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    posted a message on What your reaction the first time you saw Minecraft?
    First time I heard about Minecraft, I wasn't very interested and never bothered to check it out. Then one day I played classic became fascinated by it. After I bought it during alpha, a couple of videos I watched on youtube really cemented my appreciation of the beauty of this game and helped me get a few of my friends into it.

    A couple of videos in question:



    Posted in: Discussion
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    posted a message on Interesting stuff with snow metadata
    The snow thing is something I knew a few official updates ago and is a remnant of Notch's experimentation with snowfall, I believe. The height changing ability only applies to snow and, unfortunately, there is no way to change the snow height in-game.

    Quote from ArloTheEpic

    can't you simply change the meta-data using /give?

    For a lot of blocks, like saplings or slabs, yes. However, you can't do it for some of the more obscure or technical blocks for some reason. You can't give yourself upsidedown stairs (as far as I know), flowing water that has thickness no more than normal snow, partially eaten cake (I think), and in this case, you can't give yourself snow with a different height.

    Quote from Beechlgz

    I just looked up the word metadata on google. I am absolutely no wiser on what metadata is.

    So, for this thread to make more sense, does anybody have a layman's definition of what metadata is? Perhaps how you might explain it to an eight-year-old?

    You know how weapons, tools, and armor have durability? That is tracked using metadata, and many blocks and items make use of it for purposes other than durability, such as they way they're oriented, the state they're in, or what type they are. Metadata is sometimes called "data values" or, because of the durability thing, "damage values". Hope this helps. :)
    Posted in: Discussion
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    posted a message on 1.3 Opinion Poll
    I'm really looking forward to 1.3 for everything that it has to offer. However, I'm looking at this poll and wondering, "Why are the revamped golden apples among the highest complaints?" The minor golden apples weren't removed or changed in any significant way when the greater ones were added, so I have no idea what the issue is.
    Posted in: Recent Updates and Snapshots
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    posted a message on New Gravel Texture.
    Quote from rodabon

    That would explain the wide range of opinions on this topic. For my area typical gravel is I believe crushed basalt. Looks like this(closeup):
    http://www.whiz-q.co...0001/basalt.jpg

    Yeah, that's what gravel looks like in my area as well. I prefer the new texture. As I said in a different thread about gravel texture preferences, the old texture looked too much like a random mesh of pixels and had the tendency to screw up my Hall of Fame.
    Posted in: Recent Updates and Snapshots
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    posted a message on Milk as a Placeable Liquid
    I like this idea if only because of the number of times I've joked with my friends about it. :P
    At the very least you should be able to put it in a cauldron or something...
    Posted in: Suggestions
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    posted a message on Your Biggest Minecraft Pet Peeve(s)
    - Darkness on solid ground in a place that's supposed to be safe
    - Flowing water on a still body of water
    - Going somewhere and forgetting to get something before leaving
    - When people don't replant farms, trees, or they leave floating trees
    - When people perform explosion repairs with the wrong blocks
    - When people screw up sorted chest inventories
    - How useless cake has become
    - How book writing very much resembles the old chat in functionality and the difficulty in formatting
    - Conversion to ANVIL resulting in all chests everywhere getting completely rearranged
    - Wolf teleportation and suicidal nature
    - Spending a ton of levels on enchantment and getting a lame result
    - Hearing ambience or monster sounds with no idea where the sounds are originating from
    - Watching an LP'er severely fumble with inventory management and situational awareness
    Posted in: Discussion
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    posted a message on What do you think is the rarest item in Minecraft?
    I'd say the dragon egg because you can only get it once per map, and that's provided you don't screw up while obtaining it and accidentally cause it to teleport over the void. Through lots of effort, you can get more than one greater golden apple, and emerald ore really isn't all that rare when you mine around in extreme hills for a while.
    Posted in: Discussion
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    posted a message on Cooking meat in the future
    I don't particularly agree with this if only for the reason that meat takes time to cook, too. If you argue that the furnace is too hot to to take that long to cook something and that it should cook it in less time, that's like arguing "Hm, if my cookies are going to take 30 minutes to bake at 200 degrees (Fahrenheit), then they should be done in 3 minutes if I bake them at 2000 degrees!" That type of thinking when it comes to cooking is a recipe for disaster, no pun intended. Minecraft furnaces aren't the most realistic of things anyway, and if they were, I'd be thankful to get my meat at all rather than receiving a charred crisp at the end of the smelting process. :P

    (Also... are:
    MAWWAWAWA and MURRAWAWWA
    actual swear words in another language? To me they sound like something a distressed Mario would shout.)

    Of course, if something like a grill for cooking gets implemented, then this would make more sense to change. :)
    Posted in: Discussion
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    posted a message on Is it hard to play minecraft on a laptop?
    I play Minecraft on a laptop all the time with minimal lag in most situations, and I use a USB mouse so I'm not stuck with the track pad. However, I'm usually restricted to short render distance, but I'm alright with that. Normal render distance doesn't particularly lag me, but it spontaneously crashes for no apparent reason after a few minutes, so I don't typically play on it. My laptop is also stuck with an integrated Intel graphics card, so there are certain issues that come with that too.

    At any rate, it all depends on the laptop you buy. :P
    Posted in: Discussion
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    posted a message on What's your favourite biome?
    Legitimately, I like extreme hills because of the large variety of natural formations, especially with the large biomes generator. However, if you alter the overworld's biomes and slap a "Sky" biome (the End's biome) somewhere, it's pretty cool. The sky is blackened regardless of time of day and nothing but Endermen spawn. It's creepy. :D
    Posted in: Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from atomic2354

    unless I read this wrong it looks like dinnerbone added support for sand and TNT entity spawners. Have fun vechs

    https://twitter.com/Dinnerbone

    sorry I'm not sure how to link to individual tweets

    Here. If this is true, I wonder how many other things the mob spawners would support besides sand and TNT entities. Could mob spawners shoot arrows? Could they flood a room with experience orbs? Could they shoot fireballs? Could they SHOOT LIGHTNING?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Michael7123

    This madness ends NOW!

    You monster. Now the Big Mac is an ungodly thing with meat on the bottom. Unless you count the two of us as things like lettuce and cheese...
    Posted in: Maps
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    posted a message on Your Minecraft 1.3 best and worst changes
    Quote from Danster5oo

    I don't see how walking through mobs is a bad thing.

    I enjoy this change for the most part, there's only two things I don't like about it: can't push other players (although this is good in some cases, silly in others) and for some reason now you can't push mobs out of corners they're right up against. I'm not sure why others don't like it.
    Posted in: Recent Updates and Snapshots
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    posted a message on Your Minecraft 1.3 best and worst changes
    Best: Enchanting and experience rebalancing, villager trading, mob spawner upgrades, ender chests, tripwire, dispenser upgrades, large biomes generator, farmable cocoa beans, easily-placed top half slabs, creative mode inventory changes, performance boosts, and bug fixes. All for obvious reasons.

    Worst: Trading nerf, experience gain is still mostly exponential, mobs now spawn on top half slabs. All for reasons outlined in other relevant threads, particularly that last part.

    Overall, I'm looking quite forward to 1.3 and everything coming with it. :)
    Posted in: Recent Updates and Snapshots
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from fantefant

    That's strange indeed...
    But it got me thinking, when you set mobs on fire, they should emit light.
    Mojang, get this in your game now please?

    That would likely require dynamic lighting similar to having handheld torches, which Mojang has seemed pretty hesitant to add. At least the flames themselves are always bright and noticeable, even if the room is dark.
    Posted in: Maps
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