• 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Thanks! I swear i didn't see it on there earlier ..... ¬.¬
    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Any chance that I can get a 1.7.2 version, please?
    Posted in: Minecraft Mods
  • 5

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Is that even legal?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from thegofa

    Updating to what? Forge isnt even made for 1.7.2 so no one can update.

    TG :Diamond:


    On top of that those are his horses in the new mc updates. Not sure what's going to happen to the old horses when he updates, tho.
    Posted in: Minecraft Mods
  • 0

    posted a message on Need an Explanation for Mo Creatures Config
    Quote from Chernobog_Czarny

    Not having a key table to know what the numbers mean is not very smart. When I open the
    config/MoCreatures folder, there are a whole lot of files. Biomes and Creatures folders hold
    a bunch of files named after other mods, like "chocolate", "GrimoireOfGaia" etc. Those in the
    Biomes folder look completely useless. Those in the Creatures folder go like:

    entity-spawn-settings {
    S:ArmoredEnderman <MONSTER:6:1:2:3>

    How am I supposed to know what the numbers do if there's no legend? MoCGlobal.cfg is
    enough self-explanatory, MoCBiomeGroups.cfg and MoCStructures look like it's better not
    tamper with them. What are 6, 1, 2 and 3 respectively, in the example?

    It's more of an ingame config. While you're ingame, go to options, and then go to global mod options. There you can mess with stuff...
    Posted in: Mods Discussion
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    Wow, tension seems a little high....

    I know you all said the last thing you're worrying about is mod compatability, but, I've floated around mod forums alot and I think I've heard of forge having an ore library or something like that, that allows mods that add ores to be compatible...I'm not sure about it, and I've done nearly no research on it, I apologize for that, but I'm just throwing this out there. If there is such a thing like that could you make this rumored amber with this library in mind, so sayyyy that it might be compatible with thaumcrafts amber?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Open Source, Abandoned] Pchan3's Mods
    Quote from GotoLink

    Oh, I forgot to say that I updated this mod.
    Download is available on my topic.


    You are amazing Sir...or Madam! :steve_shocked: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :DH: :DA: :DPANTS: :Dboots: :DSWORD: :DPA: :DS: :DHOE: :Daxe: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE:
    Please keep up the good work and making everyone happy by bringing back some of the best mods!
    I would love it if you did Level Up! Next, I already saw it on your list of mods to come, so I'm not going to spam it on your page.
    Quote from Lodestone
    Posted in: Minecraft Mods
  • 0

    posted a message on Deathcraft
    This looks like it died pretty bad.... :/
    Posted in: WIP Mods
  • 0

    posted a message on CloneCraft [vB3.0.11] MC 1.7.10 - Adds NPC humans for superior anti-loneliness!
    Quote from quinttt

    not optifine
    the textures are missing even with vanilla textures


    Ya just saw they were missing.
    Sometimes when I install Optifine it causes some of my textures to disappear. It may have something to do with the mods I have installed but meh, anyways, not the place to talk about optifine I suppose.

    I was messing around with stuff in this mod. Apparently putting a piece of wooden planks in either of the top two corners gives us a mooshroom dna capsule. We can make empty dna capsule. We can put two needles of dna in, I forgot the names at the moment, one of those machines on either side, with a peice of coal in the bottom middle slot and it will start something up that results in a capsule of dna...of whatever you put in there, haven't played with it much more than that atm. Also, the other machine missing texture, you can but vials of blood in the first of the right things, and it takes about 10 vials to fill it up, the second of those things can be filled with water buckets...haven't found what you can fill the third with yet.

    Anyone else discover anything yet?
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP][1.5.2]Minory - Put The New Into Your Minecraft
    Um...there is nothing here but sigs....
    or am I blind?
    Posted in: WIP Mods
  • 0

    posted a message on CloneCraft [vB3.0.11] MC 1.7.10 - Adds NPC humans for superior anti-loneliness!
    Quote from Daemonshi

    Seems to be working ok for me on 1.5.2, though I'm messing around with it in Creative.

    Btw, DNA Cloner is missing a texture.

    Quote from DrSabaitso

    As is the centrifuge, on mine at least anyway.

    It could be optifine messing it up if you have that installed, it seems to do that alot.


    Awesome friggen mod, I'm def going to add it to my minecraft and have some mad science! I thank you very much!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x] [Forge] [SMP] Lanterns 1.3.5
    Wow, this mod looks pretty cool, I will def be adding this to my minecraft! Keep up the good work!
    Posted in: Minecraft Mods
  • 0

    posted a message on List of Mods for 1.8.9
    Quote from GrygrFlzr

    Hey guys! ZeroLevels is currently busy with college, so the list might not be updated for a while.
    I am currently working on some backend changes and improving the submission system.
    While the feature request for categorization is noted, please note that we have nearly a thousand entries and tagging all of them with the necessary information will be extremely difficult.


    At least maybe an arrange by option would be nice, mainly date, so we can see what the most recent mods added to the list are, would make it very helpful for people like me who have already looked through the entire list and like to check back often for updated mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Soooo...would love to try this mod when it updates to 1.5.2.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I barely skimmed the replies to this topic, so I'm sorry if this has already been covered.
    I want to know, with starting inventory, how to add items that have variations to them, like charcoal. I tried putting a / after it and the item was completely ignored.
    Posted in: Minecraft Mods
  • To post a comment, please .