Ha! You're using pre-generated face+helm, I was talking about merging them directly in C#. I don't know how to overlay two parts of the skin while preserving helm transparency. Reading/Writing the db should occur on startup, on login, or if the file gets changed, there must be some kind of infinite loop there, I'll check that. Meanwhile I'd advise you to avoid using it on flash memory as repeated writes aren't good for its life duration. Thanks four your report.
But only 1 at a time right? I mean, you can not play Minecraft with 4 players at once, can you?
Yeah. My PC can run 7/8 MC at the same time (usually they take 100% for one core) so a 4/8 can allow me to run 7/8 without lag (Will cause CPU to 100%)
I do that because I want to remember them into one launcher than 8 launchers (MagicLauncher), don't quote on me why I have many accounts, they're owned by me and I've bought them. Thanks for your replies guys
EDIT: C'est bien toi qui tu tes connecté sur mon serveur haha ^^
Well, I can do this with another launcher using the same profile so I don't see why I can't launch the same instance (using a different account with the same instance) and I can open other same MultiMC launchers to start the same instance, I noticed no issues so far (probably with vanilla doesn't care if there's many MC running from the same instance)
TNTUP: Thanks for your report, the sessioncache disk write conflict crash has been fixed in development builds. Regarding skin helm, seems like in new skin servers the player's skin is normalized, and always have proper transparency, which had not always been the case. This should be doable without too much hassle now. Not sure of the reason for you to use a custom skin server. (EDIT : How are you overlaying face and helm from the skin?)
Like I said, I use ("https://tntup.me/helm/" + playerName + "/16.png"); and skin = skin.Clone(new Rectangle(0, 0, 16, 16), skin.PixelFormat); so when I start MCC it loads its helm+avatar. Have you looked into Minotar's source?
With my edit it looks like this>
Without modifying the source it looks like this>
so thats why every release I change this part of code to have the helmet being loaded^^
EDIT: Latest indev build works, I don't get this error anymore, but I also notice it keeps reading/writing to the db when idle, is it normal?
I thought the sessioncache.db would be checked on startup, not while idling (when opening MCC exe). I've noticed this due to my USB led flashy nonstop
Is it safe to use my accounts to MultiMC? I have quite 10+ more and I wish if I can keep MultiMC open so I can launch more accounts on the same computer. I can't find that setting to keep MultiMC to stay open while I launch an instance
Tes le meilleur Orelio^^ Merci pour tout le support
EDIT: J'ai activé le sessioncache=disk, donc vu je co la plupart de mes comptes sur le même EXE et le même DB, ça ma donné comme erreur à certains fois quand je co un compte:
Mais aussi, à chaque release, je check dans le ConsoleIcon.cs pour changer l'URL du serveur de skin minecraft à mon serveur de skins, mais les releases donne que la tête (avatar) donc ça n'inclut pas le "helm" du skin que moi je change 2 parties du code (l'URL) et les int(s), à place de 8,8,8,8 je demande une image helm 16x16 puis je change en 0,0,16,16. Je dirais, met ça dans ton code donc tout les console client ouvert créent une image de la tête entière+helm avec mais coté bande passante je m'en contre fiche mais coté perfo network je sais pas si ça va passer mais cté une idée^^ (ou utiliser ton serveur skin ou un officiel)
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Oh - I know what I did wrong!
Time: 16-03-20 02:01
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.client.renderer.block.model.BakedQuad.<init>([IILnet/minecraft/util/EnumFacing;Lnet/minecraft/client/renderer/texture/TextureAtlasSprite;ZLnet/minecraft/client/renderer/vertex/VertexFormat;)V
at net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(FaceBakery.java:73)
at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:91)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:528)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:138)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(SourceFile:214)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(FaceBakery.java:73)
at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:91)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:528)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:138)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(SourceFile:214)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_73, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1485209696 bytes (1416 MB) / 2063073280 bytes (1967 MB) up to 2063073280 bytes (1967 MB)
JVM Flags: 3 total; -Xms2048m -Xmx2048m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.23 Powered by Forge 12.16.0.1776 Optifine OptiFine_1.9_HD_U_A1_pre 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1776-1.9.jar)
UCH Forge{12.16.0.1776} [Minecraft Forge] (forge-1.9-12.16.0.1776-1.9.jar)
UCH info.varden.chatlog{2.1.1.44} [ChatLog] (ChatLog-1.9-v2.1.1.44.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon HD 6900 Series'
Launched Version: 1.9-forge1.9-12.16.0.1776-1.9
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 6900 Series GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
OptiFine Version: OptiFine_1.9_HD_U_A1_pre
Render Distance Chunks: 8
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
OpenGlRenderer: AMD Radeon HD 6900 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 8
[02:01:17] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:527]: #@!@# Game crashed! Crash report saved to: #@!@# F:\.minecraft\crash-reports\crash-2016-03-20_02.01.16-client.txt
2016-03-20 02:01:17,645 ERROR Attempted to append to non-started appender FmlSysOut
[02:01:17] [Thread-2/INFO] [STDOUT]: [magic.launcher.aw:b:301]: Restoring disabled mods: mods
AL lib: (EE) alc_cleanup: 1 device not closed
Hope it helps to fix 1.9 compat with Forge Beta builds (or if you prefer waiting when Forge 1.9 (not a beta build hehe) comes out)) Have anyone tried it if you have the same issue as me? Glad to try when A3 fixes Forge Beta compat
w/o OF, Forge Beta loads fine. w/ Vanilla+OF works, but not with Forge Beta
Well for the liteloader part, thats okay, I've used Magic Launcher so it will work while LiteLoader running. I've had issues with Forge due to loading/intensive CPU usage on load so that's why I've chosen LiteLoader.
I've noticed Forge got 1.9 out since Mar 18 (1 day before my Bday^^) so I can give it a try. Early 1.9's builds can be buggy (beta builds) because they can contain bugs... but I'll give a run with it (and finding a minimap mod) because actually Liteloader for 1.9 isn't out yet and no ETA, thus leaving me to wait until I update my server to 1.9... But I don't know if they fixed the CPU load... With my i7 processor it can even go at 100% for like 2-5 seconds or more... thats nosense... thats why I switched to Liteloader but well... Either switching to Forge so I can go with my mods and updating server or else waiting and players being eager to await the server to be 1.9...
I've never used Meddle, so I don't know if theres any such known mods going there (like VoxelMap, or any one that can serve minimaps) etc...
Any 1.9 planned support? I don't know what Meddle is and I feel not using another such modloader again... I'm still using Liteloader (In magiclauncher I added ChatLog in the mod list)... Cannot switch to 1.9 :/ at this time
I see there's no updates on the post so gotta wait until before moving to 1.9
Dont allow players changing their minecraft names! Server Owners will be not happy because they have a sh*t ton of banned players and the banned player changes his name and he will grief the server again and creating another mess. eg: You banned 10 spambots this week. these spambots changes their names and they go on that server again to spam. See?
Like the griefers teams, they will change their name to grief servers again. Hope you see my point.
Lol, I almost have my mods updated for 1.2.4... Poof the 1.2.5 came out.... (I dont know when Jeb_ release it) but, They dont give a break for the modders? Can't keep a mod for a month. Like the previously beta ones... The update routine was good but this one is like too fast.
Also bukkit released their recommended build for 1.2.4... poof 1.2.5 Need to wait for the 1.2.5 RB. >.<
(sorry about what I said, I dont have the mood to be happy :/)
0
Okay, thanks for the heads up^^
0
Yeah. My PC can run 7/8 MC at the same time (usually they take 100% for one core) so a 4/8 can allow me to run 7/8 without lag (Will cause CPU to 100%)
0
I mean 1 launcher to have my accounts, launching multiple instances (eg: 2 on 1.9 and 2 on 1.8.9) sorry if I mis-explained it :/
0
I do that because I want to remember them into one launcher than 8 launchers (MagicLauncher), don't quote on me why I have many accounts, they're owned by me and I've bought them. Thanks for your replies guys
EDIT: C'est bien toi qui tu tes connecté sur mon serveur haha ^^
0
Well, I can do this with another launcher using the same profile so I don't see why I can't launch the same instance (using a different account with the same instance) and I can open other same MultiMC launchers to start the same instance, I noticed no issues so far (probably with vanilla doesn't care if there's many MC running from the same instance)
Thanks for your answer Rob!
PS: Sorry my english sucks :X
0
Like I said, I use ("https://tntup.me/helm/" + playerName + "/16.png"); and skin = skin.Clone(new Rectangle(0, 0, 16, 16), skin.PixelFormat); so when I start MCC it loads its helm+avatar. Have you looked into Minotar's source?
With my edit it looks like this>
Without modifying the source it looks like this>
so thats why every release I change this part of code to have the helmet being loaded^^
EDIT: Latest indev build works, I don't get this error anymore, but I also notice it keeps reading/writing to the db when idle, is it normal?
I thought the sessioncache.db would be checked on startup, not while idling (when opening MCC exe). I've noticed this due to my USB led flashy nonstop
0
Is it safe to use my accounts to MultiMC? I have quite 10+ more and I wish if I can keep MultiMC open so I can launch more accounts on the same computer. I can't find that setting to keep MultiMC to stay open while I launch an instance
1
Anyone knows how to donate to Optifine again with Paypal? It seems it got removed so I cannot donate anymore because I don't have a CC or Gift Cards.
1
Ouch, your CPU... I wonder why your FPS is low (CPU usage 100%)?
0
Oh really? I didn't saw it when I checked it before... well thank you
0
Tes le meilleur Orelio^^ Merci pour tout le support
EDIT: J'ai activé le sessioncache=disk, donc vu je co la plupart de mes comptes sur le même EXE et le même DB, ça ma donné comme erreur à certains fois quand je co un compte:
Mais aussi, à chaque release, je check dans le ConsoleIcon.cs pour changer l'URL du serveur de skin minecraft à mon serveur de skins, mais les releases donne que la tête (avatar) donc ça n'inclut pas le "helm" du skin que moi je change 2 parties du code (l'URL) et les int(s), à place de 8,8,8,8 je demande une image helm 16x16 puis je change en 0,0,16,16. Je dirais, met ça dans ton code donc tout les console client ouvert créent une image de la tête entière+helm avec mais coté bande passante je m'en contre fiche mais coté perfo network je sais pas si ça va passer mais cté une idée^^ (ou utiliser ton serveur skin ou un officiel)
0
Tried Forge beta 1.9 with Optifine 1.9 A2 Pre, I get a crash error below
[02:01:17] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:527]: ---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Oh - I know what I did wrong!
Time: 16-03-20 02:01
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.client.renderer.block.model.BakedQuad.<init>([IILnet/minecraft/util/EnumFacing;Lnet/minecraft/client/renderer/texture/TextureAtlasSprite;ZLnet/minecraft/client/renderer/vertex/VertexFormat;)V
at net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(FaceBakery.java:73)
at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:91)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:528)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:138)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(SourceFile:214)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(FaceBakery.java:73)
at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:91)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:528)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:500)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:138)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(SourceFile:214)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_73, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1485209696 bytes (1416 MB) / 2063073280 bytes (1967 MB) up to 2063073280 bytes (1967 MB)
JVM Flags: 3 total; -Xms2048m -Xmx2048m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.23 Powered by Forge 12.16.0.1776 Optifine OptiFine_1.9_HD_U_A1_pre 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1776-1.9.jar)
UCH Forge{12.16.0.1776} [Minecraft Forge] (forge-1.9-12.16.0.1776-1.9.jar)
UCH info.varden.chatlog{2.1.1.44} [ChatLog] (ChatLog-1.9-v2.1.1.44.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.200.1062.1004' Renderer: 'AMD Radeon HD 6900 Series'
Launched Version: 1.9-forge1.9-12.16.0.1776-1.9
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 6900 Series GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
OptiFine Version: OptiFine_1.9_HD_U_A1_pre
Render Distance Chunks: 8
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
OpenGlRenderer: AMD Radeon HD 6900 Series
OpenGlVendor: ATI Technologies Inc.
CpuCount: 8
[02:01:17] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:527]: #@!@# Game crashed! Crash report saved to: #@!@# F:\.minecraft\crash-reports\crash-2016-03-20_02.01.16-client.txt
2016-03-20 02:01:17,645 ERROR Attempted to append to non-started appender FmlSysOut
[02:01:17] [Thread-2/INFO] [STDOUT]: [magic.launcher.aw:b:301]: Restoring disabled mods: mods
AL lib: (EE) alc_cleanup: 1 device not closed
Hope it helps to fix 1.9 compat with Forge Beta builds (or if you prefer waiting when Forge 1.9 (not a beta build hehe) comes out)) Have anyone tried it if you have the same issue as me? Glad to try when A3 fixes Forge Beta compat
w/o OF, Forge Beta loads fine. w/ Vanilla+OF works, but not with Forge Beta
0
Well for the liteloader part, thats okay, I've used Magic Launcher so it will work while LiteLoader running. I've had issues with Forge due to loading/intensive CPU usage on load so that's why I've chosen LiteLoader.
I've noticed Forge got 1.9 out since Mar 18 (1 day before my Bday^^) so I can give it a try. Early 1.9's builds can be buggy (beta builds) because they can contain bugs... but I'll give a run with it (and finding a minimap mod) because actually Liteloader for 1.9 isn't out yet and no ETA, thus leaving me to wait until I update my server to 1.9... But I don't know if they fixed the CPU load... With my i7 processor it can even go at 100% for like 2-5 seconds or more... thats nosense... thats why I switched to Liteloader but well... Either switching to Forge so I can go with my mods and updating server or else waiting and players being eager to await the server to be 1.9...
I've never used Meddle, so I don't know if theres any such known mods going there (like VoxelMap, or any one that can serve minimaps) etc...
Thanks for your answers
0
Any 1.9 planned support? I don't know what Meddle is and I feel not using another such modloader again... I'm still using Liteloader (In magiclauncher I added ChatLog in the mod list)... Cannot switch to 1.9 :/ at this time
I see there's no updates on the post so gotta wait until before moving to 1.9
0
Glad to hear! Take your time, anyway my server is still on 1.8 so I can wait for it^^