Hell with Twitch! Why just creating usless toys for highend GamerPCs and expensive highspeed internet ?
Most of us dont have that.
Christmas with mods ? MPC not even done for 1.72 . I dont exped one for 1.73 before 2014 as long devloppers are kidding arround with tweeter instead of working on it.
- Steampump
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Member for 12 years, 6 months, and 15 days
Last active Sun, Oct, 16 2016 02:54:31
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Jul 26, 2012Steampump posted a message on 12w30e Ready For Testing - Pre-Release Tomorrow; MineTV DebutPosted in: NewsQuote from Random_Guy_32
If it is a creative map cheats are switched on automatically. If it is a survival map you cannot turn them one without manipulating the save file.
Thanks , but i dont understand why they have added cheat mode , if you still need third part mods to cheat.... -
Jul 26, 2012Steampump posted a message on 12w30e Ready For Testing - Pre-Release Tomorrow; MineTV DebutHow to turn cheat mode on a mc 1.25 imported map ? I cannot goto creative on my adventure wip maps :/Posted in: News
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V6
In the wild colors is very nice. But stained glass is unnatural . No transparent color shadow. Glass should have no Light reflection on images part with alpha 100%.
Robobo , Seus 11 , and Sildur's shader have much better glass management. They are not perfect but result is much better.
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I use latest.log to check my texture pack and found strange problem.
Im using forge and optifine with different release but with same problem.
When i load a pack ingame minecraft is checking texture after loading and report missing texture from texture pack who was loaded "before".
Each time i load an other pack minecraft is adding new missing texture from previous texture pack.
List of missing texture is getting longer after each pack you are loading .
Var of missing texture seems not be reset when you load new texture pack . Only way is starting Minecraft launcher after loading a texture pack to see real missing textures.
Minecraft seems to lagg more an more after each ingame change of ressouce pack.
Report if you have same kind of problem with MC1.10.2 + forge + optifine
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Sky box is working if shader is of or internal. Shaders overwrite the sky with there own skies.
Skybox texture have to be in asset/minecraft/mcpatcher/sky/world0
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closed
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I have same probleme as above Bettimine
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Have problem with stainedglass in CTM image (tile) 1 and 3 symetry is not correct from on side, but is ok but fronm other side. Horizontal symetry is false .
On image shadow of curtain is right but on panel image is flipped. (XX00) > (00XX) ( xx is curtain). Other tiles in ctm 1-46 seems to be ok.
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sorry erased false thread
1
How to chane light intensity and colors ? Found in seus 11 but only only a few can be changed, like torche , glowstone and fire.
But what about redstone torche, red stone lamp, primarine block , beacon etc . I have not found any var's in composite files for these lights
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Seus v11 is very nice but as texture make i noticed 2 ploblems.
1) glass blocks and panel are transparent at 100% alfa robobo 1221 has same problem , only sildur's 1.53 is working right
2) changing light intensity and colors ? only a few can be chaned like torche , glowstone and fire.
But what about redstone torche, red stone lamp, primarine block , beacon etc . I have not found any var's in composite files for these lights.
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Have found the bug.
Be very carreful with old CTM relics .
Search dont display them because there is no ID name but only old ID number.
Have found other json bugs because Minecraft is not coded well.
Some behaviour are hardcoded and overwright json commands.
Want to use block rotation on wool like quarz pillar, but is not possible.
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Dont forget to select right moded minecraft in launsher after forge has been installed .
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Have texture problem with 2 last optifine release for MC1.10.2 see thread
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2724352-optifine-and-forge-minecraft-1-10-2-texture
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Texture probleme optifine forge
Using
Minecraft 1.10.2
Forge 14.18.1.2011
optifine OptiFine_1.10.2_HD_U_C2 or OptiFine_1.10.2_HD_U_C1
personal Texture pack 32x32
The problem is with crafting table texture side textures crafting_table_side.png crafting_table_front.png
Texture is replaced with other texture who is not in my pack.
Have tried to replace texture from other pack who is working but same problem.
Top and bottom is working. (hate replaced it with other)
Side texture is displayed right in item block
Side texture is displayed right in hand of my char.
Made test with new clean folder:
My Pack is working without any mod
My Pack is working with Forge
Optifine in mod folder is working even with with shader but with the false side texture .....
Texture used on place is coming from texture pack how is not in folder and .minecraft folder
For me it looks light that pointer is pointing to some cache but i cannot find where it is located.
Sphax and John Smith pack are displayer right, but even i use there side texture to replace , i have this error.
-Top and bottom can be changed .
-json files seems ok, names are ok ( have tried to replace the json but problem stays)
Any idea what could be the problem and how to repaire ?
Additional info:
asset in orignal 1.10.2.jar have 3 craft_table.json
/blockstate/craft_table.json (refer to /block)
/models/item/craft_table.json (refer to /block)
/models/block/craft_table.json (texture definition)
even side can be change but only visible on item
relation between /blockstate and /block is brocken by optifine ( have used original files from release 1.10.2)
1
First thing to know
Packs are not more full backward compatible between release since 1.5.2.
Backward compatibility no more garanteed.
Why all these problemes ?
-After 1.5.2 block texture have split into single tiles.
-Mojang has started with renaming the tiles and made lot of error and change between releases.
-Mojang don't gave detailed infos about there change. And if community wasn't there to do there job, we never had HD texture or mods.
-There are 2 teams using enhanced HD options MCpatcher and Optifine. Some artistes make support for both , some only for one. Not evrything is working same way in both team ,
this means things may work or not.
-Last problemes is 3D with Minecraft 1.8 it is not compatible with 3D in snapshot.
-Mohang has starded to use 3D block who makes displaying blocks false and with white spots on some blocks.
-Put Midmap to zero in video option if glass do not display right.
-For info flags are working in HD. I have done it.
Fixing texture pack between release is lot of work, this is why a lot of hd packs not fully HD or blocks are not changed.
Little hint how to update or make new pack.
-Make a copy of minecraft release for which you want and extract the jar of the client.
-Extract a ressource pack who is made for the release you want to make your pack.
Replace ../asset folder with /asset from client jar. You will have an original minecraft 16x16 pack.
-Now copy your own texture over the original texture. All textures who are still 16X16 are the textures you need to update.
-For CTM and enhanced HD just wait until mods are updated... maybe 2015 if Searge is quick to update MCP and not playing other games
For 3D i think its better to make an extra pack , add the texture for your models.
Do not make 3D with all block, it can dramaticaly slow down the game.
You will be able to do lot of this without mod with the the new 3D but not all block have same behaviour.
Transparence and rotation are not possible for all blocks.
You can use more texture or other texture than in pack for the 3D
You can use random textures .
My 3D pack is comming soon.
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Im working on 3D json models since some weeks.
3D Blocks are nice but if 3D block cannot be used they are usless.
The problem is the transparency control of blocks. They are hardcoded
This means you can only use transparent bocks to make real 3D objects.
When 3d blocks without transparency are standing aside other blocks,
we get glitches.
-Lamp is a torch and work fine (tranparency block)
-Cannon is a dispenser (no transparency block) woodblock glitch who stand near
Have send request to Jeb to put transparency control into json files to have
better use off 3d in futur.
But i dont trust in Mojang anymore , they are now just a hardcore business
company as most other and are no more indy.
The other solution would be a mod compatible to CTM who can control
block transparency . To make able all block to be transparent.
My knowledge in programming is not good enough to do it myself.
But it could be an idee for good mod programmer.
See what happens currently on a dispenser who is not transparent in picture.