• 0

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    don't give up on the mod like other modders did.


    I'm not. :)
    If you want to see how the mod is progressing, join the discord channel.

    Quote from WolfRaptor»

    A skyrim minecraft server? Yes. Yes please.
    Also will a race mechanic be added?

    Well there won't be any sort of player race, but I wanted the town NPCs to appear like the races of skyrim. This will largely be cosmetic, though.



    This is an amazing mod. Ever thought of contacting madcrazydrumma and his team? They would likely be delighted to see such a strong Skyrim mod for Minecraft, and might just join. I do not know for sure, but it would be nice to ask.


    I'm not really interested in asking another team for help on my mod. I've got everything pretty much covered, and basiliskboy is making some really awesome creature and dragon models. If someone comes to me and offers to help, that might be a different story.

    Quote from basiliskboy»

    Hello, I'm basil and just for this mod i've come out of retirement to provide models, if you want to see any, join the Tales of Skyrim community discord. I will be making models for mobs and armour.


    (in discord my name is "The First Doctor")


    Everyone say hi to basiliskboy! He is making some truly amazing creature models, including dragons! If you want to see lots of WIP pics, join the discord channel. :D

    I can't wait for this mod to be released! :D Maybe you could create an official server for the official and best Skyrim mod :D


    Eh, I'm really not up to the task of creating and running a server. One of the leaders of TamrielCraft has expressed his interest in using ToS for his server, so you might be able to join that.
    Posted in: WIP Mods
  • 3

    posted a message on Doll House - Simple and Cute <3

    Did a bit of work on this pack today.


    Some items:


    Furnace GUI:

    Posted in: WIP Resource Pack
  • 1

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    I hope this will get out soon! Don;t give up!


    Soon is...relative. But I don't intend to give up. There around about 60 people on Discord who would draw and quarter me if I did! :P
    Posted in: WIP Mods
  • 6

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    Here are some screenshots from testing the ruin/dungeon spawning system...




    Posted in: WIP Mods
  • 2

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)
    Quote from keenan407»

    I've never tried to, but id imagine that you could simply make a background and then put it in the resourse files~

    Well, i just rejoined the Minecraft Community so i didn't have any; so I made this quick Lamae ^~^ note: that i didn't make a texture for it, so it's just a blank white shape; thats why i used several pics to show its model


    Quick tip, you know MC supports box rotation, right? So the arms don't need to be several stepped boxes - they can be one rotated box.
    Posted in: WIP Mods
  • 4

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    A few more armor icons...





    I've also gotten the world generation code for dungeons to work, so they now spawn naturally in the world. It still needs tweaking and rigorous testing, but I'm well on my way to having an alpha version ready.



    center

    Posted in: WIP Mods
  • 3

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)
    Quote from AstralMagic»

    I'm so excited for this! I've been a huge fan of your textures for the longest time so I can't wait to see what the final blocks, tools, armors and mobs look like! :o


    I have a couple of questions. Sorry if you've answered these before but I couldn't find this info anywhere in the OP/thread.

    What Minecraft version(s) will this mod be on?

    Is there a test version we can try?


    yay, someone is using the banner!!!
    Ahem.

    I'm currently building it for 1.11.2. I plan to put out a version for 1.10 as well, but I'm not going back any farther than that. I'll of course I'll put out updates for new versions of MC as they come along.

    Sorry, no test version yet, but there will be one soon (ish). I'm hoping to have an alpha version out in about a month.
    Posted in: WIP Mods
  • 1

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)
    Quote from keenan407»

    I'm not good with sounds but I'd be interested in helping to create mobs or design blocks and sky~ ('^~^)/'"


    I'm curious, how does one design sky?

    I'd be interested in seeing examples of your mobs, if you have any. :)
    Posted in: WIP Mods
  • 4

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)
    Quote from geroken777»

    I REALLY like the idea of this, how about some suggestions:


    As you will already implement dragon priests and their masks (I hope), how about make a place similiar to the enderdragon portal, where there are only 2 in the world and found with eyes or else, like a compass.


    The place will be where we put all the dragon priest masks together in order to create the big one. So i am guessing there might also be different dungeon types for each dragon priest.


    New enchanting system, like, you can destroy a enchanted sword and get it's enchantment in a book?

    soul gems will be overkill, i do not think there is any need for that;

    Also there are 2 spells i am looking forward to: Telekinesis and Equilibrium


    Really hyped for this, if there is anything i can help you with, please say so. (Maybe textures? But you are already good at that)


    Dragon priests are definitely coming. Unique masks are also very probable.
    The new enchanting system will be similar to skyrim's in that you can pick whatever enchantment you want (instead of being given a random one), but you will spend filled soul gems instead of lapis lazuli. You won't have to recharge your weapons, if that's what you're concerned about.

    Telekinesis and Equilibrium aren't on my to-do list for spells, sorry. At least not right now. They're kind of fringe spells, even in Skyrim.

    I'd love to have your help if you're any good with sounds. :) I really need a sound designer for this mod...

    Quote from markacashion»

    Evil rat!


    Also #MagesLivesMatter


    Fight the power!!!

    And don't forget: #YesAllKhajiits

    (What is this silliness, you ask??? Join the discord channel and find out!)


    You are doing great! Keep it up, and don't give up, because too many times have mods like this failed. Very glad you've been working hard!



    I don't think I could give up at this point, even if I wanted to. There are several people who are so excited about this mod that I think they would murder me if I tried. O_o :P

    ------------------------------------------------------------------------------------------------------------

    And for anyone not watching the discord channel, here is a video I made demonstrating the skeevers in action:

    Posted in: WIP Mods
  • 5

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    I've given the skeevers some fangs and implemented them in the mod. They are hostile and will spawn in the dark.


    Posted in: WIP Mods
  • 0

    posted a message on ConcurrentModificationException with iterator

    For posterity:


    I've discovered the cause of the issue. AddComponentParts() (which is a vanilla method) needs to return True if the structure is successfully built. My problem was that addComponentParts() was always returning False, which led to the removal iterator being triggered when it should not have been.

    Posted in: Modification Development
  • 0

    posted a message on Custom Arrow flies backwards??
    Quote from Bright_Spark»

    We won't know that unless they show their bow class...

    It's being shot by a regular bow, so it's spawned the same way as any arrow.
    Posted in: Modification Development
  • 3

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    I've added a cool new banner to the front page! Copy it into your sig to show your support for this mod!

    Posted in: WIP Mods
  • 5

    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    Update time!


    First, I've created skyrim's iconic metal coffins. These will generate randomly in nordic dungeons and will spawn a leveled draugr when you get too close. (Draugr have not yet been implemented). Eventually, there will be one of these coffins in every "boss fight" chamber that will spawn a Dragon Priest.



    Second, I finally worked out the kinks in the ruin generation system, so expect to see lots of ruin world gen pics soon. ;)

    Posted in: WIP Mods
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