All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on [Survival Project Progress Journal] Mining 4 MILLION Blocks! - Clearing out the Spawn Chunks
    If you are wondering, this is what you can expect to find as far as ores go (based on ore abundances I found in a 1.8+ world):
    Coal: 47488
    Iron: 28544
    Redstone: 7450
    Gold: 2662
    Lapis: 1050
    Diamond: 947
    Total: 88141


    That is quite a lot, although the total is only about 2.2% of all the blocks you'll mine (a bit more when including caves, though they are only around 3-4% of blocks, less when including water).
    Posted in: Survival Mode
  • 0

    posted a message on How to get textures that are coded into the game?

    They probably applied a shader to the normal chicken texture, in the same way they color sheep; there is only one sheep texture (for white sheep) in the jar and the colors are hardcoded in:

    /**
    * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
    */
    public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
    
    
    int var5 = par1EntitySheep.getFleeceColor();
    GL11.glColor3f(var4 * EntitySheep.fleeceColorTable[var5][0], var4 * EntitySheep.fleeceColorTable[var5][1], var4 * EntitySheep.fleeceColorTable[var5][2]);

    For the chickens you can determine the exact shade used by comparing color values between normal and diamond chickens, only one point needs to be compared as they apparently just applied the same tint to the entire model (as far as I know a version of MCP was never released for Minecraft 2.0; you could probably use a Java decompiler to decompile the jar though and search for "mob.chicken.say", which is not obfuscated; the actual code is probably in the renderer class though, which you'd have to find by seeing what classes are related to the chicken class).

    Posted in: Discussion
  • 0

    posted a message on With a heavy heart, I say goodbye to all things Minecraft-related. Thanks SO MUCH, Windows 10 upgrade!

    You probably need to reinstall your graphics driver, as detailed in the following link; if it is not properly installed Minecraft indeed will not work (probably "pixel format not accelerated", which also explains the MCEdit lag, which, unlike Minecraft, is not as GPU-dependent):

    https://support.microsoft.com/en-us/help/4028416/windows-graphics-device-driver-error-code-43


    Note: Do not use Windows Update to reinstall the driver (last steps given); go to the manufacturers' Web site (Intel and NVIDIA).

    Posted in: Unmodified Minecraft Client Support
  • 0

    posted a message on How did you discover Minecraft?

    I discovered it in early 2013, maybe earlier (I remember watching it for a while before), through YouTube; specifically TobyGames and AKSpartanKiIIer (both of which are now more or less dead, not just with Minecraft but gaming and/or their channels in general, as are quite a few of the other YouTubers I subscribed to back then); one of the first worlds I had was a custom map that AKSpartanKiIIer played, Stratosphere Survival (which is still the only such world that I've had), and prior to that I played the Classic version online (when it was still up).

    By the time I actually started playing I already knew a lot about the game from watching others play so I never really had the "noob" experience; after the first month or two after I started playing my playstyle was pretty well established, and ever since then I've played the game more or less every single day; in fact, I've spent 1,188 hours playing the game this year alone (22.46 days in a modded world plus 27.06 days in my first world, which has a total of 129.43 days of playtime); extrapolating that to when I got the game gives nearly 6,000 hours of playtime (in practice, a bit less), and the days I did not play were mostly spent making mods, which doesn't really count as not doing something with the game; I've never taken any breaks due to boredom or the like.

    I'm not even close to done with the game either and no other game has caught my interest for the entire time I've had Minecraft, which represents nearly all the time I've spent playing games over the past 4 1/2 years (the other games that I've played are all Flash-based browser games, so no other "real" games like CS:GO, GTA, etc, which I've never played or been interested in beyond watching others play them; interestingly enough (or not), the sort of Minecraft videos that I like are the exact opposite of how I play the game).

    Posted in: Discussion
  • 0

    posted a message on Legal to sell client (Not hacked client)?

    Regardless of what MCP claims, it is NOT legal to make any money off of mods (at least, beyond ads):


    The one major rule is that you must not distribute anything we've made unless we specifically agree to it. By "distribute anything we've made" what we mean is:

      • give copies of our Game to anyone else;
      • make commercial use of anything we've made;
      • try to make money from anything we've made; or
      • let other people get access to anything we've made in a way that is unfair or unreasonable;
    unless we specifically agree to it. And so that we are crystal clear, "the Game" or "what we have made" includes, but is not limited to, the client or the server software for our Game and includes Minecraft and Minecraft: Java Edition on all platforms. It also includes updates, patches, downloadable content, add-ons, or modified versions of a Game, part of those things, or anything else we've made.

    https://account.mojang.com/documents/minecraft_eula

    Also, it is illegal to distribute an entire working client - you can only distribute the mod files, which will require that the user installs them into a client they downloaded in order to get a working game (for example, you cannot just run the Forge jar, you must install it into an existing vanilla Minecraft jar for it to work. I believe this was also one of the things that got Bukkit into trouble as they used to distribute the entire modified server jar):

    Any Mods you create for the Game from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don’t distribute Modded Versions of the Game. Remember that a Mod means something that is your original work and that does not contain a substantial part of our code or content. You only own what you created; you do not own our code or content.

    Posted in: Discussion
  • 0

    posted a message on Newbie Questions
    Quote from ScotsMiser»


    The easiest method, beyond avoiding the issue by meticulously avoiding being in range between midnight (18000 in Minecraft time) and whenever the skly light level goes above 11, is to reduce the number of doors to below 10.

    [Which will also prevent Iron Golems spawning; zombie siege mechanics are a large part of why iron farms are so often built in the air.]


    You could alternatively keep the number of villagers to below 20, which will still spawn iron golems, and while the number of golems is 1/10 the number of villagers (10-19 villagers = 1 golem, 20-29 = 2, etc) their spawn rate is not affected and is slow enough that there is no practical difference when they are quickly removed:
    If the candidate village has fewer than 10 doors, fewer than 20 villagers, or the village has not been "stable" (no doors added or removed) for at least 20 ticks (1 second), the next player's village is considered.

    https://minecraft.gamepedia.com/Zombie_siege#Siege_start_checks


    Also, siege zombies only spawn outside of a certain distance from the center of a village, which is 90% of the radius (plus a small random offset for each individual zombie), which is at least 32 blocks regardless of how small it is, so you can simply keep it smaller than around 40x40 blocks, which is plenty if you are willing to make houses that are mostly doors (if not for an iron farm); extra doors can also be hidden as long as they have access to the sky on one side (there must be more covered blocks on the other side for them to count; the range is +/-5 blocks so they can be up to 4 blocks away from a skylight).
    Posted in: Survival Mode
  • 0

    posted a message on Are You Satisfied?

    This is from a post I made in early 2014, nearly 4 years ago:

    As for myself, I haven't even used 1.7 yet for my main worlds; I do use some mods (but nothing game-changing), but in terms of how I play the game there is nothing new (if anything, they made the game worse by removing giant cave systems, though it is easy to mod them back in). I've even added a few 1.7 features into my game, such as natural spawning of witches, and at this point 1.6.2 (didn't even bother with 1.6.4) will probably be the last version of the game I ever actually play on...

    http://www.minecraftforum.net/forums/minecraft-java-edition/recent-updates-and-snapshots/383047-disappointed-with-1-8?comment=4

    ...and I still play on the same version I did back then (I didn't even update to 1.6.4 for over half a year since its sole change, saving structures, was only relevant if you ever planned to update your world and even then only if you had witch farms, which I've never used) and don't pay much attention to new updates. Even before then I was already making my own mods to enhance the game for myself and have continued to do so to this day, and when you have a mod like TMCW the exact version it is for becomes irrelevant (for example, world generation is as different from 1.6.4 as 1.7+ is, and while there are some features from later versions they are also often different, like how my version of Mending works). So, I wouldn't mind at all if they stopped updating.
    Posted in: Discussion
  • 1

    posted a message on Block with different texture sides (help) 1.12.2

    What editor did you use to create this file? I ask because the quotes are "smart" quotes:

    “parent”: “block/cube”,

    As opposed to "regular" quotes:

    "parent": "block/cube",

    Notice how the latter are vertical, not slanted - this is why you want to use a basic text editor like Notepad to create json files.

    Also, I noticed a couple other errors within your log - you appear to be using textures which are not a power of 2 in size (e.g. 16x16, 32x32, 64x64, 128x128, etc), which, if not showing up incorrectly, is causing the game to lower the mipmap level:
    [12:39:57] [Client thread/WARN]: Texture minecraft:textures/items/potion_bottle_empty.png with size 200x200 limits mip level from 4 to 3
    [12:39:57] [Client thread/WARN]: Texture minecraft:textures/items/beef_cooked.png with size 100x100 limits mip level from 3 to 2

    Posted in: Discussion
  • 1

    posted a message on Survival, night with no coal

    Unless it is from a mob spawner mobs cannot spawn within 24 blocks of a player:

    Each individual spawn attempt succeeds only if all of the following conditions are met:

    There must be no players and no player spawn points within a 24 block distance (spherical) of the spawning block

    https://minecraft.gamepedia.com/Spawn#Spawn_conditions

    Posted in: Survival Mode
  • 0

    posted a message on extend hunger bar

    1.11 massively reduced the rate at which you lose hunger in most cases - in fact, walking doesn't drain it at all - which I'd think would be enough; I mean, a stack of baked potatoes lasts for 6-8 hours of nonstop caving and the only time I ever took more was back when I used a backpack mod and could collect far more resources (which is still in the 6-8,000 range for 6-8 hours, with 500-1,000 mobs killed as well) - and that is in an older version with higher hunger rates (baked potatoes were nerfed in 1.8 but were never as good as foods like steak, though one thing to note is that I often eat 2-3 at once instead of whenever my hunger bar is even half a shank empty, as so many others do, which wastes food and doesn't give you much saturation; 3 baked potatoes restores up to 20 (18) saturation vs 12.8 for one steak or 7.2 (6) for one baked potato). Indeed, saturation essentially doubles your hunger bar (40 total hunger vs 20), you just can't see it (I know that there are mods that show saturation).

    Posted in: Discussion
  • 0

    posted a message on Fix x-ray exploit for good
    Quote from Deonyi»

    Those packs don't work anymore. Opaque blocks cannot be made to reveal more than they should. It just results in your bog standard 'black tubes everywhere' look.




    They don't?

    Xray Ultimate 1.12 v2.2.1.zip

    That's from the resource pack I previously linked to - which is for 1.12, the current version. What actually doesn't work anymore are traditional x-ray resource packs which simply use a transparent texture for an opaque block - these new packs modify the actual block models and can even let you emulate actual x-ray mods which let you see blocks which are completely surrounded by solid blocks, which is impossible to do just by changing a texture (you have to make the game think that stone (etc) is a transparent block so the faces of other blocks adjacent to them are rendered).

    Just to confirm, I downloaded the pack linked above and looked in the files and found the following file (xray.json) used as a model for blocks like stone; it appears to change the model from a cube to a wireframe outline:


    {
    "__comment": "Copyright 2015 Filmjolk David Grindholmen",
    
    "parent": "block/block",
    "elements": [ 
    {
        "from": [ 0, 0, 0 ],
        "to": [ 0.5, 15, 0.5 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "up":    {  "texture": "#up", "cullface": "up" },
            "north": {  "texture": "#north", "cullface": "north" },
            "west":  {  "texture": "#west", "cullface": "west" }
        }
    },
    {
        "from": [ 15.5, 0, 0 ],
        "to": [ 16, 15, 0.5 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "up":    {  "texture": "#up", "cullface": "up" },
            "north": {  "texture": "#north", "cullface": "north" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 15.5, 0, 15.5 ],
        "to": [ 16, 15, 16 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "up":    {  "texture": "#up", "cullface": "up" },
            "south": {  "texture": "#south", "cullface": "south" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 0, 0, 15.5 ],
        "to": [ 0.5, 15, 16 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "up":    {  "texture": "#up", "cullface": "up" },
            "south": {  "texture": "#south", "cullface": "south" },
            "west":  {  "texture": "#west", "cullface": "west" }
        }
    },
    {
        "from": [ 0, 14.5, 0 ],
        "to": [ 16, 15, 0.5 ],
        "faces": {
            "up":    {  "texture": "#up", "cullface": "up" },
            "north": {  "texture": "#north", "cullface": "north" },
            "west":  {  "texture": "#west", "cullface": "west" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 0, 0, 0 ],
        "to": [ 0.5, 0.5, 16 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "north": {  "texture": "#north", "cullface": "north" },
            "south": {  "texture": "#south", "cullface": "south" },
            "west":  {  "texture": "#west", "cullface": "west" }
        }
    },
    {
        "from": [ 0, 14.5, 0 ],
        "to": [ 0.5, 15, 16 ],
        "faces": {
            "up":    {  "texture": "#up", "cullface": "up" },
            "north": {  "texture": "#north", "cullface": "north" },
            "south": {  "texture": "#south", "cullface": "south" },
            "west":  {  "texture": "#west", "cullface": "west" }
        }
    },
    {
        "from": [ 15.5, 0, 0 ],
        "to": [ 16, 0.5, 16 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "north": {  "texture": "#north", "cullface": "north" },
            "south": {  "texture": "#south", "cullface": "south" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 15.5, 14.5, 0 ],
        "to": [ 16, 15, 16 ],
        "faces": {
            "up":    {  "texture": "#up", "cullface": "up" },
            "north": {  "texture": "#north", "cullface": "north" },
            "south": {  "texture": "#south", "cullface": "south" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 0, 14.5, 15.5 ],
        "to": [ 16, 15, 16 ],
        "faces": {
            "up":    {  "texture": "#up", "cullface": "up" },
            "south": {  "texture": "#south", "cullface": "south" },
            "west":  {  "texture": "#west", "cullface": "west" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 0, 14.5, 0 ],
        "to": [ 0.5, 15, 16 ],
        "faces": {
            "up":    {  "texture": "#up", "cullface": "up" },
            "north": {  "texture": "#north", "cullface": "north" },
            "south": {  "texture": "#south", "cullface": "south" },
            "west":  {  "texture": "#west", "cullface": "west" }
        }
    },
    {
        "from": [ 0, 0, 0 ],
        "to": [ 16, 0.5, 0.5 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "north": {  "texture": "#north", "cullface": "north" },
            "west":  {  "texture": "#west", "cullface": "west" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    },
    {
        "from": [ 0, 0, 15.5 ],
        "to": [ 16, 0.5, 16 ],
        "faces": {
            "down":  {  "texture": "#down", "cullface": "down" },
            "south": {  "texture": "#south", "cullface": "south" },
            "west":  {  "texture": "#west", "cullface": "west" },
            "east":  {  "texture": "#east", "cullface": "east" }
        }
    }
    ]
    }


    For comparison, this is the vanilla cube.json model used for cube blocks:

    {
     "parent": "block/block",
     "elements": [
     { "from": [ 0, 0, 0 ],
     "to": [ 16, 16, 16 ],
     "faces": {
     "down": { "texture": "#down", "cullface": "down" },
     "up": { "texture": "#up", "cullface": "up" },
     "north": { "texture": "#north", "cullface": "north" },
     "south": { "texture": "#south", "cullface": "south" },
     "west": { "texture": "#west", "cullface": "west" },
     "east": { "texture": "#east", "cullface": "east" }
     }
     }
     ]
    }
    Posted in: Suggestions
  • 0

    posted a message on MC edit import/ almost no mobs spawning!
    Quote from jjlr»

    what is the local difficulty at on your debug screen?


    That doesn't matter because difficulty has no effect on spawn rates or the mob cap - it only affects things like the gear that mobs spawn with. In fact, it would be extremely hard to change rates with difficulty because the game tries to spawn a pack of mobs in each of 225 chunks around the player every single tick - 20 times per second - that's 225 x 20 = 4500 spawn attempts every second (with 4 mobs per pack so that's theoretically 18000 mobs spawned per second, provided that the mob cap has not been reached and every attempt succeeded). Many servers (Spigot) even greatly reduce spawn rates in order to improve performance and this only has a noticeable effect on mob farms, which try to get the maximum rates (the average lifetime of a mob due to despawning is about a minute so to maintain a cap of 70 only about one new mob needs to spawn per second).

    The only thing that I can think of is that MCEdit somehow affected your world but I can't see how it would since the spawning mechanics are internal to the game; as mentioned by others, do you see mobs elsewhere (at night or underground)? What about mobs from monster spawners? Those should work regardless of issues with natural spawning (e.g. render distance, though you said it is 19 - but are you in singleplayer or on a server? The server's view distance is what matters in the latter case).
    Posted in: Survival Mode
  • 0

    posted a message on I have mined more than 3 million blocks and collected 2.74 million resources
    Quote from Barbershop666»

    Holy crap man, that's quite an attitude lol, learn to celebrate others success... no one like a one-upper


    Lol



    Let me see these stats:


    Indeed, I can see that you only mined 981 moss stone, compared to my 66,107 - which is 67 times as much and equivalent to about 1,377 dungeons based on an average of 48 per dungeon (I have multiple double chests of diamond horse armor, one of the rarest items you can find in chests in 1.6.4, and an entire chest full of name tags, which can only be found in dungeon chests in 1.6.4; likewise, until 1.8 moss stone was only obtainable through natural generation). How many rails have you mined? Based on the number I've found I've explored around 500 mineshafts, which is a very lot, especially since you are probably on 1.7 or 1.7 or later, which would require exploring 125,000 chunks of underground (likewise, finding 1,377 dungeons in 1.7+ requires exploring around 137,700 chunks - both rather implausibly high numbers unless you literally do nothing but cave for thousands of hours).

    Even people who play pretty much like me are amazed at how much caving I've done, and how quickly I can explore them out:

    I play over 20 hours per week, sometimes >80. That is a LOT. I ALSO prefer spending days exploring caves...

    You do a LOT of caving. Way more than me in terms of world area explored in any case. Maybe we could start an OCD club or something lol !

    You did a network consisting of 18 Abandoned Mineshafts (plus all ravines and caves connected to it) in less than a month ? Wow you work fast ! [that was actually a week or less; that's how surprised they were by this]

    http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/248727-minecraft-1-0-cave-frequency?comment=9


    For another example, a while ago I found an absolutely massive network of caves and explored the entire thing - over 500 individual caves/tunnels - in about a week, with more than 20,000 ores mined from it:




















    Also, can you use MCMap to make a rendering of your world (at least the underground)? You can download it here (it works for 1.12.2, if not rendering blocks added since 1.9 correctly); I've always wondered if anybody else has done more caving than I have (based on the replies to a post I recently made on Reddit it sure doesn't sound like it). Nobody has ever shown me anything like what I've done (or rather, nothing at all); I also often search online for things like "minecraft mcmap caves" but nearly all the relevant results are images that I posted, and the few that aren't mine only show about what I can explore in a few hours.

    Fact is, my claim to fame is not about how many blocks I've mined or how many resources I've collected but the amount of caving that I've done - how many people have spent 200 real-life days (estimated across all of my worlds) doing nothing but running around caves in Minecraft?

    I've even posted threads asking just this but nobody ever said that they had done more: Does anybody else come close to this level of caving?

    Here are some of the replies:

    No, I don't come close to that amount of caving. I guess your name doesn't lie.

    TMC- I suspect the answer is no- I do think you really have this niche covered!

    I'm not sure many people have spent as much time playing Minecraft as you, TMC, nevermind spent as much time caving. :D Your OP question has to be about 90% rhetorical because of course nobody else has done it that much. You clearly have an addiction or maybe OCD.

    I can't imagine mining 1000 ore blocks in an hour.


    Somebody actually did use MCMap to render their world and while they had done a lot of caving they didn't come close to what I'd done in my first world as of a couple years ago:



    These are from the stats file they posted:
    Time played:    30.33 days
    Sessions:         335
    
    Stone:         337840
    
    Coal ore:       89943
    Iron ore:       44829
    Redstone ore:   19399
    Gold ore:        7372
    Lapis ore:       2849
    Diamond ore:     2608
    Emerald ore:       31
    
    Moss stone:         5
    Cobweb:          1620
    Rail:            2102
    
    
    By contrast, these were the stats for my first world at the time:
    
    Time played:    55.53 days
    Sessions:         378
    
    Stone:         216806
    
    Coal ore:      601956
    Iron ore:      220500
    Redstone ore:   35786
    Gold ore:       28114
    Lapis ore:      11257
    Diamond ore:     5455
    Emerald ore:      897
    
    Moss stone:     25114
    Cobweb:         25554
    Rail:           60823
    
    
    And the stats for my most recent world (modded but the mod ores are insignificant):
    
    Time played:    22.46 days
    Sessions:         140
    
    Stone:          95777
    
    Coal ore:      256837
    Iron ore:       93786
    Redstone ore:   12831
    Gold ore:       10857
    Lapis ore:       3754
    Diamond ore:     1598
    Amethyst ore:     223
    Ruby ore:         153
    Emerald ore:       92
    
    Moss stone:     10173
    Cobweb:          8850
    Rail:           18053

    Posted in: Survival Mode
  • 0

    posted a message on Fix x-ray exploit for good

    Another issue is that you can use a resource pack to change the block models - forget about traditional x-ray texture packs, which only let you see ores that are exposed - these let you replicate x-ray mods that show all ore, hidden or otherwise, and in order to fix this you'd have to remove the ability to change block models or restrict them to only a few blocks:


    For comparison, this is a normal x-ray resource pack or what you can see with Spectator mode:

    A better solution is to have servers be able to detect if you are using a resource pack and enforce their own or disable non-default packs (you could still open the jar and edit it that way but the game could also tell the server whether it is modded or not).

    Posted in: Suggestions
  • 0

    posted a message on Minecraft Community
    Less popular since 2015? I have absolutely no idea why everybody says that:
    Minecraft sales hit 122M copies

    Minecraft continues to sell at a mind-boggling pace: Developer Mojang has now sold 122 million copies of the sandbox exploration game across all platforms, the Microsoft-owned Swedish studio announced today.

    Microsoft’s previous milestone was 100 million copies, which Minecraft reached in early June 2016. That means that a whopping 22 million people bought a copy of the game in the last nine months. Asked by Polygon, a Microsoft representative clarified that although the company has been allowing owners of the original Java-based PC/Mac version of Minecraft to get a free copy of Minecraft: Windows 10 Edition, Microsoft does not include those redemptions in its sales calculation.

    “The 122M units is paid units to players only,” the spokesperson told Polygon.

    Mojang also announced today that Minecraft currently has 55 million monthly active players, an increase of 37.5 percent from the 40 million that Microsoft reported back in June. It’s possible that the recent release of version 1.0 of Minecraft’s Windows 10 Edition and Pocket Edition — the former is essentially a port of the latter — helped raise the number of monthly active users. Mojang released the Ender Update for those versions in mid-December, officially bringing them out of beta.


    To put that into perspective, in just 9 months during 2016-2017 Minecraft sold more copies than all but 25 of the best-selling games of all-time; of those, the newest is GTA V, which was released in 2013.

    Even the Java version, which is most-targeted by the "Minecraft is dying/losing popularity!" claims, is holding its own - as long people keep buying the game it doesn't matter if some are getting tired out it and quitting (which is only a small percentage if 55 out of 122 million players still play it at least monthly):

    (note that since this chart was made over 4 million more copies have been sold)

    What IS losing popularity though is these forums, which used to have dozens of times more activity than they currently have (just look at the total number of posts in sections like Discussion and Survival Mode, then see how much activity they have had recently. For comparison, a single thread on Reddit can easily blow away either of those entire sections; just compare this recent one I made to a much more detailed thread on the same world which has been around for over 3 years).
    Posted in: Discussion
  • To post a comment, please or register a new account.