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    posted a message on MCPE IOS MODS

    "Cries"
    "Salty"

    >Joins MCF just to post an incorrect comment defending illegal activity



    "Cries"
    "Salty"

    >Joins MCF just to post an incorrect comment defending illegal activity

    Roasté
    Nah but srsly, that guy wouldnt be saying it if HIS content was being illegaly reuploaded and monetized without him making money off the reupload
    Posted in: MCPE: Mods / Tools
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    posted a message on MCPE IOS MODS
    Quote from Zxcoldx»

    Wow some one is salty about that site, but in all honesty that site is a self ran resource for exchanging theses addons for free, they do the ads to produce enough money to keep the website going, as for the virus thing, very unlikely since they do have an approval process before a file can go public. My opinion of what you said is simple, you took one look and judged a book by its cover, then started whining about it to everyone.

    The short of all this is that mcpedl.com is a great source for addons and don't listen to davaxyr's cries.


    Any intelligent and respectful person should aim not to be this person. The kind of websites you are defending and promoting harm content creators by stealing, reuploading and not crediting the creators of mods, shaders and texture packs. On top of that, they make money off other peoples work without their permission. Do you think the content creators get any of that money? Quite the opposite: as these sites reupload the mods etc, the original creators suffer reduced traffic, reduced clicks, and if using ads, reduced money. These reasons and many more are why people are turning away from making content for minecraft, because the community is often selfish, overentitled, and respectless for someones hard work. Dont use reuploading sites, go to the original creator, download from their links, be a good person unlike the person im quoting and help content creators, the people that actually deserve the traffic and money
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Sushi Shader - (Chocapic13' Shaders edit)
    Quote from WildChicken27»

    when v3?


    Ive had a huge amount of work due to college, as well as many complications in making the shader. Im now starting from scratch, whoever i will probably release my latest good dev version for people to use
    Posted in: Minecraft Mods
  • 1

    posted a message on Continuum Shaderpack
    Quote from Quavelen»

    I'd just like to pop in, and say that there seems to be an issue with motion blur severely distorting offhand items. It only occurs when you hold an enchanted item within the mainhand slot; holding unenchanted items has no effect on the offhand item. Here's a short example that I recorded:



    (Sorry for that 'snapshot' camera sound at the end; I hit the wrong hotkeys whilst attempting to end the video. It instead triggered a screenshot.)



    In the video, you can clearly see the distortion when I switch to an enchanted item, and then see it vanish when I switch to an unenchanted item. Also, I recorded this at the lowest possible motion blur 'gap' setting, to show that it's such an extreme effect of distortion, it affects every level.



    Thats more a problem with optifine itself as far as i remember. I may be wrong, i havent done motionblur yet
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Sweet_Brew»

    Why would someone do that?
    I'm not meaning it like in bad way, I literally am asking our of curiosity. lol

    Like what are the advantages and stuff? :3


    Quote from kamild1996»

    Why? For the same reason any other shaderpack creator would have. To make the game prettier, the way they like to. And looks like DethRaid has gone a step further.
    This is the same person that's working on the C++ based OpenGL 4.5 renderer for Minecraft.

    this ^ because he can. its a project like any other.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from acterHD»

    I sorry for non-standart question. Can you try make ray tracing project for Minecraft? I worked on ray-tracing with OpenGL, but in C++ language.


    a shader developer is making a fully raytraced shader for minecraft. https://jotunstudios.com/dragon/
    Posted in: Minecraft Mods
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    posted a message on Chocapic13's Shaders
    Quote from KOOLRICUA»

    I have an odd problem...when I use these shaders I get kind of a double vision. I could see the shaders and run it with a good 40-50 fps using ultra. Althought I also tried extreme and still had the same issue. It's like I have another set of eyeballs looking at a slightly different angle, don't know how to explain this...so here's a pic. As you can see I'm also running mods. Any ideas?


    We need to know your specs if you want help
    Posted in: Minecraft Mods
  • 0

    posted a message on Chocapic13's Shaders
    Quote from jared400»

    Bug Help!


    issue when trying to use any chocapic13 shaders. when going into the shaders option while in a world and selecting any shader, the menu begins to flash and locks up. this does not happen in the start menu. rejoining a world with any shaders enabled causes same issue while loading. disabling shaders while in start menu resolves issue until i try to enable a shader again.


    i am using optifine. have tried using previous versions (1.8.8 to 1.11.2)


    have tried using all listed shaders from light to extreme, including some older versions and betas.


    have consulted multiple youtube videos for reference and even uninstalled and reinstalled minecraft.


    issue persists.


    specs:


    i5 6400

    16 gb ddr4 2133mhz

    rx 460 nitro

    WD 1tb hdd

    windows 7 pro


    Seems much less like a shader problem, and more like a system problem? do you play other games besides minecraft? have you tried other shaders? what size is your PSU?
    Posted in: Minecraft Mods
  • 0

    posted a message on Chocapic13's Shaders

    idk what karyonixs shadermod does these days, but we all use optifine and theres no way to tell if we're in lava or not. end of

    Posted in: Minecraft Mods
  • 0

    posted a message on Chocapic13's Shaders
    Quote from Jake1702»

    I'm pretty sure you can, since it's possible for water.

    No, we cant. Im a shader developer. I know that we cant do it. Why else does every other shader not have lava fog either? Because we cant do it. Dont assume things
    Posted in: Minecraft Mods
  • 1

    posted a message on Default Improved (Normal, specular & parallax occlusion maps included)

    Some quick info, SEUS v11 uses the green channel for rain reflections

    Posted in: Resource Packs
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    posted a message on Chocapic13's Shaders
    Quote from Lord_tea_pot»

    Hi I'm not sure if this is a bug or an aesthetic choice, since its the first shader I have used but it seems like the red inside lava effect is missing.


    We cant have lava fog with shaders because theres no way to tell when we're in lava
    Posted in: Minecraft Mods
  • 0

    posted a message on Default Improved (Normal, specular & parallax occlusion maps included)
    Quote from Memn4rch»

    Cool.

    Could you add a Wet-Mask for SEUS 11? It supports masks to define how wet a surface can look during rain.


    Thats not needed. SEUS V11 has an option "Force wet effect" which does that.
    Posted in: Resource Packs
  • 0

    posted a message on OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more)

    I would like to report a bug with Optifine. When fast math is enabled under the performance tab, the dungeons in my world generate incorrectly. It took me a while to figure out which option was doing this.


    How to reproduce:

    Have fast math ON;

    Generate my world by typing "pollinating sandboxes" in the world seed box to get seed 0;

    Go to these coordinates: XYZ: 0 54 110 and there will be no dungeon when there should be one;

    Next repeat the previous steps but instead with fast math OFF or vanilla Minecraft and there will be a skeleton dungeon.


    This bug has baffled me and kept me from playing Minecraft with Optifine for a while because I hate inconsistency. I can play Minecraft with Optifine's fast math off, but I would really appreciate it if this would be fixed. It is also very silly that a "graphics program" for Minecraft should change the way worlds are generated. Wouldn't you agree? Please fix this sp614x. Thanks.


    Optifine isnt just a graphics program. For all you know, Fast Math uses optimized sin and cos function CPU side ;) think before you speak amirite
    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD C2 (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    You can create an issue: https://github.com/sp614x/optifine/issue

    This issue has been around for months/years and it hasnt been fixed yet. And if you want me to be honest, i find it a lil bit rude how you help most other people here whenever they have problems, but instantly tell sgt sarcasm to create an issue on your github without saying anything else

    Posted in: Minecraft Mods
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