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  • 1

    posted a message on Need minecraft computers and phones.

    "text" who...?

    "buy and order" what exactly...?


    As for these things we "need", I beg to differ; additions like this would fundamentally change what Minecraft is. Why do we need to make Minecraft more of a meta-reality...?

    Posted in: MCX360: Suggestions
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    posted a message on Outer End Island Problem

    First off, if this is an old world that you created before the update that added End cities, you may need to reset the End from the map options you can select before loading up the game. Addressing the issue of a lack of an End City (which I assume you were asking about), they only have a 1 in 4 chance of spawning, so you only have a 1 in 4 chance of generating a structure that gains you access to the latest content such as Pur Pur blocks, the Elytra, and Shulkers. Unfortunately, it's hit and miss whether you'll get access to this content, but usually there is more than one End Portal in a world.


    As for being stuck in the End after trying to teleport back, I would reset the End before loading back into the map. Whenever you reset the End or the Nether whilst a player is in that dimension, they'll be reverted back to the last stable position in the overworld, usually where you last slept.

    Posted in: Minecraft: Xbox One Edition Support
  • 0

    posted a message on Glitching in the floor

    Just remember that there are different dev teams working on different console versions, so bug fixes being implemented will vary in time from one to another.

    Posted in: MCX360: Discussion
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    posted a message on World option - View distance

    A draw distance slider wouldn't really be that effective on console, as the Xbox 360 has a reduced draw distance due to hardware limitations. So in effect, all that would be achieved by adding in a draw distance slider would be allowing players to limit their current view.

    Posted in: MCX360: Suggestions
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    posted a message on Additional loot-carrying capacity: Backpack or Shulker Box

    I think we should be getting shulker boxes in one of the upcoming updates which will definitely improve things.

    Posted in: MCX360: Suggestions
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    posted a message on breeding villagers

    To breed villagers hey need to have enough houses to live in within a village. The game classifies any block with a door on top of it, and another block on top of that as a house, so you can create loads of really small houses in a small space. Villagers also need to be willing to breed, which can be activated by trading with them. If they generate green particles when trading, they may seek out another willing villager to breed with. The profession of any children villagers that are born is not determine by anything, and is entirely random.

    Posted in: MCXONE: Suggestions
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    posted a message on Ugh..small world is intolerable

    Unfortunately I don't think 4J have any intentions of increasing the world sizes on last gen consoles. As for technical issues, this is easily identified by comparing the draw distance on the Xbox 360 to Xbox One; you can see significantly further on Xbox One and you don't see chunks being rendered at all. I had insane lag with my Xbox 360 worlds when I had any sizable amount of redstone operating, and even a large cluster of signs and item frames would cause the frame rate to chug.


    Since moving across to the Xbox One, this hasn't been a problem, so it's easy to see how technical restrictions are stunting the expansion of the game on last gen consoles.

    Posted in: MCX360: Discussion
  • 0

    posted a message on Why doesn't it snow anymore?

    I've had this before in the past after an update, and the only explanation I could find was that sometimes the biomes switch weather types. I had a world where I established a large base well away from snow because it's a pain to deal with and I think it makes things look messy. After an update I went back on and the first time the weather effect began, it started snowing.


    It may have something to do with how they've tweaked the weather effects, where it will begin to snow in some non-snowy biomes at a certain height, but rain below that height.

    Posted in: Minecraft: Xbox 360 Edition Help & Support
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    posted a message on Survival mode problem

    To check if you have classic crafting on, go to the options menu, and select user interface. About halfway down, there should be a tick box besides "classic crafting"; if it's ticked, untick it, if it's not ticked, you may have to revert your control scheme to default.

    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on Is it a chicken or a duck?

    I can't believe this was ever an issue; they've always clucked like chickens, and never acted like ducks at all. The only way issues would arise if someone played with a texture pack and got confused...

    Posted in: MCX360: Discussion
  • 0

    posted a message on spawners

    The closest we'll ever get to mods is if 4J release console-unique content for Minecraft that hasn't/won't appear on the PC, which they hinted at being a possibility a long time ago.

    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on spawners

    We already have mob spawners, unless you're referring to ones that can spawn anything, in which case I doubt it otherwise we'd have it by now. I think the PC version only has them because of how items are spawned in through specific item/block IDs.


    I doubt we'll ever have mods because it violates Microsoft's terms and conditions on console and save data usage.

    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on Blocks for building structure walls
    Quote from crasyleg73ยป

    How about... sideways half slabs? that would double as this.


    To be honest I'd support this too, but not as a replacement to the issue posed by the OP. I've always wanted to use half slabs vertically - as well redstone for that matter - but this is not the occasion I'd use it for.
    Posted in: MCX360: Suggestions
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    posted a message on Blocks for building structure walls

    I support this! Many times I've wanted to build a realistic looking house with bricks, but have wallpaper (effect) or plaster or wood interior for the walls, so the only way around it was to just double up the wall. While this solves one problem, it creates another in the form of significantly recessed windows and doors, as well as making the interior 2 blocks smaller on both the X and Z axis.


    I would honestly settle for something like a painting item that can be crafted to take the form of any colour or other block design that you apply to walls, but acts like an item frame where you can place stuff on top of it as if it were a normal block surface.


    In some PC mod packs I've seen this remedied by the use of a paintbrush item which allows you to essentially paint a block with whatever colour you like block by block, but it can only be removed by a specific item such as a squeegee. This would allow for easy and fast decorating of interior walls, however it would rather limit the palette of designs you could have if it were only available in base colours, and not block designs as well.

    Posted in: MCX360: Suggestions
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