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  • 1

    posted a message on Small Suggestions
    Quote from Fabian42»

    Just kill all area effect clouds, easy.

    That would prevent people from using Lingering potions and adds another function that could possibly slow down the game. Most other mob behavior is customizeable with NBT tags, so this explosion behavior should be able to be customized as well.
    Posted in: Suggestions
  • 1

    posted a message on Obsidian "dispenser" golem, throws blocks/projectiles at enemies instead of attacking like Iron Golems
    Quote from AMPPL50»

    The dispenser and the Redstone Dust should be respectively replaced with a Pumpkin (All other golems use them, so this would be keeping consistency) and 2 Tripwires (As if they were used to make the arms capable of launching blocks).


    Replacing the dispenser with a pumpkin could definitely work, although I still prefer if there was a dispenser in there somewhere since the golem shoots projectiles and has an inventory (it could go under the pumpkin block).

    The main reason I wanted Redstone in there was to symbolize the mechanical nature of this golem; it only does things if there are blocks loaded in its inventory, and deactivates otherwise. Tripwire isn't a very strong binding material anyways.
    Posted in: Suggestions
  • 2

    posted a message on Small Suggestions

    If you die in Creative mode (such as falling in the Void or /kill), you should always keep your inventory regardless of the gamerule. Losing items from accidentally falling in the void doesn't really add anything and mostly just ends up being a nuisance, and it's much easier to clean your inventory using /clear or by double-clicking the "trash" icon.

    Posted in: Suggestions
  • 2

    posted a message on Obsidian "dispenser" golem, throws blocks/projectiles at enemies instead of attacking like Iron Golems

    This is not a reskin of the Iron Golem; it attacks in a completely different manner (by throwing blocks at enemies).


    This golem would be created by placing 9 obsidian, 2 redstone dust, and 1 dispenser in a shape seen in this image. It has 100 hp (same as an Iron Golem), but has a 33% damage reduction from arrows and explosions, and is completely immune to fire, drowning, negative status effects, and falling. It looks slightly like an iron golem and has similar arms, but is bulkier and has a different face (not based off of villagers) with red eyes.


    After creation, it would stand in place and be completely immobile, until you open its inventory and load things into it. The inventory would either be 9 slots (like a dispenser) or 5 slots (like hoppers). Only solid building blocks softer than Obsidian can be loaded; tall grass, stairs, or anything that is a block entity (chests, note blocks etc) won't work.


    When activated and noticing a mob, it will take the block in the first available inventory spot, hoist it onto its hands and throw it at the mob. The reloading time for this is around 1 block every 2 seconds. The range and damage depends on the block's hardness. For example, dirt would do 5 damage (2.5 hearts) and have a horizontal range of 20 blocks, while cobblestone does 12 damage but only has a range of 10 blocks (and moves slower). The thrown block deflects arrows and would keep traveling until it hits a solid block and breaks (with a small chance to drop as an item).


    The golem will attack all hostile mobs except for Endermen, Ghasts and Creepers (unless the creeper is sufficiently far away). It moves quite slowly and attempts to back away if its target gets too close, but won't attempt to give chase and will lose interest if its target gets out of reach. It can spot mobs from 24 blocks away (including downwards), so you can potentially station golems on top of a castle wall and have it throw blocks at mobs to defend your castle.


    When its inventory runs out of usable items, the golem will make a clicking sound and become completely inactive. In this state it will not even respond to mobs attacking it. If killed by anything, it drops 4 obsidian and 2 redstone dust.


    Basically, this golem is mostly intended as a form of short ranged defense, and wouldn't fare well in a melee encounter due to its slow attack and movement speed.

    Posted in: Suggestions
  • 2

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)

    All 3 daytime events happened at the same time on the server. The Death Day event has a 4% chance of occurring and the other two have 5%, so that gives a 1/10,000(?) chance of them happening at the same time o:

    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--21 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items•- (Beware of Biomes! March 9th, 2016)
    Quote from tinkerbellfae»

    Is this like the dantdm diamond dimension?? ... My three autistic sons want this mod and i cant seem to get it ... I do not know if it is still available and if so where to get it if anyone can help me find this or one like it could you please please help as they will not understand that it was 3 years ago and is not available as they are watching the series just now thank you so much xoxo


    This is not the DanTDM Diamond dimension mod, but if you want it just click one of the two download links in the first post and click the yellow "Skip ad" button (do not download any of the ads).
    Posted in: Minecraft Mods
  • 1

    posted a message on Option to make BBCode (instead of visual editing) the default editor?

    The visual editor is often buggy, so sometimes I prefer using the BBCode editor for more complicated posts. However, from my experience switching from visual to BBCode and back tends to break the formatting. If there was an option to make the BBCode editor default, people wouldn't have to switch between the two editors and it might resolve some of the editing issues on this forum.

    Posted in: Forum Discussion & Info
  • 1

    posted a message on Small Suggestions

    There should be a gamerule (possibly called explosionGriefing) that disables explosions from destroying blocks.


    It would stop Creepers from destroying terrain without preventing Villagers from farming and picking up items. Most of the time I only set mobGriefing to false to stop creeper damage, but I don't want to also stop non-explosion interactions such as farming and endermen picking up blocks. This gamerule would also let mapmakers prevent TNT griefing without using plugins (so that they can be used in cosmetic explosions or as weapons against mobs).

    Posted in: Suggestions
  • 1

    posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor
    Quote from Hisaro»

    Hello Eternaldoom123! I have a question here,how i can get redstone ore in block phase?

    It's imposible to get it, but the Inferno sword need it!


    You should be able to mine it with a pickaxe with the "Silk Touch" enchantment.
    Posted in: Minecraft Mods
  • 1

    posted a message on Every Server is the Same.

    Honestly, I feel that minigame servers lose the true "feel" of Minecraft. Vanilla Minecraft seems to be mostly about exploration, creativity/building and defending against mobs, but most large servers just have competitive PvP. Imo, the creative atmosphere of Minecraft is what makes it stand out from all the other games out there.


    Also the community on many larger servers is often toxic. Honestly, I think that if servers started promoting an atmosphere of teamwork (non PvP survival etc) instead of just competitive PvP, it might be a step towards improving its community, since people won't get frustrated at other players for killing them.

    Posted in: Discussion
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