Efficiency enchanted tools and the Haste effect should work on Creative mode players, so they can clear large areas quickly without switching to Survival mode, clicking rapidly or having to set up commands.
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Nov 27, 2017Posted in: Suggestions
While we're on the topic of snow, I think it would be interesting if snowfall made thicker/taller snow layers around walls and blocks. This would essentially cause snowfall to make the terrain seem more "smooth" instead of the usual blocky terrain.
Basically like the following screenshot:
The odd patches of grass should also be replaced with slightly thicker snow, like in the following screenshot:
Nov 27, 2017Posted in: Discussion
If cheats/commands are enabled in your world, you could try typing "/testfor @e[type=enderman,r=150]" to see if there are any endermen within a 150 block radius of you to see if they not spawning at all, or just spawning in remote locations.
Nov 21, 2017Posted in: Suggestions
Not sure if this has ever been suggested before but it's an idea I had for a while now: make mobs respond to player sounds.
Right now I'm tunneling in the nether and we passed dozens of areas where you can hear ghasts around. For all we know we might be tunneling right next to one.
I think it could spice up the game a bit if hostile mobs such as a ghast would react to hearing sounds by firing into that general direction. It could definitely be a serious issue if you're tunneling near a ceiling and several of the netherrack blocks suddenly get blown up.
I like it, would definitely make the game more interesting. To add on to that, shooting mobs with a bow should cause them to walk in your direction. You can currently shoot a mob from 20 blocks away and it won't do anything, removing the danger of physical combat.
Nov 17, 2017Posted in: Recent Updates and Snapshots
The textures won't be in 1.13, at least according to this tweet by JAPPA. I don't think they're doing much else except for bugfixes and some optimizations (some people already seem to have better FPS in the 1.13 snapshots).
Nov 10, 2017Posted in: Suggestions
They're not really designed to be moved into though, they were meant to be a hostile place with evil villagers that want to kill you. But I agree that the "hidden rooms" thing should probably be changed, so that every room is accessible without having to break blocks.
Nov 4, 2017Posted in: Suggestions
There should be a way to customize different sounds for specific blocks. There's currently no way to give ice different sounds from glass or string different sounds from stone (why does it sound like stone anyway?) and half of the blocks just make the same generic "stone" placing sound.
I'm thinking that there could be a file called block_sounds.cfg in the assets folder, where you specify individual (or multiple) block IDs and assign sounds to them.
Oct 20, 2017Posted in: Recent Updates and Snapshots
Personally I'd rather have the game update at a somewhat slower; it would break mods and servers less often. Right now mods and servers are scattered all over 1.7, 1.8 (due to the old PvP mechanic), 1.10, 1.11, and 1.12. Back in 1.7, most things were either in 1.6 or 1.7, with a few in 1.5 or 1.4 (but not nearly as scattered as currently). A creativity-based game like Minecraft shouldn't have to rely on updates every few months just to sustain people's interest.
Oct 16, 2017Posted in: Suggestions
That would prevent people from using Lingering potions and adds another function that could possibly slow down the game. Most other mob behavior is customizeable with NBT tags, so this explosion behavior should be able to be customized as well.
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Jun 21, 2015DivineRPGMod posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and ArmorPosted in: Minecraft Mods
Built With Forge 10.13.4.1448
DivineRPG was created by XolovA, who still owns the mod.
Sound Artist & Maintenance Developer:
Special Thanks To:Dizzlepop12 - Some Models/TexturesUKDeccy - A Few Models/Textures
BlueEyes9 - A Few Models/Textures
Laorwick - Some Recipe Code
Majorsir - For the Name of the Mod
Terraria - Some Resources
Reika - Ore Textures
ExtraBiomesXL - Iceika Tree Style
Mod pack information:
Please ask permission if you want to use DivineRPG in a modpack. Additionally, you must credit the team and link back to this thread.
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Nov 30, 2017TheMasterCaver posted a message on I have mined more than 3 million blocks and collected 2.74 million resourcesPosted in: Survival Mode
While I've mined even more if you include all tools I pretty much only use a diamond pickaxe when caving (I even save iron pickaxes found in minecarts for mining railways and building secondary bases).
Not only that, a majority of those blocks are valuable resources, not stone - including more than 2.12 million ore, plus 143,000 rails and 66,000 moss stone (respectively representing around 500 mineshafts and 1,377 dungeons); altogether about 77.77% of all blocks mined are resources with stone being only 16.9% of the total:
Also, the last time I returned to my main base I added up everything that I have stored away and came up with the following totals (this does not include what I collected the last time I played, or things like chest loot, which are minor relative to the totals):
Minerals: Coal: 151,593 blocks, 1,364,337 coal Iron: 57,624 blocks, 518,616 iron Redstone: 43,558 blocks, 392,022 redstone Lapis: 19,715 blcoks, 177,435 lapis Gold: 7,246 blocks, 65,214 gold Diamond: 1,429 blocks, 12,861 diamonds Emerald: 120 blocks, 1,080 emeralds + 1,579 emerald ore Other: Rails: 129,083 rails Moss stone: 65,983 moss stone Cobwebs: 16,606 cobwebs* Total: 281,285 mineral blocks, 2,533,144 mineral resources, 2,744,816 resources total
*I also have several double chests of wool from before I used Silk Touch to collect cobwebs
Here is a screenshot I recently made of my storage room (I have not expanded it since, though a few more chests have been filled) after using MCEdit (on a copy) to uncover it; it sure doesn't seem that big for storing around half a million items (blocks + rails, etc. Note that I also counted the blocks I placed in the floor to mark the chests):
For perspective, this is what I collected the last time I played; I emptied my Ender chest near the beginning so it doesn't show everything but you can see how how quickly I can accumulate resources:
Also, I've now spent 128.27 days - 3,078 hours - playing on this world:
Even if you assume that I've spent the entire time caving (which is close) I've collected resources at the rate of about 892 per hour - every hour for 3,078 hours - and 3,126 per play session (in another world I recently had I kept track of everything that I did and caving accounted for about 86% of the total time spent in the world, which would increase these numbers to 1,032 and 3,617. Much of the "non-caving" time was before my end-game caving so the percentage for this world, with far more total time played, is likely higher, though I did not establish my playstyle until a month or two after I started playing. I also used Fortune for a while in this world, even using it on coal after 1.6 came out, but aside from diamond and emerald (all the 120 emerald blocks came from Fortune, now I use Silk Touch, which is why ore is included separately above) that doesn't seem to have skewed the results much).
Nov 30, 2017Posted in: Forum Discussion & Info
Thank you for your feedback. I agree that allowing one vote per day rather than every 24 hours would be an improvement. I'll make a note of this, but please note that I can't promise that this feature will be implemented soon. Your patience is appreciated.
Nov 29, 2017Posted in: Forum Discussion & Info
Ofcourse everyone knows you can vote for servers on the Minecraft Forum, but I'd like to suggest a few things that'd help me as a server owner, but would also improve things for the average player.
- Make players able to vote once a day, not once after 24 hours.
This may sound the same, but it really isn't. Most other serverlist websites make you be able to vote once a day, which means you can vote on whatever time, without having to worry about when you can vote next day. You could technically vote at 23:59 on one day, and vote a minute later when it's the next.
Minecraft Forum does it differently, however. Here you have to wait 24 hours after you voted. This means if you vote at let's say 10:00, you can only vote later the next day.
At some point it gets too late, which makes you have to skip that day, because the 24h timer isn't over yet.
I'd love it if Minecraft Forum would do it the same as all other serverlists, because it doesn't really have negative effects; You can still only vote once a day. But it's just way more convenient for the players.
- Suggest playernames when voting.
This may be just me having wrong settings, but I really couldn't find out if it was.
On most websites it remembers which names you voted with. Suggesting them when you're voting again:
Having this is really convenient for players, because it makes it way faster to vote.
It may seem like a small deal, but when you're trying to vote on lots of serverlists per day, every day, this little issue is quite annoying.
I hope these suggestions get considered, because they seem quite useful to me, and probably lots of others
Thanks in advance,
Nov 28, 2017Posted in: Survival Mode
I worked out how many blocks of certain classes of material are needed to fully block TNT, and have conducted an experiment where I determined how many of the certain block in a row would be destroyed by TNT (as shown in the attached image) and gathered the following data.
Material: Amount destroyed by TNT
TNT (ignited): 5
Stone double slab: 1
If we define the amount of blocks as n, the amount of blocks needed to stop the explosion and leave a barrier can be given as n+1.
This number is directly inversely proportional to the strength of the material and thus, if we define the strength of the material as s, this can be formalised as s~1/(n+1).
I further hypothesise that, if we define the initial force exerted by the TNT as F, this can be further refined as F=s(n+1), although this requires further testing to prove or disprove.
Oct 31, 2017Posted in: Suggestions
The End is a desolate wasteland quickly gets boring. There’s only so much to do after you raid a couple End Cities. Shouldn’t the final location in the game be a bit more challenging? I believe a new mob would help make the End a more exciting place to visit. Therefore, I’d like to suggest a new danger and resource to the End- the Choran.
The Choran (core-an) would be a new hostile mob found uncommonly in the End. At first glance, it would be a mob variant of the Creeper. Some people may oppose mob variants, but I think they’re interesting attempts to take an old mob and spice it up. Recently Mojang has been making more and more mob variants, and the Creeper is one of the few that hasn’t gotten one yet. This “end creeper” will help compare between the Overworld and End. It also makes the most sense based on what the Choran does.
But don’t worry, the Choran isn’t your typical “end creeper” mob. It would have its own varied stats, sounds, drops, and AI. It would also come with its own spawn egg, so it wouldn’t be biome dependent (like Husks and Strays). And unlike any other mob variant, the Choran is not buffed via potion effect. I really dislike how Mojang buffs their mob variants by just giving them a potion effect. By barely copying off their precursors, Chorans would be the most unique mob variant in the game.
Many believe that Creepers are some sort plant, based on their green tree-like appearance. Chorans would piggyback off that concept, resembling the chorus trees of the End. If one is not careful, they may miss a Choran hiding among the trees.
Chorans could alternatively have a different model from Creepers (picture and idea by AaronBlader12):
Chorans, due to their late-game appearance, are significantly stronger than their Overworld counterparts. They have 30 health points (15 hearts). This is balanced out by their limited sight, only spotting players 12 blocks away from them. Wearing a regular creeper head will not affect Chorans in any way. Chorans also have an increased explosion power- this is so they can make a dent on the powerful endstone surface (a normal creeper only destroys one block in the End).
When a Choran approaches the player, it will begin to ignite, but only the middle white section will change. Also, the sound would resemble a “whooshing” effect more in line with the rest of the End. The resulting explosion will remove the same number of blocks as a creeper.
At first glance, everything is exactly the same. To understand what a Choran does, you need to be in the radius of the effected blocks. The Choran’s maximal damage is 25, just over half of a regular creeper. With enchanted diamond gear (which most post-ender dragon players should have) this should be merely a scratch. The main problem for those within the radius is that they are not where they started out.
You see, while a creeper destroys blocks, a choran teleports them.
Any block or entity that is within the choran’s radius is teleported together. The region will teleport to a random location 50-200 blocks away from the explosion. It will always stay on the same y-level. This is the primary danger of a Choran. If you haven’t checked where you were before, you can easily get lost in the endless End. You will likely be sent to a space in between the large islands, requiring you to build a large bridge across the void. If a ghast-like End mob is ever implemented, this would be especially dangerous.
If one does manage to kill a Choran before they implode, they will be rewarded with Void Powder. Void Powder is one of the hardest items to get in the game.
Void Powder can be put into splash potions at the brewing table to increase length. Currently the longest splash potion is 6 minutes, but the longest regular potion is 8 minutes. Void Powder will help splash potions fill that the gap.
But the main purpose of void powder is to craft E-TNT. E-TNT (ender tnt) allows players to harness the group teleportation power of Chorans. Just like how TNT destroys, E-TNT will teleport blocks to a random location. Unlike Chorans, the random location is just 5-100 blocks away from the explosion.
This is game-changing for redstoners and mapmakers. While ender pearls and chorus fruit can teleport the player, it can’t teleport blocks or other entities. E-TNT would teleport multiple objects at the same time.
Void Powder can also craft Warpers, with 9 void powder on the grid. If E-TNT goes off and a Warper is in the 5-100 block radius, it will always go the Warper (as long as there is empty space). Warpers can be turned off through redstone, by default they are on.
Skillful players could set their “etnt rooms” up in close proximity to a Warper- allowing for teleporters (albeit a 100-block max travel) in survival mode. This can be used for players or farms.
E-TNT can be crafted just like regular TNT. Just replace the gunpowder with void powder.
At first glance, Chorans may appear like a buffed version of the creeper that roams the End. But really, Chorans are an entirely new opponent that will offer a new threat to increase challenge, provide more excitement in the currently boring End, and have a very useful drop. They are a unique spin on the popular icon known around the world. Just like how Creepers symbolize all of what Minecraft is now, perhaps Chorans can come to symbolize all that Minecraft hopes to become.
Nov 23, 2017Posted in: Suggestions
Have you ever gotten bored playing Minecraft? Have you ever been stuck at your base, unable to go outside for the time being? Well then maybe you should consider Chass!
Chass is a unique board game seamlessly integrated into Minecraft. The game is loosely based on chess. The name is a spin on the word (like purpur = purple). Now I know what you’re thinking, “chess has no place in Minecraft!”, but here me out.
Chass has simpler rules that make it easier to learn, and even incorporates Minecraft characters. The general idea is to add a little fun feature to a big game. It’s completely optional, but I think once people get the hang of the game a separate playerbase might emerge (like survivalists, builders, and redstoners).
To play Chass in survival mode, you’ll need to obtain a Chass Board. These boards can be found in dungeons or in libraries. The first time you ever open a board you will get a game tutorial, quickly explaining the rules.
How to Play
As I’ve said before, chass is a simple game to learn. You don’t even need to know chess to become a pro. The game is played on an 8 x 8 board of alternatingly colored squares. On the bottom side of the board is you, on the top is your opponent. Each side controls 16 pieces. Your pieces are surrounded by a gold trim, your opponent has a grayish iron trim.
This is what the beginning of a chass match looks like. When you click on a table this interface will appear, and it will change accordingly as the game progresses.
If you click on a chass board, you will begin a game. If you press the escape key, the game will pause. If you ever click on the board again you will be brought back to the previous game. Triple click to start a new match. Time still moves when playing a chass match, so you can use it to pass time while waiting for crops. Just remember to play somewhere safe.
The first person to click the board will start the match. If they make their first moves with no one else present, they will play against an AI. The AI’s skill is adjustable in options, though by default it starts out weak and increases as the player gets a hang of the game (this adjustment can be disabled for everyone via gamerule on servers).
But if another player joins right before a game begins, a multiplayer match will begin. The board is flipped for the second player, and they see themselves with a gold trim and the first player gray. The triple clicking restart requires both players in multiplayer matches. Multiplayer matches can be used for just a fun game, or on large servers for tournaments.
So how do you win? Well, you must defeat your opponent’s leader, the piece with the face of a player. If you are playing in multiplayer the face will be that of your opponent’s skin. If you are playing an AI, it will be either Steve or Alex. If you are playing a librarian it will have a villager face (more on that later).
Each piece has a set of health points. Each time one of your pieces attacks one of your opponent’s, the attacked will lose one heart. So if my zombie attacks Alex’s skeleton, the skeleton will lose one heart.
Leaders are one of the strongest pieces in the game with four hearts. This is so that you have a chance at defending your leader after an attack. After the leader is defeated the game will end.
So, does that mean none of the other pieces matter? No. You’ll need every piece you have to win. You shouldn’t be too reckless with any piece, especially stronger ones such as the enderman.
Like many board games, each side has a turn. During a turn one may move only one piece. After moving said piece, they may use it to attack. Alternatively, they could attack form the get go and forfeit the chance to move. You can only move one piece per turn, and can only move where the piece can go.
Now it’s time to meet the pieces!
Zombie: The most basic piece. They can only move / attack in four directions once. There is a total of four zombies per side. They cannot move diagonally or more than once, and have no special ability. They have a mere two hearts.
Spider: A bit better than the zombie, spiders are much faster, able to move two squares in the same direction. If there is a piece right in front of them, but an empty space two squares forward, they may “jump” over the square. However, they cannot attack or move diagonal. There are four per side, but each only have two hearts.
Skeleton: Skeletons can move in all eight directions once, but their main strength is their bow. They have the only ranged attack in the game, able to shoot their arrow in any direction (as long as it’s straight and no one is blocking them). However, they cannot attack enemies within a one square radius of them. There are three skeletons per side, each with three hearts.
Creeper: These guys move in all eight directions once, and like skeletons their strength lies in a specialized attack. Creepers can “explode”, which will destroy the piece but also cause damage to every piece in a one square radius (eight squares in total). This effects both enemies and allies, so take caution. Each side has three creepers, whom all have three hearts.
Enderman: The strongest piece. They can “teleport”, aka move to any empty square within a three-square radius. There is only one piece per side, so use your enderman wisely (they have four hearts).
The Player: The objective of the game, defend your player at all costs! Your player is always your skin, your opponents depend on who you are playing. They can move in all eight directions once and have four hearts.
And that’s really it for how to play. I’ve thought up some strategies and opening moves, but those are all for people to discover and create on their own. As I’ve said before, chass would be a great addition to the Minecraft community, maybe even warranting its own subforum here.
Chass in Villages
But chass isn’t just for fun. You can also use your chass skills to thrive in survival mode, just like one does now with fighting or exploring.
In village libraries you have the chance of finding a chass table. If you click on this table (without destroying it) the librarian will walk over to you and challenge you to a match. The librarian may be of any skill, you have no way of knowing- so it’s probably for the best that you are more than familiar with the game before you challenge a librarian. Now, you can play a match with the librarian just for fun… or you could play for a purpose.
A small tab with a single slot, like the offhand, will appear next to the interface. Simply put down any item you have, and you will play for it. If you win, you get twice what your originally had. If you lose, you lose everything you put down. The game will encourage the player not to make crazy deals and the librarian may refuse an offer if it is outrageous (64 diamond blocks) or overpowered (nether star).
This is game changing for Minecraft. Let’s be honest here- right now on servers the only way to be the best is to have a knack at combat, or a lot of luck. There is way for the strategists to shine. Players would be encouraged to practice by themselves, and read up on strategies. Smart and determined players would be rewarded. Of course, you need an item first, so this wouldn’t take away from normal progression and exploration.
To conclude, Chass is a dynamic new board game built into Minecraft. It can be played alone when bored, with friends for fun, on servers in tournaments, or with villagers for rewards. I think it would be a welcome addition to the Minecraft community and add a layer of intelligence that is honestly absent from the game now- all while maintaining a sense of fun.
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