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    posted a message on Controling a Piston Clock
    Quote from Kyle_IchiNi

    I usually just use a piston to complete the circuit for the clock when I want it to run. Basically, use the fact that redstone powers a block that then can transfer 90 out to a repeater (Or use a setup that doesn't need another repeater, easy enough to edit)

    Stopped:
    <snip>

    Running:
    <snip>


    Wow, that's a lot more complicated that it should be ^^
    Here, screens of what I tried to describe:




    The switch just basically turns off one torch :ohmy.gif:

    This version turns off the 4 torches at once for an immediate stop:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cobblestone, bridge and wall generators completely without clocks
    Elegant and efficient! I like it a lot :smile.gif:
    Too bad that when the pushing piston is at max capacity, it won't regenerate the line of cobble if you make a hole, you have to reactivate the switch :3
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Controling a Piston Clock
    I use this clock (and variation) quite a lot and figured out a way to switch it on/off: add a switch (or wire) on the side of any block that has a torch on top of it, that will shut the torch down so that the loop won't connect when the block is on top of the said torch.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Paintings Related [Question]
    No, the pixel coordinates of used paintings is in the game code.
    The only one in the pic you posted is the 4x4 painting on the right of the two on the bottom, which was added in an update not too long ago (You'll notice ingame you sometimes place a violet 4x4 painting)
    Posted in: Resource Packs
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    posted a message on Is it normal to spawn in dungeon?
    "Randomly" with many mathematic rules and formulas... Don't talk random, it's not magic.
    And you don't always spawn on spawn since a few updates ago.

    Also, you always spawn on the most elevated block of where you spawn, so it's not possible to spawn underground like in the pitch black screenshots of OP.

    I once spawned right on top of a surface beach dungeon on the other hand :wink.gif: On the sand roof that fell on spawn to be precise
    Posted in: Survival Mode
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from Isocadia »
    Quote from azraeil »
    *


    Uhm, azraeil, I think you should go to bed. The last time I checked you were able to write shaders and you were smart enough to understand that it has already been said 1000 times that optimine isn't compatible :tongue.gif:


    This is called "sarcasm".
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Poor dax, I follow this thread for quite a while now and half of everything I see is users asking the same questions again and again..

    People.
    Either wait for a final version or something or learn C, GLSL is C it's not that hard. Then learn to mix shaders and how they work..
    Posted in: Minecraft Mods
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    posted a message on [IDEA] Magical seals
    Quote from flyingfirpeig »
    Freindly mobs spawn on grass only.


    Which is the point of having a non spawning grass for civilized area. Animals should only spawn in wild areas not in man built strucutres. So my ideas would be magic reasons (seal) or logic reasons (man grown lawn instead of wild grass)
    Posted in: Mods Discussion
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    posted a message on [IDEA] Magical seals
    I'm tired of all these animals spawning on the lawn in front of my house at night. The amount of animals spawning at night is just ridiculous! It doesn't make any sense; when I get out of my house, there's a party of two dozen critters jumping and waiting for me to genocide them. So I thought of two ideas.

    1. Magical seals
    You put these in a square (or 4, one in each corner), and every block contained by the square will not spawn any animals (or monsters, but the materials for the craft will be more expensive)

    2. A lawn block
    As opposed to grass which occurs naturally, lawn must be planted with seeds on top of tilled grass. It will be visually the same as grass but being man-made it shouldn't make any animals spawn.

    Thanks for your attention,
    Disscuss / mod !
    Posted in: Mods Discussion
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    posted a message on Make a graveyard for your deaths!
    Quote from Travesty »

    Off-topic curiosity. How did you accomplish the engravings on the blocks? It's clearly not just a re-texture since it only shows up on the one side.


    Paintings! You can a little portion of the frame on the right. On that topic does anyone know how to remove this frame ? It's annoying when you use paintings like this

    Edit: Nevermind just found how
    Posted in: Survival Mode
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    posted a message on Make a graveyard for your deaths!
    Here's mine :smile.gif: It's in the backyard of my Zelda themed mansion :


    The Old Hylian writing reads "Tafunesu Mohansen Hairaru" (there's no "da" in Old Hylian, so "ta")
    In english "Daphnes Mohansen Hyrule", one of the king that ruled over Hyrule ;O
    Posted in: Survival Mode
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    posted a message on REQ Phases of the Moon.
    Quote from jamioflan »
    Actually, you can see both the moon and sun at sunrise/sunset so the gap between sun and moon is less than 180 degrees both ways. Lolwut?


    lol you are right i never noticed xD it's quantum moon and sun maybe.

    Quote from Stolas »
    Actually, my point is to mod that away so it becomes more realistic. I am very well aware that the present system does not allow for phases of the moon. That is my point. I WANT there to be phases of the moon. Hugs, I never meant to sound that mean!


    Oh so with the mod you're thinking of, you would have moon in daylight too. I guess it's not that hard to find astronomic formulaes for the position of moon and sun. You could then also implement a system of latitude/longitude so that if you go straight north for some hours, you'll have day/nights that will last months etc. ^^
    Posted in: Mods Discussion
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    posted a message on REQ Phases of the Moon.
    If you look with attention (in fact, just open your eyes) you will notice that the sun is always at the exact opposite of the moon in minecraft. i.e they travel relatively to the player's position at exactly the same speed. So theoretically there's always minecraftia's "earth" between the sun and the moon at every moment of the day. So there can be no moon cycles. In fact, the moon should always be dark =]
    Posted in: Mods Discussion
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    posted a message on Creeper's Downgrade
    With only a few answers it feels like most people are against evolution. It's an Alpha, but to them, you must absolutely NOT modify things, just add new things. Enhance graphics ? "No no, i like the oldschool feel of the game" (Can anyone point me an oldschool game with 3d blocks and pixelated textures ? Even old 3d games have filtering on their texture). Change creeper's behaviour or spawning mechanics ? "No you can't, it's the game's mascot !".

    I'm really looking forward to the day when Notch finds a graphics and lets him do a complete redesign of the game, so many people are going to cry :smile.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on Creeper's Downgrade
    Quote from TheCommieDuck »
    It's survival mode for a reason, not build a big house and complain mode.


    Then the whole point is to survive ?
    Fine !
    Here's a plan : build a hole, 1x1x2 blocks. Put a torch in it. Go in, close the top. YOU WON THE GAME !
    Posted in: Alpha - Survival Single Player
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