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    posted a message on Tectonicus - now open source
    Many many thanks for devolping this and also allowing it to go open source. Your project has beniffetted alot of users and hopefully will continue todo so. Many thanks for those that have been keeping it updated aswell. Community spirt is what makes this title so great=).

    Wish you the best of luck in your future endevors, see you on the battlefield
    Posted in: Minecraft Tools
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    posted a message on Compilled and maintained Vanilla Only 32x32 Textures (1.2)
    Updated for 1.2.3 - Sorry abit busy as of late so lateness , however better then the 3 months the last one took. =D I havent whacked the cats in this one , i think the 16 bit ones look rather good. peace =)
    Posted in: Resource Packs
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    posted a message on Compilled and maintained Vanilla Only 32x32 Textures (1.2)
    Epicly sorry folks basically this happened.

    BF3 came out, Then..............................................................

    Well yeh, kinda explains it all really. I do community that COMMUNITY (im a communist) you see, support over on Battlelog. The amount of users with problems overtook me and my keeping of this pack upto date, ive been playing Minecraft on my old 1.8 BETA pack up till today=D

    Well yeh there you go, fully updated her i believe. I did the terrian.png changes myself, added up the new applicable content for the mobs/etc from Vattic's.

    Hopefully its all gone smoothly. Anychance anyone here is stuck on BF3 as in general tech problems with game hit me up. UGH Origin + Evolve ID is "Theseuskhan", My Battlelog is to full everyday. Same on all networks really , Spillblood Died last october should change up on curse. Can't be asked tho

    Anyway sorry, real sorry. Late entry to 1.0 but enjoy anyway it all works fine mmm just fine. Im still gona look at doing my own GUI for it at some point but atm i can't be asked.

    Also before anyone starts who has not read the entire top bit. Both original authors have been aware + thanked + credited of this pack from its creation back ugh BETA 1.4 or something dunno how long i made her.

    Have epic fun everyone, see you on the Battlefield.
    Posted in: Resource Packs
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    posted a message on Inianna Jones Minecart

    Im stupidly tired so here^

    My next project following on from Laputa, I will edit this with screenshots and download later and give it a bump. Its last server day so we do filming etc now then regen, Ive been meaning todo this one for awhile just been meh busy irl.

    Basic Info :

    100% Legit Server. Anti Hack runs , No Ops, No Commands, Nothing Extra.
    Everything is Harvested or Mined for any structure inside the server.
    Alot of ppl are Ill or just ugh ? if we had a few more video coulda been abit more epic. Wrong time o month.......

    Build Info:

    Built inside Nether , done via blasting out a massive mineshaft and then adding onto it over out into the nether itself from just stone. This was sorrounded in Cobble to stop any damage from monsters. Server runs Monsters on so one must kill them etc during the build. Those Ghasts nail mud etc so mmmmm build was pretty hard. Alot of time spent repairing.

    - Screen Shots ( Coming Soon )

    - Download ( Coming Soon )


    Other Projects from me?

    My Laputa - http://www.minecraftforum.net/topic/202039-my-laputa/

    Coming Soon: ?

    Wouldn't you like to know=D =) I have alot TODO just not much time at all.
    Posted in: Survival Mode
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    posted a message on Building ideas for my sky garden?
    Waterfalllz
    Posted in: Survival Mode
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    posted a message on Compilled and maintained Vanilla Only 32x32 Textures (1.2)
    Quote from Proloe

    While you've given credit to the original artists, have you asked their permission to use their textures?


    I informed HarryBG and Vattic of the use of there textures yes. It's ok i met with your concern on releasing this pack which i only did because HarryBG stopped his. I had been combining them for awhile in order to fix a few problems i found in Harry's anyway when he stopped his pack i started this one. Vattic is ok with the use of his textures i give full credit to both ofc as im gratefull for the prospects of using their brilliant textures.

    Quote from Birdmanul

    Dude this pack is AMAZING !!! i've been looking for a 32x32 vanilla texture pack for a loooong time and here it is !!!
    Now if you only updated some icons and the weapons and tools and other stuff that would be incredible !!!


    Many thanks indeed mate, i choose not to use Vattics GUI as it looks to clean. However i might have a look at doing my own at some point. You can always use Vattics his pack is jolly good or you can unzip both mine and vattics and combine them. Look at the folders and whats inside , anything encluded inside will be read by minecraft. Rezip the file's with win rar it must be a .zip u do this by (highlighting the pack contents) right click add to archive and ur good to go. You can find Vattics pack here http://www.minecraftforum.net/viewtopic.php?f=25&t=77442

    Im also always open to edits on this pack as its going for the spot on 16 bit Minecraft look. =)_
    Posted in: Resource Packs
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    posted a message on Compilled and maintained Vanilla Only 32x32 Textures (1.2)
    sorted updated it to 1.8, All the 1.8 textures i upscaled myself. I readded Vattics pig + his maps to see if it makes the maps abit more usable ingame. Epic fun win, i kno 2-3 ppl personally who use this and i can see around 30 ppl use it so ill just keep updating it for now. Its kinda a mess the top bit needs a tidy up sometime but meh etc u kno rar play minecraft time sorry for lateness to been abit busy.
    Posted in: Resource Packs
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI

    If this mod is still actively updated, can I make a request? I play on a server that uses Towny and I can never find a mod that lets me visually see chunks... is there a way you could add a chunk display to the minimap (Like a checker grid enabled in options)?


    Smart suggestion i dont myself use this mod but would like to +1 that as its pretty wise idea. ofc u make it a overlay that u can enable and disable but that is smart^=d
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from Xanadar

    It was a simple question, not an insult. I had difficulty reading it and my first thought was that English was not your first language. I do hope you read my edited post. :biggrin.gif:


    Its alright bud im used to threads turning into a Good English debate over petty use of English i was just wishing for it not to happen here. I do check the console but this is little use as most crash's from whatever reason (world dead, Corrupt world etc) always end of as a java dump.

    This taken from a player join crash

    2011-07-27 01:16:36 [INFO] Mr__Joe [/86.142.207.79:50688] logged in with entity id 128 at (-40.5, 75.62000000476837, 14.5)
    2011-07-27 01:18:30 [SEVERE] Unexpected exception
    java.lang.OutOfMemoryError: Java heap space
    at java.util.Arrays.copyOf(Arrays.java:2746)
    at java.util.ArrayList.ensureCapacity(ArrayList.java:187)
    at java.util.ArrayList.add(ArrayList.java:378)
    at cz.b(SourceFile:25)
    at na.e(SourceFile:381)
    at na.a(SourceFile:376)
    at dj.a(SourceFile:843)
    at lq.a(SourceFile:367)
    at fc.c(fc.java:90)
    at ee.b(SourceFile:135)
    at ee.a(SourceFile:50)
    at cu.a(SourceFile:91)
    at net.minecraft.server.MinecraftServer.h(SourceFile:378)
    at net.minecraft.server.MinecraftServer.run(SourceFile:307)
    at bq.run(SourceFile:422)

    -

    Method of testing.

    Client was crashing on every server join. Client Name Mr Joe.
    Client had nothing wrong with him on logging out. On rejoin the server crashed so we used this player to test the therom.

    I asked Mr joe to unload minimap (hes called mr joe for this example his real name is frazer)

    Anyway Joe unloads minimap and boots into server fine. I then ask him to reload it , He does and server crashes out. Repeated this process numerous times.

    Now this does seem to be amazingly randomnated as alot of people on server run the Minimap and its only certain clients that have started the crashing off.

    This started as (before and after) we moved to a new box on the joins etc so it really had me pointing fingures at the hosting for awhile it might still be something funny in the bsd conflicting with the Minimap and a problem their end. They do however host 1000's of MC servers and a fresh install from them works as it would have allot of people screaming hell Mary if it didn't so i started looking at the settings our side then eventually the only mod my players use.

    However as these crash's arrived around the same time ISH a week out of 1.7.3 it could also be mc conflicting /shrug (not likely as alota ppl would be crying by now) i dont pretend to be a expert on anything i just like to throw suggestions that might help find problems.

    One things for sure the past 3 days of crashs where caused by the Mod. Hopefully my hosting can provide you with more light on this issue then i can as they will get the actual memory dump information there end i believe.

    Many thanks mate for even looking at this

    trust me its got me stumped as i woulda thought everything to be happening client side. I also trolled google and this thread for any light to the issue but with 0 hope.

    Have a nice night bud

    Tim

    P.S One thing i have picked up is that a player being "stuck" in a wall will cause crashes to. Now this is where i pick up a little ray of sunshine. Perhaps your mod might affect i dont know sure you do the movement of a player. The new removing a player from walls update could be interfering with the mod and perhaps if a player is logging in and being removed from a 1/2 block error this might be where the crash is starting. this is just me throwing 2+2 togheter and making 10 so feel free to dismiss it.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from Xanadar

    ... Is english your fourth language or something?


    Sigh well leave it for someone who doesn't care about petty **** in a game that's suited for the entire world. In a community driven for a planet not just one dictionary. Enjoy have fun and thank you very much for the ever so useful help.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Quote from lahwran

    all I can say is "wow".


    and i say "wow" 2 speedyest reply for a devolper ever award :Diamond:

    anything u can think of that would cause a server to crash out?

    its on player joins and view-distance has been at 15 a lough since another member suggested it i lowered it to ten to try and intricate anything that could be wrong, im left only with this sorry bud=d we did it 5-10 times to ensure it was the minimap. Then at the admins disbelief he tryed everythin else to crash the server with little success, loading minimap would do it instantly.

    I finding it hard to understand myself the hosting will probably find problem and its prob bsd side but i thought to pop in here quickly might help issue sumwhat. Way i figured it would be doing everything client side and server side is not being affected at all but the tests dictate otherwise.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][Nov 19] Lahwran's mods - WorldeditCUI
    Hey , I have been running a MC server for a long while. Upto now i saw 0 problem with allowing Zan's to be run. (to other posters. No at this current time unless u hunt down SKAT and perswade him to actually release his anti cheat mod u cannot disable it) anyway

    Recently like last week a player "got stuck in a wall"

    we got a nice new server cus of it, with the largest uk provider who use linux bsd installs. So anyway a few crashs later we start to poke at it being box etc. Last night using another admin to test therom as he used Zans and i didnt i had him unistall client. Then reinstall then unistall. When it was loaded he crashed the server on loading in. When it wasn't loaded server let him log in fine. Loaded it again and server crashed.

    You could all poke holes in server but that doesnt get problem fixed for anyone for a number of other admins this could actually be a wake up call anyway chatting **** the question really is how does minimap work. How and why is it affecting my server. On a windows server it seems to be running fine but thats not the point how can this ^^^^ affect a server in any way shape or form is what im asking. Whats it doing to make mine unhappy.

    If not my hosting will figure it out without naming them im sure alota u are on their and know they are the bomb. With figures deep as theirs into mc it wont take long till they figure out just whats wrong with your mod. If you know tho it sure would help speed everything up tho.
    Posted in: Minecraft Mods
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    posted a message on Compilled and maintained Vanilla Only 32x32 Textures (1.2)
    Completely sorted again i used the upscale method on the pistons. I always tidy them up afterwords as much as can be done while representing the true quality. I've added Vattics saplings going to see how they look for a bit i might go back. Vattic is fully aware and OK with the use of his textures in my pack. I'm always 100% grateful for this. The pistons look alright, and i never pay attention to art so I've just done another upscale. Notch swapped the bed thingys around if anyone noticed dunno why probably gravity =p but yeh found to see a invisible bed on a direct up. I've added Vattics latest bed tis about it really. Fully tested for 1.7 Enjoy
    Posted in: Resource Packs
  • 0

    posted a message on Tectonicus v2.07 (Expanded mod support!)
    Hey tangy im very impressed with the new version.

    Few problems however

    1. When i remove the Night layer the Cave layer does not appear to be select able, There is no switch button for it like i saw in a render using the original config before i played.

    2. It wont or appears to refuse to render atm in JPG

    3. Biomecolors do not work atm from xml ether

    Here is my XML file ive got set to the perfect render quality / low size

    <tectonicus version="2">

    <config mode = "cmd"
    outputDir = "g:\mapoutput"

    outputHtmlName = "index.html"
    minecraftJar = "C:\Users\Theseus\AppData\Roaming\.minecraft\bin\minecraft.jar"
    texturePack = "C:\Users\Theseus\AppData\Roaming\.minecraft\texturepacks\32x32.08.zip"

    numZoomLevels = "4"
    imageFormat="jpg"
    imageCompressionLevel="0.95"

    spawnInitiallyVisible = "true"
    playersInitiallyVisible = "true"
    bedsInitiallyVisible = "true"
    signsInitiallyVisible = "true"
    portalsInitiallyVisible = "false"

    numDownsampleThreads = "2"
    eraseOutputDir = "false"
    useCache = "true"
    logFile = "g:\log"
    >
    </config>


    <rasteriser type = "lwjgl"
    colourDepth = "32"
    alphaBits = "8"
    useBiomeColours = "true" numSamples = "4"
    tileSize = "1024"
    >
    </rasteriser>



    <map name="RDX World"
    cameraAngle="45"
    cameraElevation="35"
    numZoomLevels="4" closestZoomSize="269"
    worldDir="g:/world"
    dimension="terra"
    useBiomeColours="false"
    >


    <signs filter="special" />
    <players filter="all" playerFilterFile="/Users/xxx/TectonicusTests/players.txt" initiallyVisible="true" />
    <portals filter="all" initiallyVisible="true" />
    <spawn show="true" intiallyVisible="true" />



    <layer name="Day"
    lighting="day"
    imageformat="jpg" imageCompressionLevel="0.95"/>
    <layer name="Caves" lighting="cave" renderStyle="cave" imageFormat="jpg" imageCompressionLevel="0.95"/> </map>


    <tweeks
    extractLwjglNatives = "true"
    forceLoadAwt = "false"
    force32BitNatives = "false"
    force64BitNatives = "true"
    >
    </tweeks>


    <debug maxTiles = "-1"
    >
    </debug>

    </tectonicus>

    This wont render in JPG or with biome colors. It Renders the CAVES but they are NOT SELECTABLE

    Log file

    + + + + + + + + + + + + + + + + + + + + + + +
    Tectonicus
    Version: 2.00beta6
    Build 2465\:2476MP
    Constructed on June 8 2011 at 0042
    + + + + + + + + + + + + + + + + + + + + + + +
    Started on Sat Jun 11 02:26:46 BST 2011
    System:
    OS Name: Windows 7
    OS Architecture: amd64
    OS Version: 6.1
    Java vendor: Sun Microsystems Inc.
    Java version: 1.6.0_26
    Awt toolkit: sun.awt.windows.WToolkit
    Headless?: null
    Settings:
    mode:CommandLine
    rasteriser:Lwjgl
    outputDir:g:\mapoutput
    useCache:true
    cacheDir:g:\mapoutput\Cache
    minecraftJar:C:\Users\Theseus\AppData\Roaming\.minecraft\bin\minecraft.jar
    texturePack:C:\Users\Theseus\AppData\Roaming\.minecraft\texturepacks\32x32.08.zip
    colourDepth:32
    alphaBits:8
    numSamples:4
    tileSize:1024
    numZoomLevels:4
    portalsInitiallyVisible:false
    showSpawn:true
    signsInitiallyVisible:true
    playersInitiallyVisible:true
    bedsInitiallyVisible:true
    spawnInitiallyVisible:true
    eraseOutputDir:false
    extractLwjglNatives:true
    isVerbose:false
    forceLoadAwt:false
    force32BitNatives:false
    force64BitNatives:true
    logFile:g:\log
    outputHtmlName:index.html
    numDownsampleThreads:2
    singlePlayerName:
    'RDX World' map
    worldDir: g:\world
    dimension: Terra
    cameraAngle: 45
    cameraElevation: 35
    closestZoomSize: 269
    worldSubset: FullWorldSubset
    useBiomeColours: false
    'Day' layer
    renderStyle: Regular
    lightStyle: Day
    imageFormat: Png
    'Caves' layer
    renderStyle: Cave
    lightStyle: Cave
    imageFormat: Jpg
    imageCompressionLevel: 0.95
    Forcing 64-bit native libraries
    Player skin cache is old or corrupt, cleaning...
    Creating player icon assembler
    Initialising display...
    Drawable: [email protected]
    created pbuffer: [email protected]
    used pixel format: colour:32 depth:16 alpha:8 stencil:0 samples:4
    display created ok
    Using rasteriser: [email protected]
    -- Lwjgl Rasteriser --
    type: Offscreen
    width: 1024
    heigth: 1024
    pBuffer: [email protected]
    OpenGL Vendor: ATI Technologies Inc.
    OpenGL Renderer: ATI Radeon HD 4850
    OpenGL Version: 3.3.10750 Compatibility Profile Context
    Creating camera
    TileRenderer init complete
    StartingRenderer
    Starting tile renderer
    Loading level.dat
    Loading textures
    Creating block registry
    Loading players
    Loading players from g:\world\players
    Loading raw player from g:\world\players\Bloodninja7.dat
    Loading raw player from g:\world\players\calypso90.dat
    Loading raw player from g:\world\players\expertinfantry.dat
    Loading raw player from g:\world\players\jneil1992.dat
    Loading raw player from g:\world\players\Mr__Joe.dat
    Loading raw player from g:\world\players\smallwood2000.dat
    Loading raw player from g:\world\players\Swedish_Bombz.dat
    Loading raw player from g:\world\players\the_trooper_95.dat
    Loading raw player from g:\world\players\WatchersWorks.dat
    Loading raw player from g:\world\players\WEBLEYYYY.dat
    loaded 10 players
    Loading ops from g:\ops.txt
    No players file found at g:\ops.txt
    found 0 players
    CalculatingChunkHashes
    Discovering chunks...
    Looking for chunks in g:\world
    found 100 chunks so far
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    Finding visible tiles...
    FindVisibleTiles
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    found 101 total tiles to output
    Finding changed tiles since last render...
    FindChangedTiles
    Generating compass image...
    Compass done
    Generating portal image...
    Compass done
    done
    Writing signs to g:\mapoutput\Map0\signs.js
    Outputting players to g:\mapoutput\Map0\players.js
    outputting Bloodninja7
    No skin for player Bloodninja7
    outputting calypso90
    No skin for player calypso90
    outputting expertinfantry
    No skin for player expertinfantry
    outputting jneil1992
    No skin for player jneil1992
    outputting Mr__Joe
    No skin for player Mr__Joe
    outputting smallwood2000
    outputting Swedish_Bombz
    outputting the_trooper_95
    outputting WatchersWorks
    outputting WEBLEYYYY
    Outputted 10 players
    Outputting beds to g:\mapoutput\Map0\beds.js
    outputting Bloodninja7's bed
    outputting calypso90's bed
    outputting expertinfantry's bed
    outputting jneil1992's bed
    outputting Mr__Joe's bed
    outputting smallwood2000's bed
    outputting Swedish_Bombz's bed
    outputting the_trooper_95's bed
    outputting WatchersWorks's bed
    outputting WEBLEYYYY's bed
    Outputted 10 beds
    Writing portals...
    Outputting block stats to g:\mapoutput\Map0\blockStats.js
    Outputted 69 block counts
    Settings changed! Deleting tile cache at g:\mapoutput\Cache\tileHashes\Map0\LayerA
    New tile cache will be created for this render
    99%
    100%
    FindChangedTiles took: 2.227 seconds
    RenderBaseTiles
    Base render is at zoom 269 with 1024x1024 tiles
    RenderBaseTiles
    Rendering tile @ -4,-1 (tile 1 of 101)
    Rendering tile @ -4,-2 (tile 2 of 101)
    Rendering tile @ -4,0 (tile 3 of 101)
    Rendering tile @ -4,1 (tile 4 of 101)
    Rendering tile @ -4,2 (tile 5 of 101)
    Rendering tile @ -5,0 (tile 6 of 101)
    Rendering tile @ -5,1 (tile 7 of 101)
    Rendering tile @ -5,2 (tile 8 of 101)
    Rendering tile @ -1,-4 (tile 9 of 101)
    Rendering tile @ -2,-4 (tile 10 of 101)
    Rendering tile @ 0,-4 (tile 11 of 101)
    Rendering tile @ 1,-4 (tile 12 of 101)
    Rendering tile @ 2,-4 (tile 13 of 101)
    Rendering tile @ 3,-4 (tile 14 of 101)
    Rendering tile @ -1,-1 (tile 15 of 101)
    Rendering tile @ -1,-2 (tile 16 of 101)
    Rendering tile @ -1,-3 (tile 17 of 101)
    Rendering tile @ -1,0 (tile 18 of 101)
    Rendering tile @ -1,1 (tile 19 of 101)
    Rendering tile @ -1,2 (tile 20 of 101)
    Rendering tile @ -2,-1 (tile 21 of 101)
    Rendering tile @ -2,-2 (tile 22 of 101)
    Rendering tile @ -2,-3 (tile 23 of 101)
    Rendering tile @ -2,0 (tile 24 of 101)
    Rendering tile @ -2,1 (tile 25 of 101)
    Rendering tile @ -2,2 (tile 26 of 101)
    Rendering tile @ -2,3 (tile 27 of 101)
    Rendering tile @ -3,-1 (tile 28 of 101)
    Rendering tile @ -3,-2 (tile 29 of 101)
    Rendering tile @ -3,-3 (tile 30 of 101)
    Rendering tile @ -3,0 (tile 31 of 101)
    Rendering tile @ -3,1 (tile 32 of 101)
    Rendering tile @ -3,2 (tile 33 of 101)
    Rendering tile @ -3,3 (tile 34 of 101)
    Rendering tile @ 0,-1 (tile 35 of 101)
    Rendering tile @ 0,-2 (tile 36 of 101)
    Rendering tile @ 0,-3 (tile 37 of 101)
    Rendering tile @ 0,0 (tile 38 of 101)
    Rendering tile @ 0,1 (tile 39 of 101)
    Rendering tile @ 0,2 (tile 40 of 101)
    Rendering tile @ 1,-1 (tile 41 of 101)
    Rendering tile @ 1,-2 (tile 42 of 101)
    Rendering tile @ 1,-3 (tile 43 of 101)
    Rendering tile @ 1,0 (tile 44 of 101)
    Rendering tile @ 1,1 (tile 45 of 101)
    Rendering tile @ 1,2 (tile 46 of 101)
    Rendering tile @ 1,3 (tile 47 of 101)
    Rendering tile @ 2,-1 (tile 48 of 101)
    Rendering tile @ 2,-2 (tile 49 of 101)
    Rendering tile @ 2,-3 (tile 50 of 101)
    Rendering tile @ 2,0 (tile 51 of 101)
    Rendering tile @ 2,1 (tile 52 of 101)
    Rendering tile @ 2,2 (tile 53 of 101)
    Rendering tile @ 2,3 (tile 54 of 101)
    Rendering tile @ 3,-1 (tile 55 of 101)
    Rendering tile @ 3,-2 (tile 56 of 101)
    Rendering tile @ 3,-3 (tile 57 of 101)
    Rendering tile @ 3,0 (tile 58 of 101)
    Rendering tile @ 3,1 (tile 59 of 101)
    Rendering tile @ 3,2 (tile 60 of 101)
    Rendering tile @ 3,3 (tile 61 of 101)
    Rendering tile @ 2,4 (tile 62 of 101)
    Rendering tile @ 3,4 (tile 63 of 101)
    Rendering tile @ 4,-4 (tile 64 of 101)
    Rendering tile @ 5,-4 (tile 65 of 101)
    Rendering tile @ 6,-4 (tile 66 of 101)
    Rendering tile @ 4,-1 (tile 67 of 101)
    Rendering tile @ 4,-2 (tile 68 of 101)
    Rendering tile @ 4,-3 (tile 69 of 101)
    Rendering tile @ 4,0 (tile 70 of 101)
    Rendering tile @ 4,1 (tile 71 of 101)
    Rendering tile @ 4,2 (tile 72 of 101)
    Rendering tile @ 4,3 (tile 73 of 101)
    Rendering tile @ 5,-1 (tile 74 of 101)
    Rendering tile @ 5,-2 (tile 75 of 101)
    Rendering tile @ 5,-3 (tile 76 of 101)
    Rendering tile @ 5,0 (tile 77 of 101)
    Rendering tile @ 5,1 (tile 78 of 101)
    Rendering tile @ 5,2 (tile 79 of 101)
    Rendering tile @ 5,3 (tile 80 of 101)
    Rendering tile @ 6,-1 (tile 81 of 101)
    Rendering tile @ 6,-2 (tile 82 of 101)
    Rendering tile @ 6,-3 (tile 83 of 101)
    Rendering tile @ 6,0 (tile 84 of 101)
    Rendering tile @ 6,1 (tile 85 of 101)
    Rendering tile @ 6,2 (tile 86 of 101)
    Rendering tile @ 6,3 (tile 87 of 101)
    Rendering tile @ 7,-1 (tile 88 of 101)
    Rendering tile @ 7,0 (tile 89 of 101)
    Rendering tile @ 7,1 (tile 90 of 101)
    Rendering tile @ 7,2 (tile 91 of 101)
    Rendering tile @ 7,3 (tile 92 of 101)
    Rendering tile @ 4,4 (tile 93 of 101)
    Rendering tile @ 5,4 (tile 94 of 101)
    Rendering tile @ 6,4 (tile 95 of 101)
    Rendering tile @ 7,4 (tile 96 of 101)
    Rendering tile @ 8,0 (tile 97 of 101)
    Rendering tile @ 8,1 (tile 98 of 101)
    Rendering tile @ 8,2 (tile 99 of 101)
    Rendering tile @ 8,3 (tile 100 of 101)
    Rendering tile @ 8,4 (tile 101 of 101)
    Base tile render complete
    Downsampling to create zoom level 3
    Downsampling level 3
    Scanning for next zoom tiles...
    Downsampling 101 tiles into 32 tiles
    62%
    Finalizing downsampling...
    Downsampling complete
    Downsampling to create zoom level 2
    Downsampling level 2
    Scanning for next zoom tiles...
    Downsampling 32 tiles into 11 tiles
    Finalizing downsampling...
    Downsampling complete
    Downsampling to create zoom level 1
    Downsampling level 1
    Scanning for next zoom tiles...
    Downsampling 11 tiles into 5 tiles
    Finalizing downsampling...
    Downsampling complete
    Downsampling to create zoom level 0
    Downsampling level 0
    Scanning for next zoom tiles...
    Downsampling 5 tiles into 4 tiles
    Finalizing downsampling...
    Downsampling complete
    Downsampling took 16 seconds
    Settings changed! Deleting tile cache at g:\mapoutput\Cache\tileHashes\Map0\LayerB
    New tile cache will be created for this render
    99%
    100%
    FindChangedTiles took: 4.994 seconds
    RenderBaseTiles
    Base render is at zoom 269 with 1024x1024 tiles
    RenderBaseTiles
    Rendering tile @ -4,-1 (tile 1 of 101)
    Rendering tile @ -4,-2 (tile 2 of 101)
    Rendering tile @ -4,0 (tile 3 of 101)
    Rendering tile @ -4,1 (tile 4 of 101)
    Rendering tile @ -4,2 (tile 5 of 101)
    Rendering tile @ -5,0 (tile 6 of 101)
    Rendering tile @ -5,1 (tile 7 of 101)
    Rendering tile @ -5,2 (tile 8 of 101)
    Rendering tile @ -1,-4 (tile 9 of 101)
    Rendering tile @ -2,-4 (tile 10 of 101)
    Rendering tile @ 0,-4 (tile 11 of 101)
    Rendering tile @ 1,-4 (tile 12 of 101)
    Rendering tile @ 2,-4 (tile 13 of 101)
    Rendering tile @ 3,-4 (tile 14 of 101)
    Rendering tile @ -1,-1 (tile 15 of 101)
    Rendering tile @ -1,-2 (tile 16 of 101)
    Rendering tile @ -1,-3 (tile 17 of 101)
    Rendering tile @ -1,0 (tile 18 of 101)
    Rendering tile @ -1,1 (tile 19 of 101)
    Rendering tile @ -1,2 (tile 20 of 101)
    Rendering tile @ -2,-1 (tile 21 of 101)
    Rendering tile @ -2,-2 (tile 22 of 101)
    Rendering tile @ -2,-3 (tile 23 of 101)
    Rendering tile @ -2,0 (tile 24 of 101)
    Rendering tile @ -2,1 (tile 25 of 101)
    Rendering tile @ -2,2 (tile 26 of 101)
    Rendering tile @ -2,3 (tile 27 of 101)
    Rendering tile @ -3,-1 (tile 28 of 101)
    Rendering tile @ -3,-2 (tile 29 of 101)
    Rendering tile @ -3,-3 (tile 30 of 101)
    Rendering tile @ -3,0 (tile 31 of 101)
    Rendering tile @ -3,1 (tile 32 of 101)
    Rendering tile @ -3,2 (tile 33 of 101)
    Rendering tile @ -3,3 (tile 34 of 101)
    Rendering tile @ 0,-1 (tile 35 of 101)
    Rendering tile @ 0,-2 (tile 36 of 101)
    Rendering tile @ 0,-3 (tile 37 of 101)
    Rendering tile @ 0,0 (tile 38 of 101)
    Rendering tile @ 0,1 (tile 39 of 101)
    Rendering tile @ 0,2 (tile 40 of 101)
    Rendering tile @ 1,-1 (tile 41 of 101)
    Rendering tile @ 1,-2 (tile 42 of 101)
    Rendering tile @ 1,-3 (tile 43 of 101)
    Rendering tile @ 1,0 (tile 44 of 101)
    Rendering tile @ 1,1 (tile 45 of 101)
    Rendering tile @ 1,2 (tile 46 of 101)
    Rendering tile @ 1,3 (tile 47 of 101)
    Rendering tile @ 2,-1 (tile 48 of 101)
    Rendering tile @ 2,-2 (tile 49 of 101)
    Rendering tile @ 2,-3 (tile 50 of 101)
    Rendering tile @ 2,0 (tile 51 of 101)
    Rendering tile @ 2,1 (tile 52 of 101)
    Rendering tile @ 2,2 (tile 53 of 101)
    Rendering tile @ 2,3 (tile 54 of 101)
    Rendering tile @ 3,-1 (tile 55 of 101)
    Rendering tile @ 3,-2 (tile 56 of 101)
    Rendering tile @ 3,-3 (tile 57 of 101)
    Rendering tile @ 3,0 (tile 58 of 101)
    Rendering tile @ 3,1 (tile 59 of 101)
    Rendering tile @ 3,2 (tile 60 of 101)
    Rendering tile @ 3,3 (tile 61 of 101)
    Rendering tile @ 2,4 (tile 62 of 101)
    Rendering tile @ 3,4 (tile 63 of 101)
    Rendering tile @ 4,-4 (tile 64 of 101)
    Rendering tile @ 5,-4 (tile 65 of 101)
    Rendering tile @ 6,-4 (tile 66 of 101)
    Rendering tile @ 4,-1 (tile 67 of 101)
    Rendering tile @ 4,-2 (tile 68 of 101)
    Rendering tile @ 4,-3 (tile 69 of 101)
    Rendering tile @ 4,0 (tile 70 of 101)
    Rendering tile @ 4,1 (tile 71 of 101)
    Rendering tile @ 4,2 (tile 72 of 101)
    Rendering tile @ 4,3 (tile 73 of 101)
    Rendering tile @ 5,-1 (tile 74 of 101)
    Rendering tile @ 5,-2 (tile 75 of 101)
    Rendering tile @ 5,-3 (tile 76 of 101)
    Rendering tile @ 5,0 (tile 77 of 101)
    Rendering tile @ 5,1 (tile 78 of 101)
    Rendering tile @ 5,2 (tile 79 of 101)
    Rendering tile @ 5,3 (tile 80 of 101)
    Rendering tile @ 6,-1 (tile 81 of 101)
    Rendering tile @ 6,-2 (tile 82 of 101)
    Rendering tile @ 6,-3 (tile 83 of 101)
    Rendering tile @ 6,0 (tile 84 of 101)
    Rendering tile @ 6,1 (tile 85 of 101)
    Rendering tile @ 6,2 (tile 86 of 101)
    Rendering tile @ 6,3 (tile 87 of 101)
    Rendering tile @ 7,-1 (tile 88 of 101)
    Rendering tile @ 7,0 (tile 89 of 101)
    Rendering tile @ 7,1 (tile 90 of 101)
    Rendering tile @ 7,2 (tile 91 of 101)
    Rendering tile @ 7,3 (tile 92 of 101)
    Rendering tile @ 4,4 (tile 93 of 101)
    Rendering tile @ 5,4 (tile 94 of 101)
    Rendering tile @ 6,4 (tile 95 of 101)
    Rendering tile @ 7,4 (tile 96 of 101)
    Rendering tile @ 8,0 (tile 97 of 101)
    Rendering tile @ 8,1 (tile 98 of 101)
    Rendering tile @ 8,2 (tile 99 of 101)
    Rendering tile @ 8,3 (tile 100 of 101)
    Rendering tile @ 8,4 (tile 101 of 101)
    Base tile render complete
    Downsampling to create zoom level 3
    Downsampling level 3
    Scanning for next zoom tiles...
    Downsampling 101 tiles into 32 tiles
    62%
    Finalizing downsampling...
    Downsampling complete
    Downsampling to create zoom level 2
    Downsampling level 2
    Scanning for next zoom tiles...
    Downsampling 32 tiles into 11 tiles
    Finalizing downsampling...
    Downsampling complete
    Downsampling to create zoom level 1
    Downsampling level 1
    Scanning for next zoom tiles...
    Downsampling 11 tiles into 5 tiles
    Finalizing downsampling...
    Downsampling complete
    Downsampling to create zoom level 0
    Downsampling level 0
    Scanning for next zoom tiles...
    Downsampling 5 tiles into 4 tiles
    Finalizing downsampling...
    Downsampling complete
    Downsampling took 5 seconds
    Outputting world vectors to g:\mapoutput\Map0\worldVectors.js
    World vectors done
    Outputting master contents to g:\mapoutput\Scripts\contents.js
    Exporting html...
    OutputHtml
    writing html to g:\mapoutput\index.html
    Exporting stats...
    Outputting stats to g:\mapoutput\Scripts\stats.js
    Writing changed file list...
    OutputChangedList
    Tile render took 16 minutes 8 seconds
    Finished
    Writing player skin cache info

    Once again Tangy love Tectonicus, Once BETA's Nailed or 2.0 it will be epic. Thought id drop in these as they might help u with configuring up the xml.

    As to xml vs batch, Tomatoe Tomartoe, I find you have always given enough info to get basic to advanced renders going. For those that are confused u are one of the most helpfull dev's ive seen in awhile. So cheers bud love the ap.

    For others reading this post this is what my settings look like without biome colors. I find biome colors are kinda needed for final effect atm. I also removed the caves layer to stop it rendering until its able to be selected in my map output whatever. In spoiler to avoid spammage
    Posted in: Minecraft Tools
  • 0

    posted a message on Broke seed 1000+ friendly mobs in instant
    Quote from blakethegrea

    video or it didnt happen


    missed 9 at end bud

    World download

    http://tinyurl.com/3ekhern

    video would be just as easy to fake tho(if u really think about it), was smp

    across 3 fresh spawns ive had a complete system crash on the Z-1400 line

    it really does not like it, my system is more then sufficient
    Posted in: Seeds
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