Nah but srsly, that guy wouldnt be saying it if HIS content was being illegaly reuploaded and monetized without him making money off the reupload
Wow some one is salty about that site, but in all honesty that site is a self ran resource for exchanging theses addons for free, they do the ads to produce enough money to keep the website going, as for the virus thing, very unlikely since they do have an approval process before a file can go public. My opinion of what you said is simple, you took one look and judged a book by its cover, then started whining about it to everyone.
The short of all this is that mcpedl.com is a great source for addons and don't listen to davaxyr's cries.
I'd just like to pop in, and say that there seems to be an issue with motion blur severely distorting offhand items. It only occurs when you hold an enchanted item within the mainhand slot; holding unenchanted items has no effect on the offhand item. Here's a short example that I recorded:
(Sorry for that 'snapshot' camera sound at the end; I hit the wrong hotkeys whilst attempting to end the video. It instead triggered a screenshot.)
In the video, you can clearly see the distortion when I switch to an enchanted item, and then see it vanish when I switch to an unenchanted item. Also, I recorded this at the lowest possible motion blur 'gap' setting, to show that it's such an extreme effect of distortion, it affects every level.
I have an odd problem...when I use these shaders I get kind of a double vision. I could see the shaders and run it with a good 40-50 fps using ultra. Althought I also tried extreme and still had the same issue. It's like I have another set of eyeballs looking at a slightly different angle, don't know how to explain this...so here's a pic. As you can see I'm also running mods. Any ideas?
issue when trying to use any chocapic13 shaders. when going into the shaders option while in a world and selecting any shader, the menu begins to flash and locks up. this does not happen in the start menu. rejoining a world with any shaders enabled causes same issue while loading. disabling shaders while in start menu resolves issue until i try to enable a shader again.
i am using optifine. have tried using previous versions (1.8.8 to 1.11.2)
have tried using all listed shaders from light to extreme, including some older versions and betas.
have consulted multiple youtube videos for reference and even uninstalled and reinstalled minecraft.
16 gb ddr4 2133mhz
rx 460 nitro
WD 1tb hdd
windows 7 pro
Some quick info, SEUS v11 uses the green channel for rain reflections
I would like to report a bug with Optifine. When fast math is enabled under the performance tab, the dungeons in my world generate incorrectly. It took me a while to figure out which option was doing this.
How to reproduce:
Have fast math ON;
Generate my world by typing "pollinating sandboxes" in the world seed box to get seed 0;
Go to these coordinates: XYZ: 0 54 110 and there will be no dungeon when there should be one;
Next repeat the previous steps but instead with fast math OFF or vanilla Minecraft and there will be a skeleton dungeon.
This bug has baffled me and kept me from playing Minecraft with Optifine for a while because I hate inconsistency. I can play Minecraft with Optifine's fast math off, but I would really appreciate it if this would be fixed. It is also very silly that a "graphics program" for Minecraft should change the way worlds are generated. Wouldn't you agree? Please fix this sp614x. Thanks.
This issue has been around for months/years and it hasnt been fixed yet. And if you want me to be honest, i find it a lil bit rude how you help most other people here whenever they have problems, but instantly tell sgt sarcasm to create an issue on your github without saying anything else