures If You Give Them Time?

    Back when I was keeping cows in a dirt pen an Enderman made an escape ramp for them (block placed next to the wall) and I found cows all over the place later.

    Posted in: Survival Mode
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    posted a message on Iron golem mystery. What is going on?

    If you kill them humanely (pillar sand on them for example) then you just get villagers depressed for three minutes, but don't lose reputation.


    I suppose best is to 'deport' them - bump them into a water channel that carries them many blocks away, where they get dumped into the ocean or into a village of zombie bait.

    Posted in: Survival Mode
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    posted a message on Slime spawns, but can't see them...FIXED!

    Entities are not rendered outside the "tracking range", which is different than chunk render distance.


    Different kinds of entities could have a different tracking range.

    Posted in: Survival Mode
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    posted a message on Why do item filters use 2 hoppers?

    Just branch-mining (what you call strip mining) you don't get huge quantities of iron and coal. Running around in caves or mineshafts or ravines is much quicker for that. Spend 1/2 hour in a mineshaft and you might well get a couple stacks of iron ore.


    Branch mining at y=11 is definitely best for diamonds tho.

    Posted in: Survival Mode
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    posted a message on Help Diagnose Mob Farm Not Spawning

    No antenna needed (counterproductive.)

    Check render distance (must be 10 chunks or more.)

    Where are you waiting? More than 24 distance from all spawning surfaces and less than 128?

    If you can, go into spectator mode and determine that your flushing is operating properly and not stuck somehow.


    If on server:

    Your overworld spawns are divided between all players in overworld.

    - This can't be helped except by building your mob farm not in the overworld, or having all players in the mob farm waiting spot, or having nobody else on.

    The server render distance must be 10 chunks or more (player render distance doesn't matter)

    - Ask an admin if you're not admin.


    The 10 chunks thing sounds weird but is a long standing bug - shame, Mojang!

    Posted in: Survival Mode
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    posted a message on Why do item filters use 2 hoppers?

    Another way to look at it is that (in the normal item sorter) the top hopper is responsible for pulling a particular kind of item from the stream (which it always does, if there is such an item) and the bottom hopper is responsible for pulling items from the top hopper and putting them in the chest (which it sometimes does, only if the top hopper is full enough.)

    Posted in: Survival Mode
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    posted a message on Why do item filters use 2 hoppers?

    In your image, the hopper is disabled if it is below the critical quantity (otherwise it would simply send all of its items into the chest, and therefore could not filter anything.)


    But a disabled hopper couldn't pull anything from above, either, right?


    So if the hopper is below the critical quantity, it would ignore anything above it.


    Did I miss something?

    Posted in: Survival Mode
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    posted a message on Minimum time before grass block changes to dirt underwater?

    Grass changes to dirt on a block tick, so in theory it could happen immediately (on next game tick) - right?

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions

    Heh.


    Wall off the legs with a curtain-wall and fill in the floor between the "arms", barring any guardians from sinking or swimming into the area between the legs.


    Then you can see for yourself that guardians cannot spawn in the area between the legs.

    Posted in: Survival Mode
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    posted a message on Ocean Monument design questions and suggestions

    Ocean monuments are quite productive usually even if you don't clear out all the caves, don't clear out all the water, and you have a relatively small covered "fish tank" that the guardians can spawn in.


    Caves - it's the bottom of the ocean, so there's not that much room for caves in the first place.

    Clearing out all the water - Guardian spawn rates are greatly inhibited by being exposed to the sky, so extra water doesn't matter so much.

    Small "fish tank" - There are so many spawn spaces in a even a smaller fish tank, that the spawns in the fish tank tend to dominate all other spawns when you're nearby.


    So if for example you clear out the room with the gold blocks and extend it upwards to the surface and cover it, you can make a guardian spawner that gives you what you need for most single player needs.


    Guardians don't spawn under the floor (between the legs) so just leave it as water, then.

    Posted in: Survival Mode
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    posted a message on My Mob Trap don't work!

    2 things could be wrong:


    1: Server render distance could be less than 10 chunks. (old MC bug.)

    2: The mob cap is shared with everybody on the server, so if there are already 170 mobs or w/e near other people you will see few spawns.


    Also, you need to be 24+ blocks away from the spawning surface (you didn't specify) and preferably less than 32.


    Each dimension (Overworld, Nether, End) has its own mob cap, So if problem 2 is affecting you, and you are doing a mob trap for EXP, then try the End.

    Posted in: Survival Mode
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