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    posted a message on Anyone know any mods for Underground Biomes?

    Im trying to find mods for underground biomes but so far no luck, it would be nice to see underground forests and stuff, anyone know of any mods that do this?

    Posted in: Mods Discussion
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Are the paypal rewards the same as the patreon rewards? I really enjoy this mod and would love to see where it goes in the future.

    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Whenever I try to install modloader it says "No mods found"
    Posted in: Minecraft Tools
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    posted a message on [1.2.5] The Solar System Mod v0.9.4 - The planets in Minecraft
    I love this mod except a few things, Im big into science so I can be very picky

    Jupiter saturn neptune and uranus should have no solid ground but instead mayby you start on a block in the sky.

    Venus should have acid rain or something

    -things to add
    Luna (earths moon)
    Europa (a moon of jupiter covered in ice with water beneath)
    Titan (a moon of saturn with methane seas)
    Kepler 22b (a possibly earthlike world in another solar system)
    also, perhaps have different skies for each planet?
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    whenever I approach a village the game crashes and doesnt show an error log
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Woah! amazing mod, one problem im having is villager eggs have an annoying tendancy to cause crashes
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from cavechunk

    The answer to both questions (if by modern city builder you mean modern-looking cities) is that you need to edit the template files that define these structures. Doing this to change the monster spawners is pretty easy:

    Step 1 - read up on the template format's block rules
    Step 2 - open the template files in /resources/walledcity. Each city is defined by top-level wall templates in this folder and street templates in the streets folder (there are also building templates, but most of the spawners are in the towers from the wall & street files)
    Step 3 - find the spawner_rule variable, ie spawner_rule=0,35,327 - this means a 35% chance to generate a Blaze spawner
    Step 4 - change the % value to something lower, change the special spawner block ID to something easier, or delete that line to eliminate spawners.
    Step 5 - save the files, restart the game and explore new chunks to generate more cities


    How do I open the files in resources, im on a mac
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    First off awesome mod, however I cant help but notice that there are waayyy too many monsters in cities, is there any way to fix that?

    secondly is there any chance we will ever get a "modern" city builder?
    Posted in: Minecraft Mods
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    posted a message on ((\\-_--((oZode's RP OOC Central))--_-//)) [Too much sci-fi stuff. Also Ranis-5 is accepting!R]
    where do we post bios? also where should I upload pictures too because Im not a wikia member.
    Posted in: Forum Roleplaying
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    posted a message on ((\\-_--((oZode's RP OOC Central))--_-//)) [Too much sci-fi stuff. Also Ranis-5 is accepting!R]
    No Utility fog? but its a perfectly plausible technology, Id like to use it however with a bunch of limitations

    1.hard to use on the large scale, except by the matryaoska brain
    2. Weak to radiation, a solar storm would probably take them out, the electronics of the foglets are delicate
    3. weak to electricity, too much electricity takes them out.
    4.power limitations, foglets need to recharge fairly often, the batteries simply cant contain much power

    Im willing to think of more limitations if need be, any suggestions are very much welcomed
    Posted in: Forum Roleplaying
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    posted a message on A Gods Paradise {Accepting}
    God App:
    Name: Collaboration of thought
    Called by the People: The Spirit of Innovation
    Favorite look: The Spirit of innovation prefers to take more abstract forms, sometimes it appears as a tube, other times as a tool, sometimes it takes the form of a tool, statues to it tend to be of a gigantic motherly humanoid made of gears and cogs.
    Natural Look: its "true form" is pure thought, however, it has a body as well, it is a collosol construct in the shape of a sphere made of gears, cogs, pistons and various other stuff.
    Other: generally sends "angels" to do its bidding

    Race App:
    Name: Akali
    Average Age: 78
    Appearance: they look somewhat like serpentine velociaraptors with feathers, they lack scales but have smooth colorful skin
    Skills:They are intelligent and creative and have a knack at engineering and science
    `Weaknesses: they are prone to insanity, lack much magic power (though, they can study magic, they have a hard time casting spells), are cowards, disbelief if things they cant understand is common, prone to venereal diseases, not very good at living in cold environments and have weak bones
    Where they Live: They create large cities, some in stone, some in the plains some in the forest, they currently prefer forests
    Anything Else?
    Posted in: Forum Roleplaying
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    posted a message on ((\\-_--((oZode's RP OOC Central))--_-//)) [Too much sci-fi stuff. Also Ranis-5 is accepting!R]
    Im still working out some of the facts of my race, still need to design starships and more detail about their internal components

    Im thinking Enlightened ships should have large portions exposed to the vaccuum of space but have a somewhat angelic appearance, due to the nanotechnology, the enlightened ships can self modify so can take a variety of shapes if they so choose.

    Another quirk about enlightened technology is that, even though they have encountered species that have mini-dimension capabilities, when an enlightened wormhole enters the mini dimension it implodes. most of the enlightened do not wish to be disconnected from the wormhole network, but a few brave/suicidal explorers hitch rides on other races ships.
    Posted in: Forum Roleplaying
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    posted a message on ((\\-_--((oZode's RP OOC Central))--_-//)) [Too much sci-fi stuff. Also Ranis-5 is accepting!R]
    Ah! alright, ill get that all done when I get home, Ive got the ideas but still need to write them down.
    Posted in: Forum Roleplaying
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    posted a message on ((\\-_--((oZode's RP OOC Central))--_-//)) [Too much sci-fi stuff. Also Ranis-5 is accepting!R]
    Quote from oZode

    Simply some more info on them would be nice as of now, they sound (mostly) solid although some more elaboration on how they work would be nice.


    How they work? not to be rude or anything, but what exactly did you mean by that, I can add more info, but can I create a bio yet?
    Posted in: Forum Roleplaying
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    posted a message on ((\\-_--((oZode's RP OOC Central))--_-//)) [Too much sci-fi stuff. Also Ranis-5 is accepting!R]
    The Enlightened ones are an intelligent race of machines originating in, and, for the most part, only found in, The Saggitarius arm. First encountered by humans in 2XXX, the enlightened ones, despite lacking access to the mini-dimension, are a highly advanced race, in many areas they are technologically superior to humanity.
    ------------------------------------------
    Physiology: The Enlightened, in their modern state, take a variety of forms, some enlightened are sentient starships, others, liquid metal, most however, dont even have bodies and are instead programs on computers. It wasnt always this way of course, the creators of the enlightened where a race that calls themselves the L'imuh, who look something like a cross between a spider, a lizard, and a ferret. Despite the Enlightened's rule, the L'imuh race still thrives alongside them, though far less common.
    --------------------------------------
    Psychology: The Enlightened, despite their mechanicle forms, have complicated psychologies. Enlightened are all "connected" sharing memories and thoughts, in a way, all the enlightened are one but they still retain individuality. most enlightened ones see themselves as a part of a larger whole, an "Aspect" of the community. The Enlightened, seeking to be a boon to society rather than a blight, Have developed a high amount of altruism caring for all sentient life.
    ---------------------------------------
    Culture: Many aspects of Enlightened culture is hard for humans to understand, but "lower" enlightened have a more understandable culture.
    Lower enlightened tend to, with their advanced technology, adapt a lifestyle of responcible hedonism with a lot of music, food, sex, and games. lower enlightened however, tend to develope a dependancy on their advanced society and would not function well outside the safety of their empire.
    -----------------------------------
    Hierarchy: The Enlightened have a ladder style hierarchy, with from top to bottom

    The Matryoska brain: The centerpoint of enlightened civilization, the brain is a moon sized computer, its rulings are abstract and hard to understand, but it cares deeply for intelligent life. their is only one matryoska brain, but more are planned.
    Highest Devas: beings of incredible intelligence, the highest devas have incomprehensible behavior and often manipulate things behind the scenes, the unenlightened might think that they are lazy, but this is far from the case.
    High Devas: the high devas are complex beings who are often used as planetary governors and advisors to lower enlightened, the high devas are of low enouph intelligence to speak with the unenlightened. the high devas also work as go-betweens between unenlightened and highest devas.
    Devas:These are the most common enlightened, devas are beings of near human intelligence, these serve as diplomats and to do most of the non-logistic work of the higher ups, the Devas are the backbone of society
    the unenlightened: this is the term for those who have not yet uploaded into a robotic form, despite the fact that they are the bottom of the latter, the unenlightened are greatly respected, even the matryoska brain was once unenlightened (or, more precisely, a whole BUNCH of unenlightened) unenlightened within the enlightened empire are treated like royalty.
    The higher one is on the ladder of enlightenment, the more memories one is able to access, The High Devas can access the memories and thoughts of the devas, and so on, however the unenlightened dont have their memories integrated into society.
    ----------------------------------------------------------------
    Technology: The Enlightened are extremely high tech, Their technological abilities are outlined below.

    Medical: enlightened medicine is extremely advanced, with nanotechnology, accidental death is extremely uncommon
    Construction and material science: they build stuff with advanced utility fog and nanotechnology, the enlightened civilization has in the past pulled amazing feats, such as the creation of the matryoska brain.
    Space travel: Enlightened rather than entering the "mini-dimension" construct wormholes which they must "drag"from location to location at slower than light speed, these wormholes provide rapid transportation across space under there control, but makes expansion of the empire very slow. The enlightened have experimented with other space travel technology but these tend to end in failure. there are rumors that they have constructed a highly inefficient form of slower than light warp drive. another experiment was "dimensional farcasters" these devices are highly unpredictable, they open a wormhole from the cosmic foam....however....there is no way to determine were this will lead....99% of the time, this leads "nowhere" no galaxies are seen and no stars, farcasters are not used for travel and instead, to defend, a sanctum to hide within. some Enlightened have retreated into "nowhere" and closed the wormhole behind them, shutting them away from society for all eternity.

    Can someone help me work on this a bit more? and then add it to the wiki?
    Posted in: Forum Roleplaying
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