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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from FrenchKafka

    Release date: when it's released. :P
    2 more weeks :Notch: :Notch: :Notch: then planed
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quick Question Az (lol Oz) what's your Time zone?
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Every time we ask for an eta he will Code for one more WeeK! YYYYYYYYYYHHHHHHHHHHHHAAAAAAAAAAAEEEEEEEEEEE :D

    (This is going to be fun) so far 1
    2
    4
    10
    50
    ..................................................................................(or not)
    Posted in: WIP Mods
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    posted a message on Game of Team Fortress 2: Dustbowl by Hypixel and SethBling soon!
    IGN: a_Bard
    Age: 17
    Experience in Team Fortress 2: Dustbowl by Hypixel and SethBling (None needed): tried it
    Email: [email protected]
    Will you record for YT?(optional): don't have recording devises
    Posted in: Maps
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from DarklingGX

    correct me if i'm wrong, but didn't azanor say that the research system is later on the list? does that means he's nearly done?!?!?!
    ...
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from Azanor

    i think i'm..., you are amazing just little butties. now with out the loneliness of single player you get little friends with is... FOEVER MY FAVORITE MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1!1!1
    Posted in: WIP Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    possible eta?
    Posted in: WIP Mods
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    posted a message on FTB - The Mod Pack
    how about adding XyCraft to this mix of mods?
    Posted in: WIP Mods
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    posted a message on Hubris, a tale of mad science and romance (or maybe just mad science)
    when do yiou think this mod will be out? i would like to try it
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Azanor's thoughts on Thaumcraft 3 starts at 21:26
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    hay i haven't seen any comments' (if their is i have i haven't gotten to read it) have some sort of deice that greatly decreases the flux created by the aura pools and restores it's aura to base levels but if messed with it will create 2x the flux that it would have w/ out the deice.
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    i would say before posting any idea for this mod or any others answer this three questions

    1. is it fun or would it be?

    2. is it possible for 2 or more people in one world to do this? (because of 1.3 update so every mod has to be multi-player)

    3. do you think a mod developer can do this/ can Minecraft handy it as a mod?

    other then that i have an idea
    how about wand death battles?
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from oej98

    I've had this idea for a while, but I'm not sure if you guys will like it...

    Ahh, screw it!
    I'm thinking of maybe, JUST MAYBE, if you use the flux and manage not to envelop the world in a huge crapton of chaos, you'd be able to manipulate time. A small system in TC3 would make a save copy of your world every time you logged off and give it an age. When you get a certain item via Flux research, you could go to your last logout. When you warp to the age, you have an item that lets you portal back to your time, a time limit on your trip, and a reduced render distance. In addition, you have to wear the Herobrine skin (To explain all the myths of him- HE'S YOU! PLOT TWIST!!!1). *Ahem* BUT anything you change in the past gets changed in the future, i.e. if you mined a diamond in the past and took it to the present, the diamond block would be gone, or if you mined it in the present, put it in a chest and THEN went to the past to mine it, when you took it back the diamond in the chest would be gone. *pants* And about the technical stuff like "Where is the past you at this time?" Well, since you logged out and therefor have no friggin clue what Steve does at logout time, a random Steve MOB (Yeah, the one removed in the 1.8 update or so) is at your spawnpoint (bed).
    So what do you guys think?
    question how would this work on as server countering that Minecraft is not longer one player (as in single-player your playing on a personal server running in the back round) since 1.3.1
    Posted in: WIP Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Superior_Reich

    Does anyone know what is going on with thaumcraft 2?

    I am just keeping up to date on this thread so I will know when its updated.
    It's last update has passed, but if you want to see Thaumcraft 3 the official Thaumcraft for SSP and SMP as well as Minecraft 1.3 onward thus far.this is the link for Thaumcraft 3 info [WIP] Thaumcraft 3 - Minecraft Forum
    Posted in: Minecraft Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    I like that vis has stayed as aura and taint his changes to flux the ripples of aura returning to it's baseline level. this makes it so you must have minimal effect on the aura to keep things from getting out of hand. weather you have to many resources laying around or need large amounts of a specific resource, you have to do it slowly, spread your draining area, or deal with the grand alteration of aura causing flux of larger scale. I like your idea for their are risks to altering the aura for better or worse, increasing or decreasing.
    Posted in: WIP Mods
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