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  • 1

    posted a message on How 'big' is your favorite MC world?
    Quote from leangreen76»

    My main world (In my sig) is apparently 2.02GB, I say apparently as last time I uploaded it I'm sure it was around 1.35GB - but that's what it says in the folder right now. Being a 7 year old world though, some new things I have to travel extra, extra far to get/find whether that be by land/horse/donkey/boat or portal.


    My main world is not as old as yours, but I have the same environment, with particular resources generating in further out areas that were generated under later updates. That situation does make for at least a diverse world, because in any world 'story', different regions have resources which justify a trade system. Otherwise pretty much everything that a player may want can be gotten with a short range.
    Posted in: Discussion
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    posted a message on Stillyness from Kingdoms of Acacia

    Beyond the Witchlands (being the lands between Megathea and the Starladen Sea.)


    1. Bortamga in the Starladen Sea

    2. Castle High Tithe, Kingdom of Arogather

    3. City of Wan, Kingdom of Arogather

    Posted in: Screenshots
  • 1

    posted a message on THE LOST TREASURE - by Bezar [Adventure map]

    I like the sunken ship, it shapes is very nicely done.

    Posted in: Screenshots
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    posted a message on Stillyness from Kingdoms of Acacia

    Megathea


    1+2.North most point of the Megathean Empire, Wurdrok. This is the supply point for the Megathean invasion of Towillow, a kingdom to its north.

    Posted in: Screenshots
  • 3

    posted a message on Stillyness from Kingdoms of Acacia

    'On the shores of Lake Menirivers lies Kingdom of Moathaven, and the Tree held sacred by the Seapodi seafarers.'


    1. I like to integrate natural features when deciding where to place a settlement, and two intersecting chasms has 'defensive moat' written all over it. The village (Moathaven) is populated, with villagers protected from both monsters and high falls. It is almost 100% monster proof. 2 + 3 The tree is an adventure location, players have to clear the sacred tree of spider infection to win the key to hidden treasure. The Seapod tree grows giant seed pods, which the Seapodi farm, turning them into houses and boats. 4. Map of Moathaven, Seapod Tree is north, but not on map.

    Posted in: Screenshots
  • 3

    posted a message on Stillyness from Kingdoms of Acacia

    1. This build is part of a plan to develop Elytra based adventures from mountains at the edge of a Jungle biome. A piece of Skyland reaching 179 blocks high is added to by creating a Sky ship out of it. Flights from the deck and masts range around and above 1000 blocks. The Sky rock is tethered to a high mountain by an anchor, which gives access to the ship. 2. Temple of NineZero, the centre of the Acacian world. 3+4. Updated Castle Acacia; views from SE and NE, added new library annex and city gate (right side in 3, foreground of 4). Castle Acacia is one of the oldest buildings in Acacia, and each new addition to it is built on top of old remnants which are left partially intact, making for a complex structure with layers of history. 5. The Valley of Pigmin, where player have to rescue an Acacian Expedition in a race against time.

    Posted in: Screenshots
  • 2

    posted a message on Stillyness from Kingdoms of Acacia

    Anyway, one with the showcase of Acacia....


    1 + 2 'In the northern interior of Acacia lies Boxtree, a town defended by a stout hedge, and home for the biggest library in the Empire.'


    Players in Acacia are asked to copy books and spread them to other settlements which are relevant to a particular publication. Also they are asked to contribute a personal diary of pars of their adventure and experiences.


    3 + 4 The City of Mer, South East Acacian coast. Map is somewhat outdated.

    Posted in: Screenshots
  • 6

    posted a message on Stillyness from Kingdoms of Acacia

    Here is a section of some of our minecraft builds. All still in this thread are from 'Kingdoms of Acacia', a survival adventure world we have been working on over the last 3-4 years.


    Edit: Updated map as of 10/July/2017. Map dimensions approx East to West 11.5k x North/south 10.5 blocks (a bit larger in fact). I have given up on trying to make a single map because of the dimensions and number of locations involved. But the map attached below shows the main Kingdoms and Empires........


    Currently building: Citadel of Galleon, Elytra battle map (complete). Bortamga (90%)


    ........... The full map has about 91 towns and cities, excluding castles, outposts, abandoned temples and other 'Easter eggs'. Most housing structures are designed to be practical, and as a general rule settlements and buildings are constructed to suit the biome landscapes, rather than cover them. 'Mega structures' are few, but when we have them we build them under ground or on land reclaimed from the sea.


    Pictures of the Chimtree, a trade settlement in the south eastern Ice Biome of Zardia.

    1.A submarine surfaces through the ice at Chimtree (a settlement in Western Zardia).

    2.Surrounded by ice, it hosts sled races (and sled beds for weary travelers).

    3.Chimtree from a different angle

    Posted in: Screenshots
  • 3

    posted a message on Stillyness from Kingdoms of Acacia

    Realm of Harmony

    South of Acacia lies the continent of Harmony and it numerous city states.


    1. Free City of Goldwaddi, DjinnFlame Desert

    2 ShimmerLake , a settlement built in desert mountains, centered on a Desert Temple.

    3. City of Isthmus, home to the worlds greatest ship builders.

    4 + 5. Vale of High Harmony

    Posted in: Screenshots
  • 1

    posted a message on I'm making a 3d voxel sandbox game

    Some Vintage Story builds....

    Posted in: General Gaming
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