I'm very disappointed by the *lack of vision* being displayed in this thread.
I don't even have my Samsung S3 yet (it's supposed to arrive on Tuesday) but I've been gobbling up info about it, and Minecraft PE is one of the first apps I plan to purchase and install. These devices do so much - I really don't see the point in imposing limitations on a game just because "IT'S THE POCKET EDITION" - especially if the device supports numerous interfaces. Did you ever stop to consider that some of the tools mentioned - a keyboard and mouse - may make things easier for someone with physical disabilities?
Those people should just use the desktop version though right? Just because it's THE POCKET EDITION for a reason.
You may have no use for additional interfaces, but I would enjoy being able to pull my phone, a tiny keyboard and mouse OUT OF MY POCKET and play the game the way I'm used to playing it. And OH, maybe the keyboard and mouse aren't convenient right now? I'll just play it on the touch screen then.
Why must it be either/or? Accessibility should be a priority for any game/app developer.
I think that the maximum size is 9,but it's already huge,I don't see the point of having bigger NPC
You are obviously not a fan of Godzilla, King Kong, C'thulu or various Mecha characters. I was kind of sad not to be able to make a Sta-puft Marshmallow Man big enough to attack my downtown area, so I imagine other people might find larger scaling useful for their purposes to.
I'd be interested in knowing if this is alterable too. Noppes has already mentioned changes in scaling features being on his to-do list though. Maybe he'll implement wider scaling for us.
You didnt sound critical at all? Did you think I was offended, cus I am not. And yes I plan to add the different body part scaling.
Well, it seemed like you were maybe taking a slight 'jab' at me since admittedly, "Steve with boobs" could've been expressed with a bit more tact. No worries.
Yay! I'll be looking forward to that! Raises the question though - will individual NPCs be able to be scaled that way, or will the scaling affect the MODEL - meaning every NPC using that model would be subject to the same scaling? Hopefully it's the former.
1) Acutally its not, different body parts are also slightly scaled to give it some more female like shapes. Frankly your female model is way to skinny
2) Yea having the skeletons with hands forward is something I would like to change in the future, but for now we are kinda stuck with it (smacks past self on the head)
3) Have you seen my more player models mod? Im planning to change npc models selection to that in the future.
Hey nothing personal, I did say 'basically', and you did said 'slightly'. I think it's Minecraft's already simplified aesthetic that makes me want more contrast between the males and females. It comes down to a matter of individual preference, but I'm sure we can both agree that more diversity would be a good thing. (For what it's worth - if this were reality I'd be going after girls built like your 'Stephanie' and the model I designed wound indeed be 'way too skinny' for my tastes.)
If you do alter the skeleton model, would you at least consider adding a bosom?
I checked out your MPM mod but didn't install it since I don't really play online. Are you considering combining any of the other features? Being able to scale the individual parts of Custom NPCs would certainly go a long way.
Again, I didn't mean to sound so critical - you've done spectacular work!
Do you think inspired adventure video Takena Ded Girl?
Come on man, don't tell me the only place you've ever seen a bunny-tail leotard was in that video. Playboy has been using it as a trademark since February of 1960, but I bet it goes back a ways farther than that.
Can't you just make the shape of the npc "human female" then change the skin to the skeleton?
1. Noppes' human female is basically just Steve with boobs. I do use it for some of my characters, but it's just a bit too beefy for my purposes.
2. Perhaps you misunderstood; I don't really want a skeleton with boobs. I have almost no use for 'skeletons', or the skeleton SKIN at all - I use the skeleton MODEL for most of my female characters, because it's petite. I just wish I could pose their arms at their sides.
3. The model I designed could be used for male or female characters and can be given optional boobies, devil horns and bunny or cat ears and tails. Or any combination of the above depending on what part of the skin file you fill out. So much more than you can do with any one single model.
Perhaps someday we'll be able to use models created with Techne for our Custom NPCs. I don't know enough about how the animations work - but it seems to me that if certain standards were followed in the modeling then 'generic' animations could be applied to them.If the correct number of parts was used, and they were named properly, wouldn't the animations affect the models 'relatively'? I mean, if I designed a model with its head coming out of his ass (pardon my crudeness), would the 'grooving' animation still work?
...Or does each model need its own animation? If so, might it be possible to revisit the way this works to be made to work the way I'm describing? I realize it might be a lot of work, but being able to bring custom models into this would really be amazing.
If I could be granted one wish, it would be for you to implement a skeleton with boobs. Not that a skeleton would ever actually have boobs, but you may have noticed that I use the skeleton model for most of my female characters. It would be awesome if they had their arms down too.
Actually, if we're talking about 'wishes' - it would be great if Techne models could be brought into the mix. Could the animations be applied to models made by users, or would the user have to create the animations too? I don't know how the animations work.
I created a model with Techne based on the skeleton, only she has an optional bosom, devil horns, bunny ears, bunny tail, cat ears or long tail - depending on what you fill out on the skin. It would please me greatly if I could use her with this mod.Again, this mod is WONDERFUL! It provided me with a solution to another part of my project; a simple adventure/quest made for the purpose of showcasing everything in my world.
Cheers!
PS: I was also bummed that I couldn't make my "Village People" disco dance like the real Village People.
Not sure if this kind of post is allowed in the forum; I just wanted to share what I've been doing with this mod.
It's made Minecraft at least 2X as addictive as it already was. Causing me to neglect pretty much every other project I have going on in my life right now. Thanks.
At least my Minecraft stuff looks TOTALLY FREAKIN' AWESOME!!!
I'm not sure if your latest update is intended to be compatible with Darksorrow's More Paintings mod, but here's what happens when I try to use them together:
Magic Launcher reports no errors; Minecraft boots. World loads. Everything is fine until I try to place a painting. Then MC crashes and...
---- Minecraft Crash Report ----
// You're mean.
Time: 4/19/13 8:22 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: a
at wh.sendPacket(ItemHangingEntity.java:67)
at wh.a(ItemHangingEntity.java:49)
at wm.a(SourceFile:97)
at jd.a(SourceFile:248)
at jh.a(NetServerHandler.java:460)
at fr.a(SourceFile:58)
at ch.b(SourceFile:59)
at jh.d(NetServerHandler.java:70)
at jk.b(SourceFile:35)
at bjk.b(SourceFile:84)
at net.minecraft.server.MinecraftServer.r(SourceFile:480)
at net.minecraft.server.MinecraftServer.q(SourceFile:397)
at bjh.q(IntegratedServer.java:125)
at net.minecraft.server.MinecraftServer.run(SourceFile:331)
at gp.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Would it be hard to make your Paintings GUI mod compatible with Darksorrow's More Paintings Mod? Particularly the Tinypics version? In my opinion, both should be adapted into the next MC release from Mojang.
Hi everyone. Let me preface this by apologizing for being a noob in this particular sub-forum. I am here to try to find out the best way to accomplish an idea I had.
To put it very simply, I'd like to create an adventure map with achievements... Ideally, the achievements would be accomplished by just visiting an area. I'm not opposed to having the accomplishments based on collecting items, or any other way that they might be registered, but basically I want to create an experience that will reward the player for visiting the various areas of my map, on an incremental basis.
So hopefully I've articulated my desires well enough. Can anyone here tell me the easiest way to accomplish this in a single-player format?
I don't know what I'm doing wrong though, but I can't seem to make the car go up a block, as it's supposed to; it just stops dead as if I hit a wall, no matter how fast I'm going.
The only suggestion I have has been made before in the thread; I'd love this if it could be steered with the mouse, like the vehicles in Halo.
Anyway I'm gonna tweak around with it and see if I can figure out why I can't get it to climb. I'm hoping it's not a conflict with Single Player Commands.
2
I don't even have my Samsung S3 yet (it's supposed to arrive on Tuesday) but I've been gobbling up info about it, and Minecraft PE is one of the first apps I plan to purchase and install. These devices do so much - I really don't see the point in imposing limitations on a game just because "IT'S THE POCKET EDITION" - especially if the device supports numerous interfaces. Did you ever stop to consider that some of the tools mentioned - a keyboard and mouse - may make things easier for someone with physical disabilities?
Those people should just use the desktop version though right? Just because it's THE POCKET EDITION for a reason.
You may have no use for additional interfaces, but I would enjoy being able to pull my phone, a tiny keyboard and mouse OUT OF MY POCKET and play the game the way I'm used to playing it. And OH, maybe the keyboard and mouse aren't convenient right now? I'll just play it on the touch screen then.
Why must it be either/or? Accessibility should be a priority for any game/app developer.
0
You are obviously not a fan of Godzilla, King Kong, C'thulu or various Mecha characters. I was kind of sad not to be able to make a Sta-puft Marshmallow Man big enough to attack my downtown area, so I imagine other people might find larger scaling useful for their purposes to.
I'd be interested in knowing if this is alterable too. Noppes has already mentioned changes in scaling features being on his to-do list though. Maybe he'll implement wider scaling for us.
0
Well, it seemed like you were maybe taking a slight 'jab' at me since admittedly, "Steve with boobs" could've been expressed with a bit more tact. No worries.
Yay! I'll be looking forward to that! Raises the question though - will individual NPCs be able to be scaled that way, or will the scaling affect the MODEL - meaning every NPC using that model would be subject to the same scaling? Hopefully it's the former.
0
Hey nothing personal, I did say 'basically', and you did said 'slightly'. I think it's Minecraft's already simplified aesthetic that makes me want more contrast between the males and females. It comes down to a matter of individual preference, but I'm sure we can both agree that more diversity would be a good thing. (For what it's worth - if this were reality I'd be going after girls built like your 'Stephanie' and the model I designed wound indeed be 'way too skinny' for my tastes.)
If you do alter the skeleton model, would you at least consider adding a bosom?
I checked out your MPM mod but didn't install it since I don't really play online. Are you considering combining any of the other features? Being able to scale the individual parts of Custom NPCs would certainly go a long way.
Again, I didn't mean to sound so critical - you've done spectacular work!
0
Did you try using the furry? I would think it would work pretty well.
0
Come on man, don't tell me the only place you've ever seen a bunny-tail leotard was in that video. Playboy has been using it as a trademark since February of 1960, but I bet it goes back a ways farther than that.
0
1. Noppes' human female is basically just Steve with boobs. I do use it for some of my characters, but it's just a bit too beefy for my purposes.
2. Perhaps you misunderstood; I don't really want a skeleton with boobs. I have almost no use for 'skeletons', or the skeleton SKIN at all - I use the skeleton MODEL for most of my female characters, because it's petite. I just wish I could pose their arms at their sides.
3. The model I designed could be used for male or female characters and can be given optional boobies, devil horns and bunny or cat ears and tails. Or any combination of the above depending on what part of the skin file you fill out. So much more than you can do with any one single model.
Perhaps someday we'll be able to use models created with Techne for our Custom NPCs. I don't know enough about how the animations work - but it seems to me that if certain standards were followed in the modeling then 'generic' animations could be applied to them.If the correct number of parts was used, and they were named properly, wouldn't the animations affect the models 'relatively'? I mean, if I designed a model with its head coming out of his ass (pardon my crudeness), would the 'grooving' animation still work?
...Or does each model need its own animation? If so, might it be possible to revisit the way this works to be made to work the way I'm describing? I realize it might be a lot of work, but being able to bring custom models into this would really be amazing.
There are more examples of my work with this mod here: http://minecraft.teratoma.tk/tagged/Custom-Npcs
0
Glad you like it!
If I could be granted one wish, it would be for you to implement a skeleton with boobs. Not that a skeleton would ever actually have boobs, but you may have noticed that I use the skeleton model for most of my female characters. It would be awesome if they had their arms down too.
Actually, if we're talking about 'wishes' - it would be great if Techne models could be brought into the mix. Could the animations be applied to models made by users, or would the user have to create the animations too? I don't know how the animations work.
I created a model with Techne based on the skeleton, only she has an optional bosom, devil horns, bunny ears, bunny tail, cat ears or long tail - depending on what you fill out on the skin. It would please me greatly if I could use her with this mod.Again, this mod is WONDERFUL! It provided me with a solution to another part of my project; a simple adventure/quest made for the purpose of showcasing everything in my world.
Cheers!
PS: I was also bummed that I couldn't make my "Village People" disco dance like the real Village People.
0
It's made Minecraft at least 2X as addictive as it already was. Causing me to neglect pretty much every other project I have going on in my life right now. Thanks.
At least my Minecraft stuff looks TOTALLY FREAKIN' AWESOME!!!
I made a 'Custom NPCs' tag on my Minecraft: TERATOMA ZONE Tumblr:
http://minecraft.teratoma.tk/tagged/custom-npcs
Thanks for making this - please don't ever stop updating it! Mojang should consider implementing it as 'vanilla'.
Cheers!
0
Magic Launcher reports no errors; Minecraft boots. World loads. Everything is fine until I try to place a painting. Then MC crashes and...
// You're mean.
Time: 4/19/13 8:22 PM
Description: Exception in server tick loop
java.lang.NoSuchFieldError: a
at wh.sendPacket(ItemHangingEntity.java:67)
at wh.a(ItemHangingEntity.java:49)
at wm.a(SourceFile:97)
at jd.a(SourceFile:248)
at jh.a(NetServerHandler.java:460)
at fr.a(SourceFile:58)
at ch.b(SourceFile:59)
at jh.d(NetServerHandler.java:70)
at jk.b(SourceFile:35)
at bjk.b(SourceFile:84)
at net.minecraft.server.MinecraftServer.r(SourceFile:480)
at net.minecraft.server.MinecraftServer.q(SourceFile:397)
at bjh.q(IntegratedServer.java:125)
at net.minecraft.server.MinecraftServer.run(SourceFile:331)
at gp.run(SourceFile:573)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 271717360 bytes (259 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 2710 (151760 bytes; 0 MB) allocated, 1583 (88648 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...[com.sijobe.spc.command.StandardCommand, Achievement, Ascend, ...], [com.sijobe.spc.core.HookManager, IHook, IPlayerMP, ...], [com.sijobe.spc.hooks.CheckUpdates, InitialiseCommands, TestPlayerMP], [com.sijobe.spc.overwrite.ONetServerHandler], [com.sijobe.spc.updater.UpdateCallback, CheckVersion, ModVersion], [com.sijobe.spc.util.DynamicClassLoader, KeyListener, CommandBlockHelper, ...], [com.sijobe.spc.validation.Parameter, ParameterBoolean, ParameterDouble, ...], [com.sijobe.spc.worldedit.LocalPlayer, LocalWorld, MinecraftBiomeType, ...], [com.sijobe.spc.wrapper.Player, Minecraft, CommandBase, ...], [com.sk89q.minecraft.util.commands.CommandException, CommandPermissionsException, CommandUsageException, ...], [com.sk89q.worldedit.LocalPlayer, LocalWorld, BiomeType, ...], [com.sk89q.worldedit.bags.BlockBagException, UnplaceableBlockException], [com.sk89q.worldedit.blocks.TileEntityBlock, BaseBlock, SignBlock, ...], [com.sk89q.worldedit.commands.InsufficientArgumentsException, BiomeCommands, ChunkCommands, ...], [com.sk89q.worldedit.cui.CUIEvent, CUIRegion], [com.sk89q.worldedit.data.DataException, ChunkStoreException, MissingWorldException], [com.sk89q.worldedit.expression.ExpressionException], [com.sk89q.worldedit.filtering.GaussianKernel], [com.sk89q.worldedit.foundation.World, NbtValued, Block], [com.sk89q.worldedit.masks.Mask], [com.sk89q.worldedit.patterns.Pattern], [com.sk89q.worldedit.regions.RegionSelector, RegionOperationException, CuboidRegionSelector, ...], [com.sk89q.worldedit.scripting.CraftScriptEngine], [com.sk89q.worldedit.snapshots.InvalidSnapshotException], [com.sk89q.worldedit.tools.Tool, BlockTool, SinglePickaxe], [com.sk89q.worldedit.tools.brushes.Brush], [com.sk89q.worldedit.util.PropertiesConfiguration], [reifnsk.minimap.ReiMinimap, WaypointEntity, MinimapException, ...]
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
ModLoader: Mods loaded: 5
ModLoader 1.5.1
mod_ReiMinimap v3.3_04 [1.5.1]
mod_Teratomic Linkseyi's Modmaker v0.121: Teratomic
mod_Shelf 1.5.1
mod_PaintingSelectionGui v1.5.1.0
Profiler Position: N/A (disabled)
Vec3 Pool Size: 627 (35112 bytes; 0 MB) allocated, 529 (29624 bytes; 0 MB) used
Player Count: 1 / 8; [jc['TeratomaZone'/56, l='Teratoma Zone', x=143.88, y=69.00, z=-408.10]]
Type: Integrated Server (map_client.txt)
Is Modded: Very likely; Jar signature invalidated
I'd love to be able to use this.
0
0
Would you be interested in adding custom achievements to the features? I'd love to use this to make an adventure map with custom treasures to collect.
0
To put it very simply, I'd like to create an adventure map with achievements... Ideally, the achievements would be accomplished by just visiting an area. I'm not opposed to having the accomplishments based on collecting items, or any other way that they might be registered, but basically I want to create an experience that will reward the player for visiting the various areas of my map, on an incremental basis.
So hopefully I've articulated my desires well enough. Can anyone here tell me the easiest way to accomplish this in a single-player format?
0
0
I don't know what I'm doing wrong though, but I can't seem to make the car go up a block, as it's supposed to; it just stops dead as if I hit a wall, no matter how fast I'm going.
The only suggestion I have has been made before in the thread; I'd love this if it could be steered with the mouse, like the vehicles in Halo.
Anyway I'm gonna tweak around with it and see if I can figure out why I can't get it to climb. I'm hoping it's not a conflict with Single Player Commands.
Cheers!