This one from the redstone circuits thread is a bit smaller in volume:
Edit: after building this myself it no longer seems to work. Oops!
Triple edit: upon closer inspection, I had the rightmost repeater backwards; this does work. Oops!
Double edit: here's one! Blue input, output from the red RS-NOR. Demonstrated by cubehamster .
When a repeater is used to extend the effective range beyond 15 blocks how do you get past the chaining effect of a repeater powering itself when the current is cut off?
That's what the first picture demonstrates. Since repeaters only accept power from one side, you can use them to isolate adjacent wires. In your image, there's a clear path from the output side of the repeater, around the loop of redstone, and back into the input side.
The problem is that the power from your repeater travels back into the repeater, making a loop. If you want to extend a signal powering a line like that, use something like this:
Also, instead of having a wire along each side of the bridge, you could set it up like this to power both pistons from one side:
Firstly this belongs in Suggestions.
Secondly this idea has been suggested many, many times before and I sincerely doubt it will ever be implemented. There are a number of mods that include something like it.
As far as you're concerned, there shouldn't be much of a difference between old SP and new SP. While all modes will be running a server, the single-player game is hosted locally, so there's no network latency. Regardless, no, you can't turn it off. Things have been unified to make feature addition and bug fixes simpler.
The reason you're coming up underground is because you're in the ocean. There's no valid dry land anywhere else, so it has to stick you in a cave, regardless of height.
I'm going to be "that guy" and point out that bonus chest only affects whether you get that chest at the beginning, nothing else is changed. Ruins just have nice items in them by default.
Hmmm I really hope this isn't fixed soon, this could really result in some awesome things. do you think it would be possible to make the boat move up?
Yes, but it aint pretty. Unlike the water, each piston will shove it up exactly one tile, but not give it any upwards momentum. So, if you want more height, you need more pistons. Here's a fairly reliable set-up I put together. I haven't been able to find a way to detect the ghost boats, so it has to just run on a fast enough clock to always catch the boat. Even with the boat moving this slow, a 2-clock wasn't fast enough with one piston per step, so I made it two with a slight delay. The clock is lengthened to a 4-clock in order for the pistons not to bug out, but as far as I can tell it's pretty reliable. Of course, if you just want to manually push it up one by player interaction, that's a lot simpler and less horrendously lag-inducing.
try lava? or if that doesnt work try makin gthe minecraft fall from a lower height from where you need to jump in
Lava breaks minecarts.
The only way I could come up with to actually slow a minecart is cobweb, but that's probably quite a lot slower than you want. You could just pop a piston out for a moment to hold it up instead. Here's a very low-tech solution I came up with:
Curiouser and curiouser. Turns out that if you want a downward flow to push the boat, you just need a block next to it. Works with regular pistons too, as shown in the image. If you retract it, the boat goes straight with no visible change, otherwise you can see the boat descends at quite a steep angle. The wool doesn't do anything, it's just there to show the level.
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Edit: after building this myself it no longer seems to work. Oops!
Triple edit: upon closer inspection, I had the rightmost repeater backwards; this does work. Oops!
Double edit: here's one! Blue input, output from the red RS-NOR. Demonstrated by cubehamster .
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That's what the first picture demonstrates. Since repeaters only accept power from one side, you can use them to isolate adjacent wires. In your image, there's a clear path from the output side of the repeater, around the loop of redstone, and back into the input side.
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Also, instead of having a wire along each side of the bridge, you could set it up like this to power both pistons from one side:
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Assuming you mean the cracked/mossy bricks, I agree. New pattern in the update, which I think is a bit better.
From someone with a signature like yours, that means a lot.
As usual, thank you all for checking it out and commenting.
Edit: woops, apparently I accidentally removed chests an update or two ago. Those are back now, sorry. ^^
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Secondly this idea has been suggested many, many times before and I sincerely doubt it will ever be implemented. There are a number of mods that include something like it.
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If you claim that there is such a seed, go ahead and post it.
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Lava destroys webs, sticky pistons cannot grab webs, and trying to push a web will break it. There's no way to move them around.
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Yes, but it aint pretty. Unlike the water, each piston will shove it up exactly one tile, but not give it any upwards momentum. So, if you want more height, you need more pistons. Here's a fairly reliable set-up I put together. I haven't been able to find a way to detect the ghost boats, so it has to just run on a fast enough clock to always catch the boat. Even with the boat moving this slow, a 2-clock wasn't fast enough with one piston per step, so I made it two with a slight delay. The clock is lengthened to a 4-clock in order for the pistons not to bug out, but as far as I can tell it's pretty reliable. Of course, if you just want to manually push it up one by player interaction, that's a lot simpler and less horrendously lag-inducing.
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Lava breaks minecarts.
The only way I could come up with to actually slow a minecart is cobweb, but that's probably quite a lot slower than you want. You could just pop a piston out for a moment to hold it up instead. Here's a very low-tech solution I came up with:
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