• 0

    posted a message on ChickenBones Mods
    Crashtain's Log: Installed NEI and RedPower expansion. Crashes at attempt to load a world. Everything worked beforehand. CodeChicken Core (Client) is also installed.

    Mods loaded: 18
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.2
    mod_ModLoaderMp 1.2.5v1
    mod_MinecraftForge 3.1.2.90
    mod_SmartMovingMp 7.6
    mod_BreedingPill 0.1 for MC1.2.5
    mod_NotEnoughItems 1.2.2.2
    mod_ReiMinimap v3.0_06 [1.2.5]
    mod_airship Airships V2.5 for Post-Release: 1.2.3
    mod_CraftGuide 1.4.3 for Minecraft 1.2.3
    mod_tome 1.2.5
    mod_pirate Airship Pirates 1.0 Post-Release 1.2.3
    mod_RedPowerControl 2.0pr5b2
    mod_RedPowerCore 2.0pr5b2
    mod_RedPowerLighting 2.0pr5b2
    mod_RedPowerLogic 2.0pr5b2
    mod_RedPowerWiring 2.0pr5b2
    mod_RedPowerWorld 2.0pr5b2
    
    Minecraft has crashed!
    ----------------------
    
    Minecraft has stopped running because it encountered a problem.
    
    
    
    
    --- BEGIN ERROR REPORT d31ae112 --------
    Generated 5/27/12 1:07 PM
    
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_02, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4250 version 3.2.9751 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NoClassDefFoundError: eloraam/machine/BlockMachine
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at codechicken.core.CommonUtils.addClass(CommonUtils.java:161)
    at codechicken.core.CommonUtils.readFromZipFile(CommonUtils.java:206)
    at codechicken.core.CommonUtils.readFromModFolder(CommonUtils.java:238)
    at codechicken.core.CommonUtils.findClasses(CommonUtils.java:132)
    at codechicken.nei.NEIConfig.loadConfig(NEIConfig.java:632)
    at codechicken.nei.NEIConfig.loadWorld(NEIConfig.java:291)
    at mod_NotEnoughItems.reset(mod_NotEnoughItems.java:46)
    at mod_NotEnoughItems.onTickInGame(mod_NotEnoughItems.java:55)
    at ModLoader.onTick(ModLoader.java:1102)
    at EntityRendererProxy.b(EntityRendererProxy.java:22)
    at net.minecraft.client.Minecraft.x(Minecraft.java:869)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: eloraam.machine.BlockMachine
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 15 more
    --- END ERROR REPORT 21a32e73 ----------

    E: Fixed it by removing the RedPower NEI plugin from the /mods folder.
    Posted in: Minecraft Mods
  • 0

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I'm surprised there isn't a better source of documentation. The "official" wiki contains info on frames, but nothing on thermopiles and thermopile patterns?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Open Source, Abandoned] Pchan3's Mods
    Quote from pchan3

    The reason I don't update the mods often, is because I don't play Minecraft anymore. I have other games that I love playing, I have a job which takes up a lot of my time and any free time is spent working on my game projects or having a brewskie with my mates.


    Lucky. You at least have a job. That's a feat, seeing as the graduate hiring ratio is only about 1:2.

    On another note, it'd be cool if someone else competent was able to port this to SMP once it's updated. I'm shocked no one able to has really offered yet. Plus a bug: It's more visual, but the supports and the balloon aren't centered to each other.
    Posted in: Minecraft Mods
  • 0

    posted a message on Your Most Epic Death
    This thing:



    The tornado was heading towards the village. It was not veering off of its course, as it was known as it was tearing through the melon patch. After gathering my quaesitum, seeds, and boat, I high-tail it out of there. One step out of the door and WHOOSH! I was in the center of the vortex before I could close my nonexistent door. The fall was lethal, needless to say.
    Posted in: Survival Mode
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from raa1337

    The only enchant I can think of is a joke enchant... kind of. If possible it can only get this:

    Sharpness -X (Garenteed if you get the next enchant... Yes, that's a minus sign. Or a healing enchant in place of Sharpness would work too. Healing enchant that you only get with morph that removes damage and heals for 2ish hearts?)
    Morph

    Morph changes passive animals between each other, and hostile mobs between each other. Doesn't switch between passive and hostile.

    Oh, and this is for Swords and Bows.


    Good point. Why isn't there a Curative enchant in vanilla? That would greatly help in SMP, with comrades who get hurt easily. But instead of a fixed healing count based on enchant level, why not make this heal based on the damage a sword does, with gold healing the most, and like always, breaking the fastest.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Is this the proper way to make research more fruitful? There doesn't appear to be any success chance boost, as dirt still remains at 1%.

    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    So that's what flax is for. Why isn't something like that in vanilla? Side note, those computers are especially scary. I'm easily intimidated by 6502-like microprocessors, after attempting NES programming. FORTH? It's as frightening as the 2012 elections.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from demonblades

    already implemented


    Whoo. I just hope this carpet doesn't require vis, 'cause I have a long ocean to cross.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    So how about some form of Eldritch air travel? Like some wooden skeletal ship similar to one from the famous Leonardo da Vinci?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from WhatGravitas

    It's also a balancing mechanism - similar to the way you need to jump through hoops in Better Than Wolves in order to access higher tiers of machinery. Instead of farming hemp in BTW, here you need to "farm" discoveries. The same is true for hardcore mode - you start out with zero again in any case, that's the nature of hardcore.

    Don't see it as much as "you as player need to learn the recipe" and more as "unlock new tech through lots of work". It's just that "doing research" is more flavourful than "farming hemp" in a magic-themed mod! ;)


    Sheesh, balance is a better excuse than roleplaying for each world. And yes, I know the consequences of Hardcore mode, hence why I do it. This research feels like DRM at times.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from JonReed

    You are a scholar trying to understand the ancient tech left over by a long lost civilization. How is it absurd that you would require research to rebuild their ancient technology?


    What about playing Hardcore mode and dying, forcing you to research all over again, despite knowing the recipes that you've already used?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Wait. So when I make a discovery, that allows me to craft something? I have to make the discovery to trigger an event flag to be able to craft something? Sounds a little absurd, if you ask me.
    Posted in: Minecraft Mods
  • 0

    posted a message on Can user made Iron Golems reprroduce on there own?
    They finally added iron golems? Not a single one has been spotted in the hundreds of villages I encountered. They could have helped big time.
    Posted in: Survival Mode
  • 0

    posted a message on Endermen... scary crap. (anything like that happen to you?)
    Psssh. Sissies. The one excuse you can have for leaving solid matter in your pants are the cave sounds. I regret hiring that orchestra to follow me into those caves.

    @OP: Playfully pointing an arrow at one? I'd be attacking you, too, if you pointed an arrow at me.
    Posted in: Survival Mode
  • 5

    posted a message on What do you think should be removed in Minecraft?
    Are we still whining about the hunger bar? You're playing survival game mode for a reason. It is not that hard to kill a few pigs and move on.

    I say lapis lazuli has to go. Or at least be even rarer than diamonds. Never can find those buggers. Since sheep can regrow dyed wool now, all it takes is one splash of the lazuli and have an infinite supply of blue wool. There isn't even any other use for dyes besides the lapis lazuli block, and that...I seriously haven't even seen it used since the beta days.. We can replace lapis lazuli with an indigo plant in jungles or something.
    Posted in: Survival Mode
  • To post a comment, please .