Quote from Missus_Puddums
I'm purring to announce the new realistic textures for wooden planks, and the new Ocelot block, which will be added in the 1.9 cat update!
Now I'm going for a nap. :3
Signed:
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You are changing the way wood looks? UGGHH. If this is real then you people suck.
Just kidding. I am pretty sure this is fake but if not, well... I never did like EA.
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I just looked through the available skin packs on the Minecraft Marketplace and couldn't find any official Marvel or DC Comic related skins. There was a generic Superhero skin pack, but hardly seemed like something you might be looking for, especially if you have to pay for it.
It looks like you may need to take the custom skin route, which is fairly simple.
Now when you play, you should look like whichever Minecraft skin you downloaded and installed.
Hope this helped, if it is still not what you were looking for, let me know, I will be glad to help further if I can. You might have an easier time reaching me if you PM me on here, as I should get an email notification right away - as I said earlier, I'm not that active on here anymore. If this didn't solve your problem, send me a link to one of the videos that he might be watching and I can get a better idea of what we're trying to accomplish.
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Two things:
A: This isn't the correct section post it in, that would be here.
But don't worry about that, I'll ask a mod to move it.
B: This doesn't sound completely like a mod to me. I think this might be a skin, but I could be wrong. You can access skins from the Minecraft app itself, but you may need to buy the skin pack which contains certain content that you would be looking for. I'm going to look at the available skins and let you know. The modding that you found is back from when I was an active member of these forums, and is pretty much outdated. The system changed completely because Minecraft was bought by Microsoft and they rebuilt the mobile version of the game in Java as opposed to C to support cross-platform play.
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I don't see why it wouldn't be a good solution; back before native modding was made available through Blocklauncher all we had was ModPE. Sure there may be a better way but there aren't huge downsides to it. The only reason I could see it being a problem is working with certain phones and their lack of power. But as long as it's being run on a somewhat ok device, performance would be fine, and even on slow devices the mod would be passable. Also, I understand that you wouldn't be implementing natural ore generation if you used ModPE, you could create an algorithm that mimics natural generation to the point of you not noticing a difference.
Though, HopBop, if you are willing (and MrAndyPE willing to help) I would say you should try learning and least a basic understanding of native mods. It would help you in the long run for modding and general programming knowledge.
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From what I've seen, block manipulation is not available with official addons (yet?), all I've seen is mob modification. However, you are more likely be able to execute these ideas with native mods (a.k.a. BL Addons), it will just be harder. I don't know exactly what can and can't be manipulated using BL Addons but I'm sure you could ask some people who have experience with them.
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There's a reason for this, and it has nothing to do with Minecraft; it's the consoles.
For years, consoles have opted to charge or not charge people for online play.
Xbox Original: Paid (I believe)
Xbox 360: Paid
Xbox One: Paid
Playstation 3: Free
Playstation 4: Paid
Wii: Free
Wii U: Free
Nintendo Switch: Paid (Starting in 2018)
If you're salty about this one topic of Switch vs Xbox Minecraft Online, then you must've had your head somewhere else the past 10 years because Minecraft online play is free on multiple platforms. PE Multiplayer is free, PS3 Multiplayer is free, Wii-U is free... Overall Minecraft Online is free, it's using console servers that you pay for.
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Hello, I am interested. Couple of questions:
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I haven't done ModPE in a while, but here is a basic overview. You can find out how to do all of the stuff I explain on Connors wiki.
First, you need to create a new block, and a new item. This is your ore block and the ore itself. Then, you need a block destroyed hook (it's called everytime a block in the world is destroyed), use an "if" statement to see if it's the block you made. Lastly, if it is, drop your new ore. You can also take it further and make weapons. There are a lot of mods like this too if you do a search in this forum. There were a lot of new ore and new ore weapon mods.
Note: unless you use existing textures, you'll need to create some. This part, I can't help you with. Do any experienced modders want to explain this subject better and how to import textures?
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That's ok, you can do it all on Android. So here is a basic tutorial of how to start developing ModPE on Android:
Connor4898 also has some ModPE mod templates for some simple functions:
https://github.com/Connor4898/ModPE-Scripts/wiki/ModPE-Script-Templates
Another big way to learn ModPE is to look at code that people have already written and experiment. Also, you need to learn how to debug, this is a whole other subject that will have to be covered separately... Hope this helps!
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Ok, so then your first step is to start learning Javascript. After that, there are multiple steps you can take here to learn the ModPE API:
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Well, technically, mods are C++. The Javascript is simply a bridge between us and the game to make modding easier.
But before I explain it, please note:
This post is in the wrong section. Seeing as you are a new member, it is excusable, but ignorance of the rules is not a free pass. I have asked for the post to be moved to the correct section, which is MCPE: Mod / Tool Help & Requests, but please make sure going forward that you post in the correct sections. Since you are new, I suggest you read over the Rules, it's about 3 minutes worth of reading and will benefit you on this forum. I look forward to seeing you around!
The Javascript type of modding is called ModPE, and was introduced mostly thanks to Treebl and Zhuowei back a few years ago. It was made because low level/assembly modding was very difficult for the types of users that Minecraft usually generated, (eg. a lot of young ones).
Modding in C++ is called Native Modding or Addons (no, not the lame system Microsoft brought into MC:PE), and requires you to know C or C++, and have some minor assembly knowledge, or at least that's how it was not too long ago.
The difference between the two types of modding can be explained in a somewhat simplistic (and mostly accurate) way:
ModPE:
System/Game
Native Mods:
System/Game
And it may not look a whole lot different, but the Java bridge adds limitations because instead of using C++ to access the backbone by hand, you're going through a library that has to implement functions by hand. Each ModPE function was implemented by Zhuowei to access the C++ backbone that modifies game files.
Anybody feel free to correct me on errors, but I feel this makes sense.
As for learning to make mods, you will need to decide which route you would like to take.
A quick Google search will find you many resources, free and paid, for learning Javascript, Java, C, and C++. One example is CodeCademy.com.
I hope this helps!
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Nice, though you should add a little more info about what is included in the mod. Also, I am pretty sure it is required to have a direct download link included in the post though they're usually pretty forgiving when it comes to that. 1+
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Hello, Zhuowei Zhang has a list on his github and website. However, I would not suggest using ModEz right now, I am building a new version that is MUCH better. It will be able to create way more advanced mods, and will eventually be able to generate addons with no coding.
Site
Github Source
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I don't think this is the problem.
In the original post, he stated
Though, your point is valid. If the username contains spaces or special characters, it will show you an error when you try to join. It's a good answer, just not for this problem.
MC:PE, over the years and with all versions, has had difficulty with connecting to local multiplayer. I don't know why, (to be honest, nobody does.) but there has always been issues with connecting. All I can suggest is make sure Local Server Multiplayer is "On" in the settings on both devices.
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I haven't tested it since 0.8.x, so I'm not sure.
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Java, XML, hard work, and a whole lot of time. I am planning on remaking it to be bigger and better because the source code was lost when my computer was stolen last year. But ModEz was made when I was a much worse programmer, so a remake is needed, I did a lot of sloppy coding with that app.