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    posted a message on Zombie Pigmen?
    Quote from DuhDerp»

    Any role that the zombie pigmen was able to fill in 1.15 and earlier will be getting filled by the zombie piglin in 1.16 and later. Like a retcon, for all intents and purposes the zombie pigman has never existed in Minecraft.



    Not really a retcon per se, more so a reskin and rename. As far as I am aware, Zombie Piglins behave near exactly to Zombie Pigmen if not exactly. But yes, you are right. Zombie Pigmen basically do not exist in the regard of what story, lore, or implementation to what they were suppose to be.

    Posted in: Recent Updates and Snapshots
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    posted a message on Emerald Armor

    Emeralds should stay solely as a currency. The game's currency IS emerald. Just like real money, it should have no other uses if you ask me.

    Posted in: Suggestions
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    posted a message on The (Java) Creative inventory is messy!

    I beg to differ. I like the Java Creative inventory. It is much better than how it was WAY back when it was actually just a list of all of the blocks and items. I think if you start adding subsections into the creative inventory, it would be a lot harder to find individual items or blocks. The best thing I can suggest is adding more categories, but still I think how things are categorized now is pretty good.

    "-There's a bug where when you do Ctrl + I/U/B, it makes a space before the word (this is on the Minecraft Forums, not Minecraft itself). Someone plz fix it."

    I'd report that elsewhere such as here.

    Posted in: Suggestions
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    posted a message on Netherite Related Items Are In Bastion Chests - This is a Terrible Idea - Related Complaints/Suggestions.

    That may sound easy and all, but there is probably a level of difficulty to conquering a bastion. Early game bastion hunting may be more difficult than expected, especially on harder difficulties.

    If anything, I think the late game suffers a bit more with netherite gear spawning within bastions. On the other hand, It does remove some of the tedium from the original method of getting netherite. The balance issue here is how do you make late game items fun, but difficult to get?

    I'd say another approach to this issue would be if there were locked chests with some means of getting a key, then the implementation of netherite gear as loot would be more balanced. Maybe it'd be cool for them to implement another boss, the Pig Kinglin, that resides in the bastions and that is how you obtain access to locked chests.

    Posted in: Recent Updates and Snapshots
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    posted a message on Anyone else thought deltas would be different?

    No, I do not really think I expected something different. Mojang seems to have come up with a more fantastical approach towards a delta. To me, their delta represents more of a dornmant/active volcanic zone rather than some sort of flow of lava. And to me, what you described sounds more like lava tubes instead of lava deltas. At least with the way deltas are right now, they look like formations from volcanic activity within a much wider space. It really does feel like volcanic remains, especially with Mojang's push for ambience.

    Posted in: Recent Updates and Snapshots
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    posted a message on Artisan's Tabs v1.3.0.0 - Organize the Creative Menu the way you want to

    Downloads for the mod can be found here.

    Artisan's Tabs, a mod designed to give the Creative menu of Minecraft extra functionality by allowing users to add and remove Creative tabs as they wish to. Don't particularly like the way the Creative menu is organized? Reorganize it yourself by creating custom creative tabs with your own personalized look and feel.

    Aside from reorganizing the Creative menu the way you wish, this mod could also be utilized to create creative tabs with blocks and items for a particular build palette you may be using for a particular build. No longer must you have your inventory filled up with blocks, or have the blocks sprawled out on the ground for later use. Simply just create a creative tab with those blocks and items and access them when ever you want at any time and any place. This allows for universal presets as well so you may hop from a single player world to a server and have access to the same build palette as long as you have access to the creative menu.



    Tab Packs:

    The mod allows the user to edit their creative menu via resource packs. It utilizes JSON files packaged with in a resource pack in order to tell Minecraft to display the user created creative tab in the Creative menu. These specific resources/resource packs are something I like to call a Tab Pack because it is a bundled package of hot-swappable creative tabs that can be accessed via the resource pack menu. Tab Packs can be apart of existing resource packs that change the textures of in game blocks, items, mobs, etc. but can also be loaded as individual resources simply by zipping up the necessary files.

    More about how to create Tab Packs can be found here at the mod's official wiki.

    The mod also provides a set of useful commands that make making Tab Packs easier, as well as providing an in game configurator to visually construct Tab Packs (COMING SOON). Currently tabs can be made with a set of commands provided by the mod. Use /inbt help in game to find more. Check the wiki as well in order to get a detailed explanation of how to use the mod.



    Tab Pack Feature and Functionality:

    As stated, Tab Packs provide the resources needed for the mod to load in customized creative tabs to be displayed in the creative menu. What can you do with Tab Packs though?

    Features:

    • Create multiple creative tabs with one tab pack
    • Create custom creative tabs with custom inventories
    • Custom creative tabs can include modded items
    • Customize creative tabs by assigning custom names to custom tabs
    • Customize creative tabs by giving them an item icon of your choice (this includes modded items)
    • Customize creative tabs by giving them a custom background image
    • Customized creative tabs can include special NBT items as well as modded items
    • Allows for any sort of organization of the tab inventory

    Since Tab Packs come in the form of resource packs, it makes it easy for Tab Pack creators to share custom creative inventories with their friends, and/or with the internet.


    Note: It is highly recommended to check the wiki of the mod to get fully detailed explanations about features of the mod.


    Planned Features/Todo:


    You can find a list of all what is planned for the future of the mod over here.




    Important Links:


    • The official wiki for this mod can be found here.
    • A tutorial for how to make Tab Packs can be found here.
    • Downloads for the mod can be found here.
    • Mod author supported Tab Packs can be found here.
    • Found a bug? Report it here.
    Posted in: Minecraft Mods
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    posted a message on Is 1.13 going to change all the textures to a higher res?
    Quote from xDadiKx1»

    I don't like any of those textures.

    Maybe they should add an option to change to the original texture pack or new texture pack


    That already is a thing. It is called using a resource pack of the old textures.
    Posted in: Recent Updates and Snapshots
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    posted a message on Is 1.13 going to change all the textures to a higher res?

    I've been around with Minecraft for a very long time, almost since when it first came out. Honestly these changes interest me and I respect that they are changing up the textures a bit. People need to start embracing change because change can be good. We still have yet to see a final product, and considering people know Minecraft as it is right now, it is hard to judge the look and feel of the final product since we are so familiar with the old textures. Once all the textures are standardized under one style, I bet there will be a lot more of a cohesive flow with how the world feels in general. We've not been exposed to the whole world looking different due to the changes so we cannot say much about the final product. We may hate individual textures, but have no clue how they blend and feel with the other new textures.

    Personally I think everyone shouldn't jump the gun on this and should only really give their final opinion once we get a final product, but my current feel for these changes are skeptical, but very interested for the change. I feel like I will like these new textures a lot, but that may or may not change when I am/we are able to feel out these textures for ourselves in our own worlds.

    Posted in: Recent Updates and Snapshots
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    posted a message on Nephews Ghast and Sheep

    Aww, that is wonderful and cute :) the start of an amazing builder. Tell him the MCF thinks it is wonderful ;)

    Posted in: Screenshots
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    posted a message on Reinforced Shield

    The nerf is little bit better, but normal shields already have pretty unbalanced buffs it brings to the game. I honestly think you cant go any farther than what we currently have with the regular shield. The regular shield, off the top of my head, already provides immunity to creeper explosions, immunity to arrows, and next to near immunity to regular damage. Consider shields are already strong as is, I don't think it would be wise to have it increased immunity to expand towards axe immunity. That sort of makes it completely unfair in PVP. I find the vanilla shield needs a nerfing, not just this.

    No suppport.

    Posted in: Suggestions
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