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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Could you add a config option to disable dragons spawning in some dimensions ? I already get quite beat up in the betweenlands, no need to add a fire dragon threatening to blow my corpse to smithereens.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v10.0.5 With Bear mounts!!!
    Quote from Seworian»



    I had that same issue on my server.
    I'm assuming you're using 1.7.10? Because I read somewhere about DrZhark stating the spawns were fixed as of 1.8+ or at least tweaked to be more suitable and I'm still on 1.7.10 myself.
    In any case, try to fly around and see what spawns out of the ordinary. I can remember ambient mobs and aquatic creatures over-spawning in my world without de-spawning accordingly.
    It might be a bit tedious to mess around with in order to get the correct spawn settings but you'll have to tweak some of the spawn settings:)
    Goodluck!!

    P.S.
    I prefer using 'Mo'Creatures' without 'Custom Mob Spawner' because of this. I recommend using 'Just Another Spawner'.


    No, I'm using the 1.10.2 version and the issue occurs even without CustomSpawner.
    Quote from gurujive»


    Sounds like there is not enough memory allocated to your friends client. This can be solved by enabling JVM arguments by clicking "edit".
    -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

    If 1G is not enough this can be changed to the following 1200M or 1400M and so on. How much memory can be seen by pressing f3 if the % to the top right is above 70-80% more memory may need to be allocated.


    We both already allocate 4Go of Ram, but this is not the source of the problem. My friend didn't have a fps decrease, it was really the connection that worsened. I know it's very weird, but without the mod he has 5 bars of connection, and with it he has 1-2 bars and his ping is terrible.

    Thank you all for your answers but it doesn't help much :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v10.0.5 With Bear mounts!!!

    I am having a real issue with your mod. Recently, I started a private server with a friend and installed Mo'creatures and CustomMobSpawner. I'm hosting the server and we usually both have a very good connection. However, when my friend connects he starts lagging horribly and his ping goes through the roof. We have 25 mods installed and it only happens when Mo'Creatures is installed, the issue disappears as soon as we uninstall it. The worse part is that this friend is the one insisting to play with it. :(

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from GreenZombie76»



    Given the design of OpenGL (which is what LWJGL exposes) is very much built around the idea that sub renderers can save and restore their state, I think that a lot of the other mods that got graphically messed up were the mods at fault. And they only could have gotten messed up as a result of accessing LWJGL directly themselves.


    Although, I do wish Azanor would test against Optifine. So many of his renders fail under that environment. And I'd really like to use Shaders in my thaumcraft world.


    All my render issues were fixed by deactivating fast render in optifine's performance options (which you need to do anyway to use shaders).
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Do you have any plan on updating Thaumcraft 5 to 1.9/1.10 though ?

    So far I love everything you do, so I fully support you on a rewrite if you feel like it, but the wait (I guess a complete rewrite would take around 10 months) will probably be easier if we have a version compatible with most of the other awesome mods out there ;)

    Posted in: Minecraft Mods
  • 0

    posted a message on Logical Drops (1.7.10 - 1.12)

    I would like a config option to switch to game theory's version of the creeper : drops leaves and a lot of sulfur. Wools doesn't make any sense imo :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)

    About Thaumcraft 1.9 : Can we hope for the 1.8.9 worlds to be compatible ?

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from ThiefCatEike»

    I'm having a teensy-weensy issue...

    Okay, so for the longest time, I would have this graphic bug whenever I am holding a wand or Thaumometer. What it would do is make a big, black square around the sun and I can see black stars up in the sky during the day.

    I didn't really think too much on it as it's just an aesthetic bug. Nothing to really cry home about.

    Well, tonight, I had a warp effect happen (heard the heart beat effect) and my character is pretty warped in the head because I like it like that. What I assume was the bright-light warp, where the "sun is brighter than usual" it made my ENTIRE screen black. Like, I literally cannot see a thing. I can't even see my inventory.

    Logged out. Logged in. Still black. Had to wait for the effect to wear off before I could actually see again. I'm sure that the light-blind effect wasn't supposed to do that, exactly...

    I'm not sure what's causing it. I don't really suspect any of my mods to be the culprit. I removed the AmnesiaLights mod, but that didn't fix anything.


    If you have Optifine and a not too bad computer, I suggest turning off Fast render in the performance settings. I've got rid of all my graphic bugs by doing that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Is it intended that I can research the verdant heart band before having any hint of the existence of the primordial pearl ? I find it quite disturbing given that everything else in this mod is locked behind the appropriate research.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Azanor»




    Funny you should mention the whole 'white light' thing. I thought about vis a bit this weekend and came up with a sort of unified magical theory for minecraft. I don't want to get into the details, but part of it was that the aura is just like white light.


    Would you mind me making a video exposing your theory ? It's just awesome and I want to pay tribute to it. (Of course I wouldn't take any credit in your stead)
    Posted in: Minecraft Mods
  • 0

    posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)

    Alright, I've never actually used github before but I'll try it :)

    Posted in: Minecraft Mods
  • 0

    posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)

    Hey there :) The french translation for this mod seemed quite incomplete so I took the liberty to update it myself:

    https://www.dropbox.com/s/8guqgwotn3zf9t8/fr_FR.lang?dl=0

    Very interesting mod by the way, first time playing it and I love how it adds interest to all other food mods.

    Posted in: Minecraft Mods
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    posted a message on Intangible (0.0.25 Alpha)
    Quote from Nnystyxx»

    Woah, I must have missed a lot of teasers. There's a lotta stuff in there I've never seen, but it all looks fascinating.

    There are quite a lot on this page: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445248-witchery-0-24-1?page=468#c9454
    Posted in: WIP Mods
  • 4

    posted a message on Intangible (0.0.25 Alpha)

    Hey guys ! I was both bored and hyped so I decided to make this little totally unofficial trailer using all the teasers Emoniph provided :D



    (Music: Approaching Nirvana - World Border)


    Also AllenWL, felt obliged to shamelessly copy your signature ^^

    Posted in: WIP Mods
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    posted a message on Quintessential Creatures 2.0 (Updated 10/14)

    A mod that adds useful, good looking creatures in minecraft 1.8 ? I will gladly try that !

    Posted in: Minecraft Mods
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