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  • 2

    posted a message on Small Suggestions

    Efficiency enchanted tools and the Haste effect should work on Creative mode players, so they can clear large areas quickly without switching to Survival mode, clicking rapidly or having to set up commands.

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions

    While we're on the topic of snow, I think it would be interesting if snowfall made thicker/taller snow layers around walls and blocks. This would essentially cause snowfall to make the terrain seem more "smooth" instead of the usual blocky terrain.


    Basically like the following screenshot:



    The odd patches of grass should also be replaced with slightly thicker snow, like in the following screenshot:



    Posted in: Suggestions
  • 1

    posted a message on I can't find any Enderman!

    If cheats/commands are enabled in your world, you could try typing "/testfor @e[type=enderman,r=150]" to see if there are any endermen within a 150 block radius of you to see if they not spawning at all, or just spawning in remote locations.

    Posted in: Discussion
  • 4

    posted a message on Small Suggestions
    Quote from ShelLuser»

    Not sure if this has ever been suggested before but it's an idea I had for a while now: make mobs respond to player sounds.


    Right now I'm tunneling in the nether and we passed dozens of areas where you can hear ghasts around. For all we know we might be tunneling right next to one.


    I think it could spice up the game a bit if hostile mobs such as a ghast would react to hearing sounds by firing into that general direction. It could definitely be a serious issue if you're tunneling near a ceiling and several of the netherrack blocks suddenly get blown up.


    I like it, would definitely make the game more interesting. To add on to that, shooting mobs with a bow should cause them to walk in your direction. You can currently shoot a mob from 20 blocks away and it won't do anything, removing the danger of physical combat.
    Posted in: Suggestions
  • 1

    posted a message on Will 1.13 change more than textures and commands?

    The textures won't be in 1.13, at least according to this tweet by JAPPA. I don't think they're doing much else except for bugfixes and some optimizations (some people already seem to have better FPS in the 1.13 snapshots).

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on woodland mansion generation nerf

    They're not really designed to be moved into though, they were meant to be a hostile place with evil villagers that want to kill you. But I agree that the "hidden rooms" thing should probably be changed, so that every room is accessible without having to break blocks.

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions

    There should be a way to customize different sounds for specific blocks. There's currently no way to give ice different sounds from glass or string different sounds from stone (why does it sound like stone anyway?) and half of the blocks just make the same generic "stone" placing sound.


    I'm thinking that there could be a file called block_sounds.cfg in the assets folder, where you specify individual (or multiple) block IDs and assign sounds to them.

    Posted in: Suggestions
  • 1

    posted a message on Help please

    This is a launcher bug, see https://bugs.mojang.com/browse/MC-121292

    Posted in: Unmodified Minecraft Client Support
  • 1

    posted a message on What happend to 1.13?
    Quote from Mastermined»

    The World of Color update (1.12) is just over 4 months old...

    Why do people have zero patience nowadays...


    Personally I'd rather have the game update at a somewhat slower; it would break mods and servers less often. Right now mods and servers are scattered all over 1.7, 1.8 (due to the old PvP mechanic), 1.10, 1.11, and 1.12. Back in 1.7, most things were either in 1.6 or 1.7, with a few in 1.5 or 1.4 (but not nearly as scattered as currently). A creativity-based game like Minecraft shouldn't have to rely on updates every few months just to sustain people's interest.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Small Suggestions
    Quote from Fabian42»

    Just kill all area effect clouds, easy.

    That would prevent people from using Lingering potions and adds another function that could possibly slow down the game. Most other mob behavior is customizeable with NBT tags, so this explosion behavior should be able to be customized as well.
    Posted in: Suggestions
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