• 7

    posted a message on Texture Artists' Union

    *grabs a duster and tries to dust off the account, gets a new cobweb hairdo* hey... sup?

    Posted in: Resource Pack Discussion
  • 2

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~

    Stuff I would love to see:

    • Water Wheel that turns, maybe have a few sizes. Would look nice along rivers.
    • WindMills, have the softly turning. Just what farms need.
    • Street Lamps. Could be two parts, the post to make it any height and the lamp top that curves out, can be added to the post on one or all 4 sides. added lamp item or allow other lamp types to be placed.Have it give off light wider then normal lamps so you don't need them every 5 blocks. >.> Or allow it to have any other lamp type placed on it from other mods. Have em only turn on at night would be <3
    • Little 'solar' lawn lights, much like normal torches but only placeable on the ground and only turn on during the night. (more resonable then ploping a lot of torches everywhere)

    The only other thing is it would be nice if when you hover over an object it just shows the hit box, and not the outline of every single little block there made out of. Kinda ruins the joy of looking at them up close with all the black lines around every little bit that makes up the shape.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] [SSP/SMP] Decorative Marble and Decorative Chimneys

    I think both chisel 2 and project red both have their marble in the ore dir.As you can use the chisel mod to cut the blocks into each others marble, and I only ever see it's marble generated when both are in play.


    How about retrogen? A means to auto generate your materials in already loaded worlds? I would love to add this to my personal DW20 (edited) modpack but huge, and I mean 3000 in nearly all directions have been already explored. I would have loved to add this in. Although even with out the marble you have wood versions yush? If such worked with say Biomes-o-plenty, forestry, etc that would be so much <3


    That or you can make the marble craftable, by some mixture of stone and dyes and other stuff, just so its still accessable if thrown into an already generated world.


    You could also add your own chisel2 verients for all the marbles so they alone could also be used as decorative blocks with the chisel mod.


    Lastly, I would highly recommend when applying textures to find a means to use textures from default rather than your own for anything that uses 'default' textures, make it easier to fit in with other texture packs.

    Like I'm looking at a stone texture, woods, metals in your pack that could easily have just used the default from the base game, and thus would allow it to also take from texture packs. You would only really need to add textures for any custom materials, like your marbles. This also includes removing dup's from items and blocks, you don't need the same texture placed in both when there exactly the same. They can again be pulled right from minecrafts defaults/texture packs or share textures between objects.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [Forge] [SSP/SMP] Decorative Marble and Decorative Chimneys

    Have a small request. There are other mods that already generate marble, like the chisel mod, redpower 2, and think a few others do too. Could you make it so this mod can use the marble from such mods, and if such mods are found, perhaps not gen its own and instead just use theirs? This way it can fit in when used along side other mods, chisel most of all as it add's a lot of its own decorative blocks and gens its own marble type.

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models

    You could get creative and instead of that make the center part where the top and bottom meat always match up and make the rest alternate.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on how do you make two textures for one mob?

    The issue with random textures is it is 100% random. It will switch what texture everything has each time it loads. There is no way to assign something to always use one texture every time. Pretty much, every time you load the mob again, from saving and exiting, traveling worlds, or leaving the area and coming back its a flick of a dice what texture that mob will now have.


    So you cant tame a black wolf and keep it back, it'll switch next time you load it, nor will the pups be the same texture, it will always be random.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    Haha thanks man. Yeah life hasn't been to kind and the last year or so has been even worse. It's been getting better slowly. I've only been away from the nightmare for a month but thus far the stress has been easing.

    Posted in: Resource Pack Discussion
  • 3

    posted a message on Custom Pvp Resource Pack.

    There is no such thing as a PVP pack. What PVP packs are out there are cubbled together textures stolen from several packs with out permission. Packs wont make PVP easier, just find a normal pack you like and use it. If you want faithful just use faithful. No one is going to take faithful and edit for you or make you a full pack from scratch as that could take months of work.

    Posted in: Resource Pack Discussion
  • 4

    posted a message on Texture Artists' Union

    Hey guys.. long time no see. Life has been a nightmare the past year and is only just becoming stable again.

    If you wantr to find out what happened to me, I typed it all up as I had pretty much vanished from everywhere.


    But I'm semi back now.. and it looks like I have a lot of work to do to get my back back up to date.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on BEACON'ing a nusance
    For example. Say you want the west side removed, like it's against another part of the model and would never be seen ever. Just remove it.

    "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom" },
    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" },
    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" },
    "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" },
    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" }
    would be


    "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom" },
    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" },
    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" },
    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side" }

    Any side that is never going to be seen, just leave that side out and you'll be good. So for you, the bottom, and anything you were going to add the inviz texture to. Just cut it out. leave no texture for it. and bam.
    Posted in: Resource Pack Help
  • 0

    posted a message on Doku RPG: Faithful Continuation (on hiatus)
    My only quipt about this is yet -ANOTHER- Doku pack..

    I'm all for the continuing thread, but there are so many of these extra Doku packs floating around. @.x
    Posted in: WIP Resource Pack
  • 1

    posted a message on - RetreeCraft RPG - Guess whos back update! -
    Yet also in there is:

    Requirements:
    - Give clear credit.
    - Link back to the Faithful 32x32 thread.
    - Be honest about what you are using.
    - No money making links.
    Posted in: WIP Resource Pack
  • 1

    posted a message on Simple Pack Showdown 2! (Vote now!)
    Wrong details and unspoken rule changes that messed up a lot of us and drove some of us away. (and being told your own work don't count being another)

    Anyway grats to Ignaf and Alv, the packs you have made are stunning and hope you continue them outside of this showdown... If it ever ends at this rate. 2017 is a long ways away!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    I use a tablet, and really every program for windows will support it. Paint.net, Gimp, Photoshop, etc all work with it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on What program should I use?
    No one should use ms paint. Gimp and Paint.net are both free and the norm.



    Sorry to say though, but theres no tool that will make it 'easy'. Every program out there, even photoship, will make textures the same way, a pencil tool, and drawing the textures out by hand. Theres no easy way to texture, it's just practice. Gimp and Paint.net are also easy to use. Both are literality make new3 file, select pencil tool, select color, draw. same with photoshop as well, and shoot.. same for ms paint, the most mundane and bare bones basic default 'comes with windows' art program ever. Just it don't suport transparency.
    Posted in: Resource Pack Discussion
  • To post a comment, please or register a new account.