Good news: they have wifi after all, bad news: I got sick. So much for taking care >_<
Hopefully I'll be better soon and stop feeling extremely irritated by all the Forge demands, so I can get back to working on Gulliver stuff.
Ok I thought I would give you guys something a little new. I have compleatly overhauled the waraxe for 1.3.2. I mentioned this a while ago but basically the waraxe has a lower base damage then the sword (1/2 a heart less) but cuts through armour more easily. Have a little test and see what you think. I mainly need feedback on balance issues
Place the zip files in your mods directory in your .minecraft folder (if it is not present, run minecraft with forge installed once and it will be created)
Run minecraft
*You can use a pre-modded version if you know what you are doing, don't blame me for incompatibilities, that is not my focus for this test.
More detailed description
I didn't really like the old implementation of the waraxe so I decided to go for something that is a little more unique. There was really no benifit of using a sword over the old style waraxe and I thought that needed to change.
The idea behind the waraxe is that when used against a fully unarmored player/mob it will cause less damage then a sword. However a proportion of the damage from each hit will ignore the damage reduction given by armour. This means that a waraxe will preform better then a sword when used against a fully armoured player (or mob added by mods/future versions of MC). I do realise that some people may think this is backwards, but the method I have used does not really allow me to go the other way. I still need feedback over balance
for those that are interested here is a couple of graphs comparing the damage outputs
What works
1.3.2 waraxes
Opening your world to LAN
The config file for changing item ids (default for waraxe is now 25100-25104)
Language support for english (en_UK), pirate (en_PT), danish (da_DK) and spanish (en_ES). If you are using a language other then one of these, the mod will fall back to English (UK)
What does not work
Server (I quickly tried this but the compiled mod kept on kicking me, worked fine in eclipse) You are welcome to try if you want but I doubt it will work
Checking to make sure you have an up to date version of the core files
Mod update manager has not been included (yet)
Any of the other features of battlegear you came to know and love (sorry)
Remember this is for 1.3.2 and contains only the waraxe
@the king of games. 1.3.2 sonic ethers isnt even out yet. hes on facebook and he says he has found the problem to the crashing for his mods and is going to fix it so the 1.3.2 mod will be postponed until further notice. it was supposed to be out before today but if you search sonic ethers in google and click on the first link and look for his facebook page. it has all updates and mods. but he has not said when the mod will released until further notice. but please take care with all the people saying it is updated to 1.3 because its not and it could have a virus in or obviously not working and that means resetting your whole minecraft clean. the only one to trust is the first link in google from minecraft forums. also if you use optifine for your computer and turn all main settings down to fast or off your computer will run just fine for sonic ethers. take care
read my post
What I'm saying is that my mc only gets like 30-60 frames with optifine. I would get like 5 fps with a shaders mod. ):
When I try to drag and drop smart moving into my minecraft.jar it gives me an error. I have the dependancies in. Whenever I try to put it in it gives me an error on WinRAR. Please help.
0
0
1
0
0
0
So no dual wielding yet? D:
0
0
0
0
0
0
0
0
0