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    posted a message on [Win/Mac/Linux] Minecraft Console Client
    Quote from ORelio»

    Ha! You're using pre-generated face+helm, I was talking about merging them directly in C#. I don't know how to overlay two parts of the skin while preserving helm transparency. Reading/Writing the db should occur on startup, on login, or if the file gets changed, there must be some kind of infinite loop there, I'll check that. Meanwhile I'd advise you to avoid using it on flash memory as repeated writes aren't good for its life duration. Thanks four your report.


    Okay, thanks for the heads up^^
    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]
    Quote from Robijnvogel»

    But only 1 at a time right? I mean, you can not play Minecraft with 4 players at once, can you?

    Yeah. My PC can run 7/8 MC at the same time (usually they take 100% for one core) so a 4/8 can allow me to run 7/8 without lag (Will cause CPU to 100%)
    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]

    I mean 1 launcher to have my accounts, launching multiple instances (eg: 2 on 1.9 and 2 on 1.8.9) sorry if I mis-explained it :/

    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]

    I do that because I want to remember them into one launcher than 8 launchers (MagicLauncher), don't quote on me why I have many accounts, they're owned by me and I've bought them. Thanks for your replies guys :)


    EDIT: C'est bien toi qui tu tes connecté sur mon serveur haha ^^

    Posted in: Minecraft Tools
  • 0

    posted a message on MultiMC 5 [Windows / Linux / Mac]

    Well, I can do this with another launcher using the same profile so I don't see why I can't launch the same instance (using a different account with the same instance) and I can open other same MultiMC launchers to start the same instance, I noticed no issues so far (probably with vanilla doesn't care if there's many MC running from the same instance)


    Thanks for your answer Rob! :)


    PS: Sorry my english sucks :X

    Posted in: Minecraft Tools
  • 0

    posted a message on [Win/Mac/Linux] Minecraft Console Client
    Quote from ORelio»

    Hello,



    TNTUP: Thanks for your report, the sessioncache disk write conflict crash has been fixed in development builds. Regarding skin helm, seems like in new skin servers the player's skin is normalized, and always have proper transparency, which had not always been the case. This should be doable without too much hassle now. Not sure of the reason for you to use a custom skin server. (EDIT : How are you overlaying face and helm from the skin?)




    Like I said, I use ("https://tntup.me/helm/" + playerName + "/16.png"); and skin = skin.Clone(new Rectangle(0, 0, 16, 16), skin.PixelFormat); so when I start MCC it loads its helm+avatar. Have you looked into Minotar's source? :P

    With my edit it looks like this>

    Without modifying the source it looks like this>

    so thats why every release I change this part of code to have the helmet being loaded^^


    EDIT: Latest indev build works, I don't get this error anymore, but I also notice it keeps reading/writing to the db when idle, is it normal?


    I thought the sessioncache.db would be checked on startup, not while idling (when opening MCC exe). I've noticed this due to my USB led flashy nonstop

    Posted in: Minecraft Tools
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    posted a message on MultiMC 5 [Windows / Linux / Mac]

    Is it safe to use my accounts to MultiMC? I have quite 10+ more and I wish if I can keep MultiMC open so I can launch more accounts on the same computer. I can't find that setting to keep MultiMC to stay open while I launch an instance

    Posted in: Minecraft Tools
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Anyone knows how to donate to Optifine again with Paypal? It seems it got removed so I cannot donate anymore because I don't have a CC or Gift Cards.

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from 00Small00»

    Not fix look

    Ouch, your CPU... I wonder why your FPS is low (CPU usage 100%)?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Swatcommader6»

    this was reported before, optifine's method mappings is not updated to the latest forge




    Oh really? I didn't saw it when I checked it before... well thank you :)

    Posted in: Minecraft Mods
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    posted a message on [Win/Mac/Linux] Minecraft Console Client

    Tes le meilleur Orelio^^ Merci pour tout le support :D


    EDIT: J'ai activé le sessioncache=disk, donc vu je co la plupart de mes comptes sur le même EXE et le même DB, ça ma donné comme erreur à certains fois quand je co un compte:


    Mais aussi, à chaque release, je check dans le ConsoleIcon.cs pour changer l'URL du serveur de skin minecraft à mon serveur de skins, mais les releases donne que la tête (avatar) donc ça n'inclut pas le "helm" du skin que moi je change 2 parties du code (l'URL) et les int(s), à place de 8,8,8,8 je demande une image helm 16x16 puis je change en 0,0,16,16. Je dirais, met ça dans ton code donc tout les console client ouvert créent une image de la tête entière+helm avec mais coté bande passante je m'en contre fiche mais coté perfo network je sais pas si ça va passer mais cté une idée^^ (ou utiliser ton serveur skin ou un officiel)

    Posted in: Minecraft Tools
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Tried Forge beta 1.9 with Optifine 1.9 A2 Pre, I get a crash error below





    [02:01:17] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:527]: ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Oh - I know what I did wrong!

    Time: 16-03-20 02:01
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraft.client.renderer.block.model.BakedQuad.<init>([IILnet/minecraft/util/EnumFacing;Lnet/minecraft/client/renderer/texture/TextureAtlasSprite;ZLnet/minecraft/client/renderer/vertex/VertexFormat;)V
    at net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(FaceBakery.java:73)
    at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
    at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:91)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:528)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:138)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:214)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(FaceBakery.java:73)
    at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
    at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:91)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:528)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:138)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(SourceFile:214)

    -- System Details --
    Details:
    Minecraft Version: 1.9
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_73, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1485209696 bytes (1416 MB) / 2063073280 bytes (1967 MB) up to 2063073280 bytes (1967 MB)
    JVM Flags: 3 total; -Xms2048m -Xmx2048m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.23 Powered by Forge 12.16.0.1776 Optifine OptiFine_1.9_HD_U_A1_pre 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1776-1.9.jar)
    UCH Forge{12.16.0.1776} [Minecraft Forge] (forge-1.9-12.16.0.1776-1.9.jar)
    UCH info.varden.chatlog{2.1.1.44} [ChatLog] (ChatLog-1.9-v2.1.1.44.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon HD 6900 Series'
    Launched Version: 1.9-forge1.9-12.16.0.1776-1.9
    LWJGL: 2.9.4
    OpenGL: AMD Radeon HD 6900 Series GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 8x Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
    OptiFine Version: OptiFine_1.9_HD_U_A1_pre
    Render Distance Chunks: 8
    Mipmaps: 0
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
    OpenGlRenderer: AMD Radeon HD 6900 Series
    OpenGlVendor: ATI Technologies Inc.
    CpuCount: 8
    [02:01:17] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:527]: #@!@# Game crashed! Crash report saved to: #@!@# F:\.minecraft\crash-reports\crash-2016-03-20_02.01.16-client.txt
    2016-03-20 02:01:17,645 ERROR Attempted to append to non-started appender FmlSysOut
    [02:01:17] [Thread-2/INFO] [STDOUT]: [magic.launcher.aw:b:301]: Restoring disabled mods: mods
    AL lib: (EE) alc_cleanup: 1 device not closed




    Hope it helps to fix 1.9 compat with Forge Beta builds (or if you prefer waiting when Forge 1.9 (not a beta build hehe) comes out)) Have anyone tried it if you have the same issue as me? Glad to try when A3 fixes Forge Beta compat :)


    w/o OF, Forge Beta loads fine. w/ Vanilla+OF works, but not with Forge Beta :)

    Posted in: Minecraft Mods
  • 0

    posted a message on [Any] ChatLog - Updates automatically when Minecraft updates! Supports almost every version since 1.4.5!

    Well for the liteloader part, thats okay, I've used Magic Launcher so it will work while LiteLoader running. I've had issues with Forge due to loading/intensive CPU usage on load so that's why I've chosen LiteLoader.


    I've noticed Forge got 1.9 out since Mar 18 (1 day before my Bday^^) so I can give it a try. Early 1.9's builds can be buggy (beta builds) because they can contain bugs... but I'll give a run with it (and finding a minimap mod) because actually Liteloader for 1.9 isn't out yet and no ETA, thus leaving me to wait until I update my server to 1.9... But I don't know if they fixed the CPU load... With my i7 processor it can even go at 100% for like 2-5 seconds or more... thats nosense... thats why I switched to Liteloader but well... Either switching to Forge so I can go with my mods and updating server or else waiting and players being eager to await the server to be 1.9...


    I've never used Meddle, so I don't know if theres any such known mods going there (like VoxelMap, or any one that can serve minimaps) etc...


    Thanks for your answers :)

    Posted in: Minecraft Mods
  • 0

    posted a message on [Any] ChatLog - Updates automatically when Minecraft updates! Supports almost every version since 1.4.5!

    Any 1.9 planned support? I don't know what Meddle is and I feel not using another such modloader again... I'm still using Liteloader (In magiclauncher I added ChatLog in the mod list)... Cannot switch to 1.9 :/ at this time :(


    I see there's no updates on the post so gotta wait until before moving to 1.9

    Posted in: Minecraft Mods
  • 0

    posted a message on WorldEditCUI
    Quote from Mumfrey»

    1.9 support should be available in a week or so because I'm away doing an event for the next week.


    Glad to hear! Take your time, anyway my server is still on 1.8 :) so I can wait for it^^
    Posted in: Minecraft Mods
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