All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Bugged Water [Better Together Version]

    I'm playing the "Better Together" version of the Xbox One Minecraft, and I'm trying to create a squid farm by digging out a large artificial pool that is between layers 42 and 62 to maximise the spawning potential. The only problem is, despite fulfilling these requirements, and ensuring that I'm nowhere near any other large water biomes, no squids have spawned. I began to wonder whether it was because the game could somehow recognise an artificial pool over a naturally-generated one, but then I found something which I don't know if it's a bug or not.


    Before, when creating a pool, if you dug out the ground beneath each source block, it would flow into the blocks below and create new source blocks; this could be checked by diving underwater and left-clicking with a bucket to successfully fill it up. However, after creating a pool that is easily 20 blocks deep, entirely filled with water, I can't fill up a bucket. This leads me to believe that the top layer of water are source blocks, and everything beneath them are flowing water. This was later confirmed when I drained the entire pool by removing the first layer of water. No matter what I do, I can't get water source blocks to be created deeper than 1 block. And I know oceans are entirely filled with source blocks as you can fill a bucket from underwater.


    Is this intentional? Would this be the reason I can't get squids to spawn? The only difference between my pool and an ocean biome is the inability to fill a bucket from underwater in my pool.

    Posted in: Xbox One Support
  • 0

    posted a message on Achievement: "Map Room"

    The "Map Room" achievement for the Xbox 360 version requires you to place a fully explored map into an item frame. This means that you need to have removed the entire fog-of-war from the map before placing it into an item frame.


    The same applies to the Xbox One achievement of the same name; you have to uncover the entire map.

    Posted in: Xbox 360 Support
  • 0

    posted a message on Book and Quill Question

    Presumably the same one as opening chests... Not entirely sure with that one.

    Posted in: Xbox One Support
  • 0

    posted a message on What happenned to the tools?

    The mining speeds when efficiency enchantments are applied was probably nerfed to prevent players from overmining resources. Many players - myself included - would find it a little disorientating to dig everything immediately and potentially endanger themselves or valuable items by mining straight through it. This is also the reason why enchantments were made to be tool specific; so a high efficiency pickaxe couldn't chew it's way through dirt like it used to anymore.

    Posted in: Xbox One Support
  • 0

    posted a message on Ocean monument help please

    I'm not sure Chunkbase is all that reliable as last time I checked it didn't provide terrain and biome data about the latest update. With each major update modifying the seed generator, this means Chunkbase has to be updated every time too, which is time consuming, and probably not worth it in the long run (however, I would disagree).


    I've used Chunkbase several times in the last month and it's been highly inaccurate, and unable to pinpoint anything, from mineshafts, to ocean/jungle/desert temples.

    Posted in: MCXONE: Discussion
  • 1

    posted a message on Need minecraft computers and phones.

    "text" who...?

    "buy and order" what exactly...?


    As for these things we "need", I beg to differ; additions like this would fundamentally change what Minecraft is. Why do we need to make Minecraft more of a meta-reality...?

    Posted in: MCX360: Discussion
  • 0

    posted a message on Outer End Island Problem

    First off, if this is an old world that you created before the update that added End cities, you may need to reset the End from the map options you can select before loading up the game. Addressing the issue of a lack of an End City (which I assume you were asking about), they only have a 1 in 4 chance of spawning, so you only have a 1 in 4 chance of generating a structure that gains you access to the latest content such as Pur Pur blocks, the Elytra, and Shulkers. Unfortunately, it's hit and miss whether you'll get access to this content, but usually there is more than one End Portal in a world.


    As for being stuck in the End after trying to teleport back, I would reset the End before loading back into the map. Whenever you reset the End or the Nether whilst a player is in that dimension, they'll be reverted back to the last stable position in the overworld, usually where you last slept.

    Posted in: Xbox One Support
  • 0

    posted a message on Glitching in the floor

    Just remember that there are different dev teams working on different console versions, so bug fixes being implemented will vary in time from one to another.

    Posted in: MCX360: Discussion
  • 0

    posted a message on World option - View distance

    A draw distance slider wouldn't really be that effective on console, as the Xbox 360 has a reduced draw distance due to hardware limitations. So in effect, all that would be achieved by adding in a draw distance slider would be allowing players to limit their current view.

    Posted in: MCX360: Discussion
  • 0

    posted a message on Additional loot-carrying capacity: Backpack or Shulker Box

    I think we should be getting shulker boxes in one of the upcoming updates which will definitely improve things.

    Posted in: MCX360: Discussion
  • 0

    posted a message on breeding villagers

    To breed villagers hey need to have enough houses to live in within a village. The game classifies any block with a door on top of it, and another block on top of that as a house, so you can create loads of really small houses in a small space. Villagers also need to be willing to breed, which can be activated by trading with them. If they generate green particles when trading, they may seek out another willing villager to breed with. The profession of any children villagers that are born is not determine by anything, and is entirely random.

    Posted in: MCXONE: Discussion
  • 0

    posted a message on Ugh..small world is intolerable

    Unfortunately I don't think 4J have any intentions of increasing the world sizes on last gen consoles. As for technical issues, this is easily identified by comparing the draw distance on the Xbox 360 to Xbox One; you can see significantly further on Xbox One and you don't see chunks being rendered at all. I had insane lag with my Xbox 360 worlds when I had any sizable amount of redstone operating, and even a large cluster of signs and item frames would cause the frame rate to chug.


    Since moving across to the Xbox One, this hasn't been a problem, so it's easy to see how technical restrictions are stunting the expansion of the game on last gen consoles.

    Posted in: MCX360: Discussion
  • 0

    posted a message on Why doesn't it snow anymore?

    I've had this before in the past after an update, and the only explanation I could find was that sometimes the biomes switch weather types. I had a world where I established a large base well away from snow because it's a pain to deal with and I think it makes things look messy. After an update I went back on and the first time the weather effect began, it started snowing.


    It may have something to do with how they've tweaked the weather effects, where it will begin to snow in some non-snowy biomes at a certain height, but rain below that height.

    Posted in: Xbox 360 Support
  • 0

    posted a message on Survival mode problem

    To check if you have classic crafting on, go to the options menu, and select user interface. About halfway down, there should be a tick box besides "classic crafting"; if it's ticked, untick it, if it's not ticked, you may have to revert your control scheme to default.

    Posted in: MCX360: Discussion
  • To post a comment, please or register a new account.