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    posted a message on Hippogriff Skin Request
    anyone? :(
    Posted in: Skins
  • 0

    posted a message on Hippogriff Skin Request
    I'd love if someone could make a skin of the Hippogriff (as seen in Harry Potter). Thanks :D









    Posted in: Skins
  • 0

    posted a message on Mob Health Bar
    NO ONE?
    Posted in: Modification Development
  • 0

    posted a message on Mob Health Bar
    I was wondering if anyone knew how to make a health bar for my mob like the ender dragon. Please don't tell me to just "Go look at the dragon code" because I can't find anything!


    Posted in: Modification Development
  • 0

    posted a message on [REQ] RAGE (the game) Ghost Bandit skin request
    Quote from Gerbil23

    i'll try

    Thank you!
    Posted in: Skins
  • 0

    posted a message on [REQ] RAGE (the game) Ghost Bandit skin request
    I would like a skin from the game "RAGE" by Bethesda. The one with the wrap over his mouth, please.

    P.S. It seems like so many people are overlooking this game, you should play it sometime, it's awesome :Notch:

    Posted in: Skins
  • 0

    posted a message on *DRAGON BALL Z MOD* 1.2.5 VERY VERY SOON. SECRET UPDATE VIDEO
    Quote from Iamnumber4

    update to 1.2.3? or 1.2 works either way... also it would probably be really hard or super easy im no expert but if u or the other guys could make like the powers of the people like they shoot beams from there hands and stuff like that or mabye an easier one would be to shoot lighting? that would be rlly cool but its gettin there pretty cool so far just update to 1.2!
    Quote from PokeBoss

    plz!! update to 1.2.3!!


    I'll update when this phase of updates stop. Waiting for a solid version that i'll know people will be playing on for a long time, not just a few weeks until 1.2.6 or 1.3.
    Posted in: WIP Mods
  • 2

    posted a message on *DRAGON BALL Z MOD* 1.2.5 VERY VERY SOON. SECRET UPDATE VIDEO
    Working on Frieza, guys.
    Posted in: WIP Mods
  • 0

    posted a message on Help with neutral mob.
    Quote from Formulayeti

    if he is neutral then surely he cant attack! make him hostile like the spider so he only attacks you when you attack him!

    No, neutral means if you hit him then he will attack. Like a zombie pigman. Nevermind I figured it out.
    Posted in: Modification Development
  • 0

    posted a message on Help with neutral mob.
    COME ON!!!
    Posted in: Modification Development
  • 0

    posted a message on Help with neutral mob.
    I'm working on Goku for my DBZ mod, and I finally made him neutral, but I can't get him to do damage. All he does is stick to you like a magnet, what should I add?

    package net.minecraft.src;
    
    import java.util.List;
    
    public class EntityGoku extends EntityCreature
    {
    
    	 private int angerLevel;
    	 private int randomSoundDelay;
        
    	 public EntityGoku(World world)
        {
            super(world);
            texture = "/mods/goku.png";
            setSize(1.5F, 1.9F); 
            health = 75;
        }
        
        
    
        protected boolean func_46006_aR()
        {
            return false;
        }
    
        public void onUpdate()
        {
            moveSpeed = entityToAttack == null ? 0.5F : 0.95F;
            if (randomSoundDelay > 0 && --randomSoundDelay == 0)
            {
                worldObj.playSoundAtEntity(this, "null", getSoundVolume() * 2.0F, ((rand.nextFloat() - rand.nextFloat()) * 0.2F + 1.0F) * 1.8F);
            }
            super.onUpdate();
        }
    
        public boolean getCanSpawnHere()
        {
            return worldObj.difficultySetting > 0 && worldObj.checkIfAABBIsClear(boundingBox) && worldObj.getCollidingBoundingBoxes(this, boundingBox).size() == 0 && !worldObj.getIsAnyLiquid(boundingBox);
        }
    
        public void writeEntityToNBT(NBTTagCompound nbttagcompound)
        {
            super.writeEntityToNBT(nbttagcompound);
            nbttagcompound.setShort("Anger", (short)angerLevel);
        }
    
        public void readEntityFromNBT(NBTTagCompound nbttagcompound)
        {
            super.readEntityFromNBT(nbttagcompound);
            angerLevel = nbttagcompound.getShort("Anger");
        }
    
        protected Entity findPlayerToAttack()
        {
            if (angerLevel == 0)
            {
                return null;
            }
            else
            {
                return super.findPlayerToAttack();
            }
        }
    
        public void onLivingUpdate()
        {
            super.onLivingUpdate();
        }
    
        public boolean attackEntityFrom(DamageSource damagesource, int i)
        {
            Entity entity = damagesource.getEntity();
            if (entity instanceof EntityPlayer)
            {
                List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.expand(32D, 32D, 32D));
                for (int j = 0; j < list.size(); j++)
                {
                    Entity entity1 = (Entity)list.get(j);
                    if (entity1 instanceof EntityPigZombie)
                    {
                        EntityPigZombie entitypigzombie = (EntityPigZombie)entity1;
                    }
                }
    
                becomeAngryAt(entity);
            }
            return super.attackEntityFrom(damagesource, i);
        }
    
        private void becomeAngryAt(Entity entity)
        {
            entityToAttack = entity;
            angerLevel = 400 + rand.nextInt(400);
            randomSoundDelay = rand.nextInt(40);
        }
    
        
    
        protected void dropFewItems(boolean flag, int i)
        {
            int j = rand.nextInt(2 + i);
            for (int k = 0; k < j; k++)
            {
                dropItem(mod_trunks.bean.shiftedIndex, 1);
            }
    
        }
    
    
    
    	@Override
    	public int getMaxHealth() {
    		// TODO Auto-generated method stub
    		return 0;
    	}}
    Posted in: Modification Development
  • 0

    posted a message on *DRAGON BALL Z MOD* 1.2.5 VERY VERY SOON. SECRET UPDATE VIDEO
    Quote from spockfan

    hey i downloaded the mod, and i went into creative and saw the scouter, i know that right now it's just a chain helemet, but what are your plans for it?

    Just a little preview I guess, it is almost impossible to code custom armor now.
    Quote from jellycactus

    hey i was just wonering what are the ID'Sfor each item and block

    TooManyItems bro.
    Posted in: WIP Mods
  • 0

    posted a message on Dragon Ball Z Gohan skin.
    Quote from Varuna

    I was making a Teen Gohan skin a while back, but it needed more work. Might finish it up sometime.

    Anyway, I have adult Gohan if you want.

    http://www.planetminecraft.com/skin/mystic-gohan/

    Im just going to use your ssj Goku skin. Awesome skins! :biggrin.gif:.
    Posted in: Skins
  • 0

    posted a message on Dragon Ball Z Gohan skin.
    Looking for a good DBZ Gohan skin, you could either link me to one, or make me one :smile.gif:.
    Posted in: Skins
  • 0

    posted a message on Help with block with multiple textures
    Quote from AbrarSyed

    You can't override the same PNG more than once.

    should be....

    package net.minecraft.src;
    
    import java.util.Random;
    
    public class Blockbox extends Block
    {
            public Blockbox(int i)
            {
                    super (i, Material.wood);
            }
             public int idDropped(int i, Random random, int j)
                {
                    return mod_reg.soda.shiftedIndex;
                }
    
               
                public int getBlockTextureFromSide(int i)
                {
                    if (i == 1 || i == 0)
                         return woodTexture;
    
                    return boxTexture;
                }
                
                public static final int woodTexture = ModLoader.addOverride("/terrain.png", "/mods/wood.png")),
                public static final int boxTexture = ModLoader.addOverride("/terrain.png", "/mods/box.png")),       
    
    }


    PS...
    I got your PM, and decided to respond here. Probably first response Ive done since the first few weeks of school.

    Thank you sooo much! Love your videos! keep up the good work!
    Posted in: Modification Development
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