• 0

    posted a message on [1.2.5] More World Types v2.2 (Now with SMP!)
    I'd really like to see the 'Strictly Mushrooms' option applied to all the other biomes as well. It'd be interesting for snow, and deserts, but where it would really shine, imo, is in 1.2's jungles. Just a thought.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] Phosphorus Caverns [Modloader]
    I'd love to see a way to get coloured cavern blocks. It would be incredibly useful for creative building.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] Phosphorus Caverns [Modloader]
    Quote from Corilyn

    Update posted:

    Fixed -another- stupid material mistake
    Compiled for 1.1

    If somebody else could verify for me that it -does- work in 1.1, I had a bit of trouble updating so I'd love the second opinion- Working on changing how the blocks are propagated to no longer use metadata, hoping to expand to colored phosphorus


    It works, but with a bizarre anomaly; giant glass pillars generate randomly across the landscape.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Why are there no mirrors? I'd love to try this, but Mediafire isn't working for me. When I click download it fails to do so and Chrome tells me I've clicked a broken link. It's infuriating.
    Posted in: WIP Mods
  • 0

    posted a message on A Step-by-Step to Winterizing Your Above Ground Pool
    Quote from Smuck

    I thought this was regarding having pools in snow biomes without them turning to ice.

    -.-

    Build the frame from glowstone. It won't stop it completely, but it will help. You could play around with suspending it above the pool for the parts that still freeze with a glowstone frame.
    Posted in: Survival Mode
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Feverflare

    Hello TyberAlyx!

    I have a small problem, I'm trying to download TALE OF KINGDOMS for the first time and every time I try my network says that the mediafire link is broken. Do you have any idea why this is?

    It COULD be either my computer or mediafire messing up, since this mod is so popular I doubt the links haven't been working for long...I just don't know. Is everthing ok on your end?


    Links dead for me too.
    Posted in: WIP Mods
  • 0

    posted a message on Poor cow...
    Don't have a screenshot anymore, but I once saw a sheep standing on a single floating block a good 20-30 blocks up in the air.

    :Sheep:
    :grass:
    Posted in: Survival Mode
  • 0

    posted a message on Smart Moving
    Found a bug with 3.8. In creative, flying doesn't work anymore. After double tapping space, you can continue to rise by holding it, but the instant you release space you go plummeting back down.
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from splatterk

    Yay first one to report 3.6 bug! when you spin around your hand/item doesn't follow fast enough, making it suddenly disappear, also, the items look like widened pushed farther away from the top and shrunk while in your hand. IDK if its from this or from modloader, or player API

    Definitely not modloader, I've been using that for a few days without issue, but I'm experiencing this bug as well. Definitely either this or Player API.
    Posted in: Minecraft Mods
  • 0

    posted a message on MAtmos - Environmental sound atmosphere simulator
    MCP has been updated: http://mcp.ocean-labs.de/index.php/MCP_Releases
    Hope this is soon as well.
    Posted in: Minecraft Mods
  • 0

    posted a message on [16X] [1.8] Alternate Endermen Eyes
    Quote from Shadow_Dweller

    Hmm... Maybe blue eyes? That'd be amazing.


    Done. Added a dark blue and cyan.

    Quote from kiruclanz

    If you can or know someone who can, can you make it so they don't spazz when attacking or when you look at them out, have the pre-release smoke effect(Without replacing the portal effects), and don't open their mouths(optional about the mouth's part)


    I'm afraid all that is actually coded in, and I can't do anything about it. I suggest posting these requests here though: http://www.minecraftforum.net/forum/52-requests-ideas-for-mods/. Hopefully someone'll pick 'em up.
    Posted in: Resource Packs
  • 0

    posted a message on [16X] [1.8] Alternate Endermen Eyes
    Quote from streak1

    cool idea. i request red eyes, kinda like the ones wolves have

    Done.
    Posted in: Resource Packs
  • 0

    posted a message on [16X] [1.8] Alternate Endermen Eyes
    Quote from TheBrainiac1mil

    I would like a texture pack that gives them white eyes. like in those classic horror movies. but green is good too.

    Done.
    Posted in: Resource Packs
  • 0

    posted a message on Anyone found a use for XP points?
    Quote from facetheregister

    Why add XP now if it will take forever for 1.9 to come?It's like putting a space-age version of every major video-gaming console on display without any barrier or guard, and expecting people to not steal them.In the case of XP, that metaphor means that Mojang expects people to like XP, but there is no present use for it.

    For all you know 1.9 could come out in a week. And the answer is time. If they had just delayed 1.8 to add skills you'd be complaining about it not being out instead.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on No smooth camera wtf!
    It's incredibly annoying. Hoping it's just a bug, but honestly who knows anymore?
    Posted in: 1.8 Update Discussion
  • To post a comment, please .