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    posted a message on [1.6.2] ShowMonsters
    I can't get this to work at all. Less so with the Forge version. When I try the Forge version, I get a white screen with an error. Posted below. When I try the non-Forge version, nothing shows up on the F3 screen.

    If this could work without Forge that would be awesome. I've never had anything but problems with that API. Like many mods, they tried to do to many things with it.

    ***


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to *Redacted* - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT b735f764 --------
    Full report at:
    *Redacted*
    Please show that file to Mojang, NOT just this screen!

    Generated 11/29/12 11:54 AM

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 428230144 bytes (408 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.397 2 mods loaded, 0 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar)
    FML [Forge Mod Loader] (coremods)
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4250 GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: unknown character :
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:322)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
    at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: unknown character :
    at net.minecraftforge.common.Configuration.load(Configuration.java:375)
    at net.minecraftforge.common.Configuration.<init>(Configuration.java:85)
    at net.minecraftforge.common.ForgeDummyContainer.<init>(ForgeDummyContainer.java:44)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:317)
    ... 5 more
    --- END ERROR REPORT e6972882 ----------

    ***

    This is the text file that the error points me to.

    ***


    ---- Minecraft Crash Report ----
    // My bad.

    Time: 11/29/12 11:54 AM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: unknown character :
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:322)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:151)
    at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: unknown character :
    at net.minecraftforge.common.Configuration.load(Configuration.java:375)
    at net.minecraftforge.common.Configuration.<init>(Configuration.java:85)
    at net.minecraftforge.common.ForgeDummyContainer.<init>(ForgeDummyContainer.java:44)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.Loader.identifyMods(Loader.java:317)
    ... 5 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_03, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 428230144 bytes (408 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.397 2 mods loaded, 0 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar)
    FML [Forge Mod Loader] (coremods)
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4250 GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    What I mean by real MOTD is text that appears on screen when you first log in to the server.

    Yes, I was speaking about Rei's Minimap entities radar. I know it's not your mod, but I was hoping the MOTD could be used to enable entities and cave mapping on a LAN server. Rei has stated that you need MOTD functionality to set the variables. That mod actually uses what I consider a MOTD. When you open a world, it will display how many waypoints were loaded.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    I just installed this, and it works great. Finally my roommate can save Waypoints from Rei's Minimap when he joins. A comment on the MOTD though, it doesn't seem to allow the Entities Radar function to work. Is this a true MOTD, or just a description under the LAN Server?
    Posted in: Minecraft Mods
  • 0

    posted a message on How to Make Container Items Food
    Quote from elmotactics

    I could really easily make them act like bowls. However, that would mean I would have to craft them into full water bottles with a bucket full of water. I want to have them act like buckets (can scoop up water) and then be able to use them after that like you would a bowl (doesn't get consumed). It just seems like way too much work when I could just wait for the potion bottle code :-P.


    From what I've seen from looking at the code for cows, you need to add a function to each entity you want it to interact with. I think it's something like ItemStack ! NULL && ItemStack.Item == Item.bucket then {whatever}. Check out the EntityCow.class file.
    Posted in: Modification Development
  • 0

    posted a message on Weekly Content Contest - Team Fortress 2 Monster Skins
    I did a Zombie Pigman-Scout. The hat and headset are the second set of head textures adding a little depth to it. I may leave it like this as I think it's funny when you hit them and they start jumping around at ya.



    Posted in: Minecraft News
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