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  • 0

    posted a message on ChickenBones Mods
    No clue what's going on here, please assist me.

    http://pastebin.com/X5netKX7

    (This is a server log, and I've tried this on a client and it doesn't work aswell)
    Posted in: Minecraft Mods
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    Quote from sruly24

    Application:
    IGN:sruly24
    Timezone:USA Eastern Timezone
    Why you want to help: I love Flans mod and I would be a good help :D
    Things you've built/screenshots:Not much truthfuly
    Additional Notes/Info: Whats the IP Adress?!?!
    Denied re-read the thread.
    Posted in: PC Servers
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    I recently looked at the Manus vehicle packages, specifically the WW2 Package and it's requirements:
    http://www.minecraft-smp.de/page.php?9 - WW2 Package
    http://www.minecraft-smp.de/page.php?7 - Parts Package
    http://www.minecraft-smp.de/page.php?8 - Guns and Ammo Package

    Do you think we should use them?

    Added poll on the subject.
    Posted in: PC Servers
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    posted a message on Flan's Mod 5.3 Rank Update : 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Could my server be added to the topic, please? I think it has a bit of a different take on the mod, and is still a WIP.

    The idea is a bit rough, and I'm looking for more builders.

    The link: http://www.minecraftforum.net/topic/1155288-wargames-world-war-2-guns-planes-jeeps-tanks-flans-mod-ww2-custom-maps/#entry14154242
    Posted in: Minecraft Mods
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    Updated the thread with a bit more information and changed a few things around.

    Also confirming that the first map will be Pacific Island, pitting Japanese and American troops. The Japanese soldiers will be based out of a bunker system on the small island, and the Americans will be based off an aircraft carrier offshore. The Japanese will have to be ready for a naval and air assault, while the americans will need tactics to avoid a slaughter when their landers approach.

    The map is fully open, however those who purposely leave the battle area will be removed from the match and blacklisted for a period of time. The map will be 12 players versus 12 players, and I hope you guys enjoy it, because I put a lot of work into it.
    Posted in: PC Servers
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    I've updated the thread, reset rosters, updated a bit.

    Totally open to new suggestions, idea and comments.

    Please tell your friends.
    Posted in: PC Servers
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    posted a message on Wargames: World War 2 -GUNS-PLANES-JEEPS-TANKS-FLANS MOD-WW2-CUSTOM MAPS
    Hello OP here. I had lost track of this topic and would regret to informyou guys my hard drive is failing and I have lost the maps for the server. If interest pursues this thread I will try my best to mske a comeback on this once my PC is fixed.
    Posted in: PC Servers
  • 1

    posted a message on Mods 1.4.2 Server
    He Who Shall Not Be Named is hosting MANY MODS on 1.4.2

    MystCraft 0.9.4.00
    Factorization 0.6.9_563
    IronChest 4.2.2.138
    ComputerCraft 1.46
    Steve's Carts v2.0.0.a9
    Railcraft 6.7.0.0
    Minecraft Forge 6.0.1.341 ( http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge-universal-6.0.1.341.zip -that is download link. put all the files within that file into your minecraft.jar and put the mods folder downloadable below into your .minecraft folder to play)

    http://www.mediafire.com/?syv9m0hxqyopsmz (link to download the mods folder, you will still need to manually install Minecraft Forge)

    spitfir3tornado.zapto.org is the IP. It is up.
    (direct connect: 24.235.174.11 )



    The rules are: No Griefing, No Stealing, Be Respectful of Others and Do Not Abuse Glitches/Bugs
    Posted in: PC Servers
  • 0

    posted a message on ChickenBones Mods
    The download pages are appearing as blank white pages for me.
    Posted in: Minecraft Mods
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    posted a message on [1.6+] Steve's Carts 2 (v2.0.0.a123)
    How do you craft the Assembly Table? I've tried the recipe in the OP, but it doesn't work.

    I am using V2.0.0a9
    Posted in: Minecraft Mods
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    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Theckguy

    Calcavia you shoud talk to direwolf 20 to create a mod together.
    Direwolf20 doesn't know how to code anything... Other than basic ComputerCraft lua.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from Yazspike


    Caclavia you still havent used my ideas :(
    You just said every "explosive" in Call of Duty. We shouldn't use those, because it'll get us affilitated with these "children" that play CoD.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from GeneralApathy

    Hey Calclavia,

    I got your mod about a month ago and made from what I've seen the first fully firing and enabled nuclear submarine!

    What do you think?

    [media]http://www.youtube.c...ihAFPFzQ[/media]







    This is the typ of thing we need. People being creative with the tools the mod gives them. You should try out some of the other mods, like BlastCraft, Green Energy, Atomic Science to improve your submarine. Nuclear Sub, with backup solar energy, made out of blast-resistant bricks and glass? Hmmm... Maybe some inspiration for myself.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from njiok

    ok now I get the ****in error report now. it seems that UE's forge is crashing it here is the link they say to download here is the link to it http://adf.ly/673885/latuni and they say to download it here http://www.minecraft...topic,61.0.html under dependences. please help this may be the problem and I want to know if this link is required to download UE. by the way here is the error report again.

    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\Owner\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-26_21.14.05-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.

    --- BEGIN ERROR REPORT fe3dcf24 --------
    Generated 8/26/12 9:14 PM
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_26, Sun Microsystems Inc.
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 435347616 bytes (415 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.159.339 Minecraft Forge 4.0.0.234 3 mods loaded, 3 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    ICBM [ICBM] (zICBM_v0.5.2) Unloaded->Errored
    - LWJGL: 2.4.2
    - OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 GL version 2.1.8794, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: icbm.ICBM
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:443)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:138)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: icbm.ICBM
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:100)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:343)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:442)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:142)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:93)
    ... 31 more
    --- END ERROR REPORT 24913dbb ----------
    Spoiler

    please help I spent 6 hours today trying to fix this ****ing thing
    You're using a 1.2.5 Forge Build on 1.3.2 Minecraft. Try using the latest build of Forge. http://jenkins.minecraftforge.net:7070/job/forge/234/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2] ICBM - Missiles and Military Tech! [6,000,000+ DOWNLOADS]
    Quote from ThesaurusRex84

    What about a missile defense system? You're gonna need some way to fend off all those nukes coming your way.
    You can use EMP towers/explosives, or anti-ballistic missiles. EMP towers drain the power from the missiles, causing them to just fall to the ground. Anti-ballistic missiles will seek nearby missiles of any type and collide with them mid-air causing a small explosion in the air, rather than a big one on the ground.
    Quote from MAHANDISADOLPHIN

    you drag all the contents of the forge file into the minecraft.jar right?
    Try using the latest forge.
    Posted in: Minecraft Mods
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