Yeah, I tried to use this mod, but it simply does not work. Not even with the specific forge version it is listed on the main post, not even in that modpack in the technic launcher. This is the crash log from a brand new 1.8, with forge 11.14.3.1535, no other mod but this one, on its first run:
java.lang.NoSuchMethodError: java.util.Arrays.stream([III)Ljava/util/stream/IntStream;
at wehavecookies56.kk.client.gui.GuiOverlay.RenderGameOverlayEvent(GuiOverlay.java:40)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_12_GuiOverlay_RenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:673)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:159)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1059)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1056)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at wehavecookies56.kk.client.gui.GuiOverlay.RenderGameOverlayEvent(GuiOverlay.java:40)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_12_GuiOverlay_RenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:673)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:159)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Terrivel'/64, l='MpServer', x=8,50, y=65,00, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 132,00,64,00,204,00 - World: (132,64,204), Chunk: (at 4,4,12 in 8,12; contains blocks 128,0,192 to 143,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityPlayerSP['Terrivel'/64, l='MpServer', x=8,50, y=65,00, z=8,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2503)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1139077792 bytes (1086 MB) / 1624113152 bytes (1548 MB) up to 3797286912 bytes (3621 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1535 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1535.jar)
UCHIJAAAA Forge{11.14.3.1535} [Minecraft Forge] (forge-1.8-11.14.3.1535.jar)
UCHIJAAAA kk{0.7.5.2} [Kingdom Keys Re:Coded] (Kingdom.Keys.Re.Coded-1.8-0.7.5.2.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.2.12002 Compatibility Profile Context 9.12.0.0' Renderer: 'AMD Radeon HD 7900 Series'
Launched Version: 1.8-forge1.8-11.14.3.1535
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
There, all I get is a "ERR_EMPTY_RESPONSE" error. The page says the server didn't sent the data. If it is an error on my computer, then it only happens with this specific link, as any other adfoc link works fine.
I am trying to begin playing the map, but as soon as I reach the teacher at the tutorial, the wall explodes. At the second explosion, the game either freezes or crash imediately. Here is the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 19/10/15 20:48
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at apv.b(SourceFile:50)
at apk.a(SourceFile:192)
at aph.a(SourceFile:121)
at aph.a(SourceFile:128)
at aph.a(SourceFile:202)
at wv.a(SourceFile:1973)
at ahn.a(SourceFile:31)
at ahl.s_(SourceFile:148)
at aqu.a(SourceFile:1406)
at qt.a(SourceFile:601)
at aqu.g(SourceFile:1384)
at aqu.i(SourceFile:1277)
at qt.i(SourceFile:479)
at net.minecraft.server.MinecraftServer.z(SourceFile:607)
at net.minecraft.server.MinecraftServer.y(SourceFile:531)
at cyk.y(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:447)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at apv.b(SourceFile:50)
at apk.a(SourceFile:192)
at aph.a(SourceFile:121)
at aph.a(SourceFile:128)
at aph.a(SourceFile:202)
at wv.a(SourceFile:1973)
at ahn.a(SourceFile:31)
at ahl.s_(SourceFile:148)
at aqu.a(SourceFile:1406)
at qt.a(SourceFile:601)
at aqu.g(SourceFile:1384)
-- Entity being ticked --
Details:
Entity Type: Fireball (ahn)
Entity ID: 7731
Entity Name: Fireball
Entity's Exact location: 1023,49, 33,07, -12,52
Entity's Block location: 1023,00,33,00,-13,00 - World: (1023,33,-13), Chunk: (at 15,2,3 in 63,-1; contains blocks 1008,0,-16 to 1023,255,-1), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Entity's Momentum: 0,00, -0,86, 0,00
Entity's Rider: ~~ERROR~~ NullPointerException: null
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at aqu.i(SourceFile:1277)
at qt.i(SourceFile:479)
-- Affected level --
Details:
Level name: §1§l§kMapBy§r §b§lManaMight§r §1§l§kTalist§r
All players: 1 total; [qw['Terrivel'/53, l='§1§l§kMapBy§r §b§lManaMight§r §1§l§kTalist§r', x=1017,77, y=29,06, z=6,38]]
Chunk stats: ServerChunkCache: 979 Drop: 0
Level seed: 462415069
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 185,00,4,00,-22,00 - World: (185,4,-22), Chunk: (at 9,0,10 in 11,-2; contains blocks 176,0,-32 to 191,255,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 47271956 game time, 13000 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 1 (now: false), thunder time: 1 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.z(SourceFile:607)
at net.minecraft.server.MinecraftServer.y(SourceFile:531)
at cyk.y(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:447)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 791458656 bytes (754 MB) / 1565458432 bytes (1492 MB) up to 3797286912 bytes (3621 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [qw['Terrivel'/53, l='§1§l§kMapBy§r §b§lManaMight§r §1§l§kTalist§r', x=1017,77, y=29,06, z=6,38]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Did you got inspiration from Terraria? Did you REALLY? Because the vibe I am getting is Dark Souls as f***. To start on a full moon is a brutal welcoming to newbies like me.
I will give it a proper play time this weekend, but it looks somehow fair and balance, even if mega hard - which was one of my major complains about DivineRPG. Let's see how it goes...
Back on 1.2. I wanna see the other dimensions and bosses!
9- The chat messages about dimension travel are appearing twice in the chat.
10- The mentioned problem on the nether portal also happens with the mod portals, but with an additional bug: there is always a corner that the flame coin doesn't work and just start a fire. For me, it is always the lower left corner. The other spaces in the portal lit up and work just fine.
11- Euca! Odd color choices, so if it aims to truly feel alien to the player, it's spot on! (otherwise it's just weird).
12- Great! Meat is always good, but... it's weird that EVERY mob drops the same meat. They are all the same species?
13- Sapphire and Shadium sets have the same use, but they spell differently; one says "water breathing" and the other says "UNDERwater breathing".
14- Euca Fighters have different colors? Another sweet idea! Many mobs should have that!
15- I LOVE the hot glass. Connected texture, clean texture. So majestic!
16- The Depths. Well, it IS a personal opinion, but I don't like the color combination at the last two dimensions. Maybe reminds me too much of DivineRPG.
17- The lag became MONSTROUS here! Takes two second for anything to connect! Restarting the whole game did nothing to help - the more it renders the dimension, the slower it gets. I am giving this game's instance 4mb memory, and I still see no change. Killing myself, out of this dimension right now!
18- I have a full stack of Euca portal gems and not a single one of the Depts portal gems. I am killing bosses on creative to test, and everytime, it drops Euca gems.
19- To finish, lets be creative: the teleport staff sometimes place you inside blocks, and the Enriched Enchanting Table drops the items placed on it when you try to pick it back (and the Champions Sword drops even before that).
20- After playing restarting my computer, the lag at the Depths goes from "bad" level to "even worse" level in 10 second.
You have a LOT of work to do. I would like to give a few suggestions about it, or even help with the textures (i helped with DivineRPG in two small things: the Cyclops skin and one of the mob design contests.), but it's way to early to start doing that, as you clearly mentioned this mod is very much beggining to take shape. So, I will keep a look on your work, and best luck making it happen!
1- I tried to lit a nether portal, and now I have to lit every portal block individually (six uses of flint and steel to lit it completely). Tried different formats and places, and the bug stays.
2- Boom Booms are spawning in the nether too. And they work fine now.
3- When I am on my inventory and turn it off, there is a rather common chance to see a bar names Calcia on the top screen for a brief moment. It happens even on Nether. I tried to find this mob/boss but no luck. It is a bug or am I really missing a random boss?
4- I found a portal in the nether, floating in midair, really high and far from land masses. May not be a bug, but its aestetically unpleasant (a build in middair?)
5- Just wanna say I love the animation on Champions Sword. You should have a lot more animated items!
6- Boiling point: awesome concept! However, make my pc lag even a bit is quite a feat; i believe the smoke particles are way too many. I suggest you make a specific block for that and make it spawn with some frequency - but not all over the surface.
7- Ashes (both block and drop) will have any use? I mean, ashes are useless in almost every scenario, so I am just curious.
8- Other than the surface mobs, i found nothing else to do in this dimension (I even dig a few giant hole in creative with TNT to see If I could find anything hidden in the ashes). In fact, not a single drop justifies to enter that dimension... at least YET. Would be good to hear what you have planned for that dimension.
I will take a quick break, but will keep working during the day. I see lot of potential here!
Interesting. Good to see more ambitious overhaul mods in the scene. Let me test for a bit to see what I can find tonight.
EDIT: Ok, here we go:
1- The hud is exagerated. I play on 1280 x 720 config by default, so the auto GUI sets to large. With that, EotG hud covers half of the screen, making me have to reconfigure the GUI to normal or small. My suggestion: reduce the extension of the bars, specially the part with no text over.
2- Boom Boom does not cause any damage at all. Doesn't even explode or something.
3- The first five minutes i was surrounded by mods that would take a LONG time to kill bare handed. The Big Hondo and the Skyclops are a chore to kill - and they frequently spawn around the village I just found. You might have a lot of balance to do in your hands.
4- The fact that the vanilla monsters spawn at night way more than this mod monsters makes the night LESS DANGEROUS than the day, Unless you stay for too long in a place and both types of mobs appears - it's death.
5- Glowshrooms are nice, but sometimes they spawn in the midair, without a block of stone below (sometimes even above flowing lava)
6- The reaper is way too loud!
7- The was a Sand Worn in a savanna and other biomes than a desert. Was it supposed to happen?
Sadly, I am way too sleepy to continue. I hope this may help you in someway.
Your download file have a problem: it doesn't work.
For the files to work, you have to extract the .jar file from the downloaded file into the /mod folder, and the /assets folder from the downloaded file to INSIDE the jar file. Otherwise, it crashes or doesn't work at all.
Other than that, the lag is very high (but its compreensible, since rendering tons of building always was a nightmare for minecraft), but the lack of a health hud (vanilla or any other type) is VERY irritating. A option to activate it via config file would be enough.
Wow, you are working hard like a beast! Great job!
Some questions:
1- What will be the compatible minecraft version for this map when you finish it? (The current downloadable version is for 1.5.2, if I am not mistaken.)
2- Will you develop a resource pack for the map or keep pure vanilla?
3- Could I make the skins for the character? (If yes, I would like a few points on how you thought they would look-like.)
I didn't get no sapling I when throw the portal and it looked like I was just falling thru a dark sky then I spawned in a strong hold then I when back to the real world then come back thru now im stuck here
iv found some mossy stone but no enderpearl to make the frame and iv hit 100 mining points and nothing
You only get the sapplings if you activate the Caveborn option in the mod config menu and begin a new game. If you use the portal, you get nothing.
Also, all vanilla mobs spawn in the caveworld (but not in the deep caveworld), so you should have no problem finding an enderman to kill.
i when thru the portal in real world and i when in to the cave world but no portal to get back and im stuck there i killed my self hoping it sen me back to my real world but no luck and its kind of annoying now cant build a portal as there no wood round or mossy stone
can someone help please i tryed to chance to my gamemode but keeped saying error
help please!!!!!
When you activate the mod to begin straight into Caveworld, it actually gives you sapplings, so you need to be prepared before you jump from normal vanilla into caveworld. You need to be prepared.
There is hope, however, as you may customize the blocks on biomes and veins in the cave world. Go to main screen, click mods and click on caveworld - the config button will activate. Click on it and - to resume - you can make ANY block spawn in veins in any biomes, like mossy cobblestone or even wooden logs.
0
Yeah, I tried to use this mod, but it simply does not work. Not even with the specific forge version it is listed on the main post, not even in that modpack in the technic launcher. This is the crash log from a brand new 1.8, with forge 11.14.3.1535, no other mod but this one, on its first run:
---- Minecraft Crash Report ----
// Oops.
Time: 08/12/15 10:29
Description: Unexpected error
java.lang.NoSuchMethodError: java.util.Arrays.stream([III)Ljava/util/stream/IntStream;
at wehavecookies56.kk.client.gui.GuiOverlay.RenderGameOverlayEvent(GuiOverlay.java:40)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_12_GuiOverlay_RenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:673)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:159)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1059)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1056)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at wehavecookies56.kk.client.gui.GuiOverlay.RenderGameOverlayEvent(GuiOverlay.java:40)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_12_GuiOverlay_RenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:673)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:159)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Terrivel'/64, l='MpServer', x=8,50, y=65,00, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 132,00,64,00,204,00 - World: (132,64,204), Chunk: (at 4,4,12 in 8,12; contains blocks 128,0,192 to 143,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityPlayerSP['Terrivel'/64, l='MpServer', x=8,50, y=65,00, z=8,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2503)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1139077792 bytes (1086 MB) / 1624113152 bytes (1548 MB) up to 3797286912 bytes (3621 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1535 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1535.jar)
UCHIJAAAA Forge{11.14.3.1535} [Minecraft Forge] (forge-1.8-11.14.3.1535.jar)
UCHIJAAAA kk{0.7.5.2} [Kingdom Keys Re:Coded] (Kingdom.Keys.Re.Coded-1.8-0.7.5.2.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.2.12002 Compatibility Profile Context 9.12.0.0' Renderer: 'AMD Radeon HD 7900 Series'
Launched Version: 1.8-forge1.8-11.14.3.1535
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
0
Most likely. The direct link worked fine, thanks!
0
Still nothing. Everytime I click the download link, it goes to http://adfoc.us/3004301
There, all I get is a "ERR_EMPTY_RESPONSE" error. The page says the server didn't sent the data. If it is an error on my computer, then it only happens with this specific link, as any other adfoc link works fine.
0
Well, I can't download the mod. It gives a "no response" error page.
0
// Why did you do that? Time: 19/10/15 20:48
Description: Ticking entity java.lang.NullPointerException: Ticking entity
at apv.b(SourceFile:50)
at apk.a(SourceFile:192)
at aph.a(SourceFile:121)
at aph.a(SourceFile:128)
at aph.a(SourceFile:202)
at wv.a(SourceFile:1973)
at ahn.a(SourceFile:31)
at ahl.s_(SourceFile:148)
at aqu.a(SourceFile:1406)
at qt.a(SourceFile:601)
at aqu.g(SourceFile:1384)
at aqu.i(SourceFile:1277)
at qt.i(SourceFile:479)
at net.minecraft.server.MinecraftServer.z(SourceFile:607)
at net.minecraft.server.MinecraftServer.y(SourceFile:531)
at cyk.y(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:447)
at java.lang.Thread.run(Unknown Source) A detailed walkthrough of the error, its code path and all known details is as follows:
--------------------------------------------------------------------------------------- -- Head --
Stacktrace:
at apv.b(SourceFile:50)
at apk.a(SourceFile:192)
at aph.a(SourceFile:121)
at aph.a(SourceFile:128)
at aph.a(SourceFile:202)
at wv.a(SourceFile:1973)
at ahn.a(SourceFile:31)
at ahl.s_(SourceFile:148)
at aqu.a(SourceFile:1406)
at qt.a(SourceFile:601)
at aqu.g(SourceFile:1384) -- Entity being ticked --
Details:
Entity Type: Fireball (ahn)
Entity ID: 7731
Entity Name: Fireball
Entity's Exact location: 1023,49, 33,07, -12,52
Entity's Block location: 1023,00,33,00,-13,00 - World: (1023,33,-13), Chunk: (at 15,2,3 in 63,-1; contains blocks 1008,0,-16 to 1023,255,-1), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Entity's Momentum: 0,00, -0,86, 0,00
Entity's Rider: ~~ERROR~~ NullPointerException: null
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at aqu.i(SourceFile:1277)
at qt.i(SourceFile:479) -- Affected level --
Details:
Level name: §1§l§kMapBy§r §b§lManaMight§r §1§l§kTalist§r
All players: 1 total; [qw['Terrivel'/53, l='§1§l§kMapBy§r §b§lManaMight§r §1§l§kTalist§r', x=1017,77, y=29,06, z=6,38]]
Chunk stats: ServerChunkCache: 979 Drop: 0
Level seed: 462415069
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: 185,00,4,00,-22,00 - World: (185,4,-22), Chunk: (at 9,0,10 in 11,-2; contains blocks 176,0,-32 to 191,255,-17), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 47271956 game time, 13000 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 1 (now: false), thunder time: 1 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.z(SourceFile:607)
at net.minecraft.server.MinecraftServer.y(SourceFile:531)
at cyk.y(SourceFile:155)
at net.minecraft.server.MinecraftServer.run(SourceFile:447)
at java.lang.Thread.run(Unknown Source) -- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 791458656 bytes (754 MB) / 1565458432 bytes (1492 MB) up to 3797286912 bytes (3621 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [qw['Terrivel'/53, l='§1§l§kMapBy§r §b§lManaMight§r §1§l§kTalist§r', x=1017,77, y=29,06, z=6,38]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
0
Did you got inspiration from Terraria? Did you REALLY? Because the vibe I am getting is Dark Souls as f***. To start on a full moon is a brutal welcoming to newbies like me.
I will give it a proper play time this weekend, but it looks somehow fair and balance, even if mega hard - which was one of my major complains about DivineRPG. Let's see how it goes...
0
Its about time I get updated with this mod. To be honest, Nevermine is looking quite solid. One would almost say... 1337.
I couldn't resist a lame joke. Anyway, I will download and test this mod today, lemme see what can I do.
0
9- The chat messages about dimension travel are appearing twice in the chat.
10- The mentioned problem on the nether portal also happens with the mod portals, but with an additional bug: there is always a corner that the flame coin doesn't work and just start a fire. For me, it is always the lower left corner. The other spaces in the portal lit up and work just fine.
11- Euca! Odd color choices, so if it aims to truly feel alien to the player, it's spot on! (otherwise it's just weird).
12- Great! Meat is always good, but... it's weird that EVERY mob drops the same meat. They are all the same species?
13- Sapphire and Shadium sets have the same use, but they spell differently; one says "water breathing" and the other says "UNDERwater breathing".
14- Euca Fighters have different colors? Another sweet idea! Many mobs should have that!
15- I LOVE the hot glass. Connected texture, clean texture. So majestic!
16- The Depths. Well, it IS a personal opinion, but I don't like the color combination at the last two dimensions. Maybe reminds me too much of DivineRPG.
17- The lag became MONSTROUS here! Takes two second for anything to connect! Restarting the whole game did nothing to help - the more it renders the dimension, the slower it gets. I am giving this game's instance 4mb memory, and I still see no change. Killing myself, out of this dimension right now!
18- I have a full stack of Euca portal gems and not a single one of the Depts portal gems. I am killing bosses on creative to test, and everytime, it drops Euca gems.
19- To finish, lets be creative: the teleport staff sometimes place you inside blocks, and the Enriched Enchanting Table drops the items placed on it when you try to pick it back (and the Champions Sword drops even before that).
20- After playing restarting my computer, the lag at the Depths goes from "bad" level to "even worse" level in 10 second.
You have a LOT of work to do. I would like to give a few suggestions about it, or even help with the textures (i helped with DivineRPG in two small things: the Cyclops skin and one of the mob design contests.), but it's way to early to start doing that, as you clearly mentioned this mod is very much beggining to take shape. So, I will keep a look on your work, and best luck making it happen!
0
1- I tried to lit a nether portal, and now I have to lit every portal block individually (six uses of flint and steel to lit it completely). Tried different formats and places, and the bug stays.
2- Boom Booms are spawning in the nether too. And they work fine now.
3- When I am on my inventory and turn it off, there is a rather common chance to see a bar names Calcia on the top screen for a brief moment. It happens even on Nether. I tried to find this mob/boss but no luck. It is a bug or am I really missing a random boss?
4- I found a portal in the nether, floating in midair, really high and far from land masses. May not be a bug, but its aestetically unpleasant (a build in middair?)
5- Just wanna say I love the animation on Champions Sword. You should have a lot more animated items!
6- Boiling point: awesome concept! However, make my pc lag even a bit is quite a feat; i believe the smoke particles are way too many. I suggest you make a specific block for that and make it spawn with some frequency - but not all over the surface.
7- Ashes (both block and drop) will have any use? I mean, ashes are useless in almost every scenario, so I am just curious.
8- Other than the surface mobs, i found nothing else to do in this dimension (I even dig a few giant hole in creative with TNT to see If I could find anything hidden in the ashes). In fact, not a single drop justifies to enter that dimension... at least YET. Would be good to hear what you have planned for that dimension.
I will take a quick break, but will keep working during the day. I see lot of potential here!
0
If you give the other bars the same size as the essence bars, it will be more elegant.
0
EDIT: Ok, here we go:
1- The hud is exagerated. I play on 1280 x 720 config by default, so the auto GUI sets to large. With that, EotG hud covers half of the screen, making me have to reconfigure the GUI to normal or small. My suggestion: reduce the extension of the bars, specially the part with no text over.
2- Boom Boom does not cause any damage at all. Doesn't even explode or something.
3- The first five minutes i was surrounded by mods that would take a LONG time to kill bare handed. The Big Hondo and the Skyclops are a chore to kill - and they frequently spawn around the village I just found. You might have a lot of balance to do in your hands.
4- The fact that the vanilla monsters spawn at night way more than this mod monsters makes the night LESS DANGEROUS than the day, Unless you stay for too long in a place and both types of mobs appears - it's death.
5- Glowshrooms are nice, but sometimes they spawn in the midair, without a block of stone below (sometimes even above flowing lava)
6- The reaper is way too loud!
7- The was a Sand Worn in a savanna and other biomes than a desert. Was it supposed to happen?
Sadly, I am way too sleepy to continue. I hope this may help you in someway.
0
For the files to work, you have to extract the .jar file from the downloaded file into the /mod folder, and the /assets folder from the downloaded file to INSIDE the jar file. Otherwise, it crashes or doesn't work at all.
Other than that, the lag is very high (but its compreensible, since rendering tons of building always was a nightmare for minecraft), but the lack of a health hud (vanilla or any other type) is VERY irritating. A option to activate it via config file would be enough.
1
Some questions:
1- What will be the compatible minecraft version for this map when you finish it? (The current downloadable version is for 1.5.2, if I am not mistaken.)
2- Will you develop a resource pack for the map or keep pure vanilla?
3- Could I make the skins for the character? (If yes, I would like a few points on how you thought they would look-like.)
0
You only get the sapplings if you activate the Caveborn option in the mod config menu and begin a new game. If you use the portal, you get nothing.
Also, all vanilla mobs spawn in the caveworld (but not in the deep caveworld), so you should have no problem finding an enderman to kill.
0
When you activate the mod to begin straight into Caveworld, it actually gives you sapplings, so you need to be prepared before you jump from normal vanilla into caveworld. You need to be prepared.
There is hope, however, as you may customize the blocks on biomes and veins in the cave world. Go to main screen, click mods and click on caveworld - the config button will activate. Click on it and - to resume - you can make ANY block spawn in veins in any biomes, like mossy cobblestone or even wooden logs.